void ScheduledScriptsTable::reload() {
#ifdef DataConnect_DEBUG
    std::cout << "ScheduledScriptsTable: reload" << std::endl;
#endif

    try {
        Database::SelectQuery query;
        query.addColumn("scheduledscripts", "sc_scriptname");
        query.addColumn("scheduledscripts", "sc_mincycletime");
        query.addColumn("scheduledscripts", "sc_maxcycletime");
        query.addColumn("scheduledscripts", "sc_functionname");
        query.addServerTable("scheduledscripts");

        Database::Result results = query.execute();

        if (!results.empty()) {
            clearOldTable();
            ScriptData tmpRecord;

            for (Database::ResultConstIterator itr = results.begin();
                 itr != results.end(); ++itr) {
                tmpRecord.minCycleTime = (uint32_t)((*itr)["sc_mincycletime"].as<uint32_t>());
                tmpRecord.maxCycleTime = (uint32_t)((*itr)["sc_maxcycletime"].as<uint32_t>());
                tmpRecord.nextCycleTime = 0;

                if (!((*itr)["sc_scriptname"].is_null()) && !((*itr)["sc_functionname"].is_null())) {
                    tmpRecord.functionName = ((*itr)["sc_functionname"].as<std::string>());
                    tmpRecord.scriptName = ((*itr)["sc_scriptname"].as<std::string>());

                    try {
                        boost::shared_ptr<LuaScheduledScript> tmpScript(new LuaScheduledScript(tmpRecord.scriptName));
                        tmpRecord.scriptptr = tmpScript;
                        addData(tmpRecord);
                    } catch (ScriptException &e) {
                        Logger::writeError("scripts", "Error while loading scheduled script: " + tmpRecord.scriptName + ":\n" + e.what() + "\n");
                    }
                }
            }
        }

        m_dataOk = true;
    } catch (std::exception &e) {
        std::cerr << "exception: " << e.what() << std::endl;
        m_dataOk = false;
    }
}
void ScheduledScriptsTable::reload() {
    try {
        Database::SelectQuery query;
        query.addColumn("scheduledscripts", "sc_scriptname");
        query.addColumn("scheduledscripts", "sc_mincycletime");
        query.addColumn("scheduledscripts", "sc_maxcycletime");
        query.addColumn("scheduledscripts", "sc_functionname");
        query.addServerTable("scheduledscripts");

        Database::Result results = query.execute();

        if (!results.empty()) {
            clearOldTable();
            ScriptData tmpRecord;

            for (const auto &row : results) {
                tmpRecord.minCycleTime = row["sc_mincycletime"].as<uint32_t>();
                tmpRecord.maxCycleTime = row["sc_maxcycletime"].as<uint32_t>();
                tmpRecord.nextCycleTime = 0;

                if (!row["sc_scriptname"].is_null() && !row["sc_functionname"].is_null()) {
                    tmpRecord.functionName = row["sc_functionname"].as<std::string>();
                    tmpRecord.scriptName = row["sc_scriptname"].as<std::string>();

                    try {
                        std::shared_ptr<LuaScheduledScript> tmpScript = std::make_shared<LuaScheduledScript>(tmpRecord.scriptName);
                        tmpRecord.scriptptr = tmpScript;
                        addData(tmpRecord);
                    } catch (const ScriptException &e) {
                        Logger::error(LogFacility::Script) << "Error while loading scheduled script: " << tmpRecord.scriptName << ": " << e.what() << Log::end;
                    }
                }
            }
        }

        m_dataOk = true;
    } catch (std::exception &e) {
        Logger::error(LogFacility::Other) << "Exception in ScheduledScriptsTable::reload: " << e.what() << Log::end;
        m_dataOk = false;
    }
}
Пример #3
0
void NamesObjectTable::reload() {
#ifdef DataConnect_DEBUG
    std::cout << "NamesObjectTable: reload" << std::endl;
#endif

    try {
        Database::SelectQuery query;
        query.addColumn("itemname", "itn_itemid");
        query.addColumn("itemname", "itn_german");
        query.addColumn("itemname", "itn_english");
        query.addServerTable("itemname");

        Database::Result results = query.execute();

        if (!results.empty()) {
            clearOldTable();
            NamesStruct temprecord;

            for (Database::ResultConstIterator itr = results.begin();
                 itr != results.end(); ++itr) {
                temprecord.German = (TYPE_OF_GERMAN)((*itr)["itn_german"].as<std::string>());
                temprecord.English = (TYPE_OF_ENGLISH)((*itr)["itn_english"].as<std::string>());
                m_table[(TYPE_OF_ITEM_ID)((*itr)["itn_itemid"].as<int32_t>())] = temprecord;
            }

            m_dataOK = true;
        } else {
            m_dataOK = false;
        }


#ifdef DataConnect_DEBUG
        std::cout << "loaded " << rows << " rows into NamesObjectTable" << std::endl;
#endif

    } catch (...) {
        m_dataOK = false;
    }

}
void ContainerObjectTable::reload() {
#ifdef DataConnect_DEBUG
    std::cout << "ContainerObjectTable: reload" << std::endl;
#endif

    try {
        Database::SelectQuery query;
        query.addColumn("container", "con_itemid");
        query.addColumn("container", "con_volume");
        query.addServerTable("container");

        Database::Result results = query.execute();

        if (!results.empty()) {
            clearOldTable();
            ContainerStruct temprecord;

            for (Database::ResultConstIterator itr = results.begin();
                 itr != results.end(); ++itr) {
                temprecord.ContainerVolume = (TYPE_OF_VOLUME)((*itr)["con_volume"].as<int32_t>());
                m_table[(TYPE_OF_ITEM_ID)((*itr)["con_itemid"].as<TYPE_OF_ITEM_ID>())] = temprecord;
            }

            m_dataOK = true;
        } else {
            m_dataOK = false;
        }

#ifdef DataConnect_DEBUG
        std::cout << "loaded " << rows << " rows into ContainerObjectTable" << std::endl;
#endif

    } catch (...) {
        m_dataOK = false;
    }


}
Пример #5
0
void WeaponObjectTable::reload() {
#ifdef DataConnect_DEBUG
    std::cout << "WeaponObjectTable: reload" << std::endl;
#endif

    try {
        Database::SelectQuery query;
        query.addColumn("weapon", "wp_itemid");
        query.addColumn("weapon", "wp_attack");
        query.addColumn("weapon", "wp_defence");
        query.addColumn("weapon", "wp_accuracy");
        query.addColumn("weapon", "wp_range");
        query.addColumn("weapon", "wp_weapontype");
        query.addColumn("weapon", "wp_ammunitiontype");
        query.addColumn("weapon", "wp_actionpoints");
        query.addColumn("weapon", "wp_magicdisturbance");
        query.addColumn("weapon", "wp_poison");
        query.addColumn("weapon", "wp_fightingscript");
        query.addServerTable("weapon");

        Database::Result results = query.execute();

        if (!results.empty()) {
            clearOldTable();
            WeaponStruct temprecord;
            std::string scriptname;
            TYPE_OF_ITEM_ID weaponId;

            for (Database::ResultConstIterator itr = results.begin();
                 itr != results.end(); ++itr) {
                weaponId = (*itr)["wp_itemid"].as<TYPE_OF_ITEM_ID>();
                temprecord.Attack = (TYPE_OF_ATTACK)((*itr)["wp_attack"].as<uint16_t>());
                temprecord.Defence = (TYPE_OF_DEFENCE)((*itr)["wp_defence"].as<uint16_t>());
                temprecord.Accuracy = (TYPE_OF_ACCURACY)((*itr)["wp_accuracy"].as<uint16_t>());
                temprecord.Range = (TYPE_OF_RANGE)((*itr)["wp_range"].as<uint16_t>());
                temprecord.WeaponType = (TYPE_OF_WEAPONTYPE)((*itr)["wp_weapontype"].as<uint16_t>());
                temprecord.AmmunitionType = (TYPE_OF_AMMUNITIONTYPE)((*itr)["wp_ammunitiontype"].as<uint16_t>());
                temprecord.ActionPoints = (TYPE_OF_ACTIONPOINTS)((*itr)["wp_actionpoints"].as<uint16_t>());
                temprecord.MagicDisturbance = (TYPE_OF_MAGICDISTURBANCE)((*itr)["wp_magicdisturbance"].as<uint16_t>());
                temprecord.PoisonStrength = (TYPE_OF_POISONSTRENGTH)((*itr)["wp_poison"].as<uint16_t>());

                if (!(*itr)["wp_fightingscript"].is_null()) {
                    scriptname = (*itr)["wp_fightingscript"].as<std::string>();

                    if (!scriptname.empty()) {
                        try {
                            boost::shared_ptr<LuaWeaponScript> tmpScript(new LuaWeaponScript(scriptname));
                            temprecord.script = tmpScript;
                        } catch (ScriptException &e) {
                            Logger::writeError("scripts", "Error while loading weapon script: " + scriptname + ":\n" + e.what() + "\n");
                        }
                    }
                }

                m_table[weaponId] = temprecord;
            }

            m_dataOK = true;
        } else {
            m_dataOK = false;
        }


#ifdef DataConnect_DEBUG
        std::cout << "loaded " << rows << " rows into WeaponObjectTable" << std::endl;
#endif

    } catch (...) {
        m_dataOK = false;
    }

}
Пример #6
0
void NPCTable::reload() {
    try {
        Database::SelectQuery query;
        query.addColumn("npc", "npc_id");
        query.addColumn("npc", "npc_type");
        query.addColumn("npc", "npc_posx");
        query.addColumn("npc", "npc_posy");
        query.addColumn("npc", "npc_posz");
        query.addColumn("npc", "npc_name");
        query.addColumn("npc", "npc_faceto");
        query.addColumn("npc", "npc_is_healer");
        query.addColumn("npc", "npc_script");
        query.addColumn("npc", "npc_sex");
        query.addColumn("npc", "npc_hair");
        query.addColumn("npc", "npc_beard");
        query.addColumn("npc", "npc_hairred");
        query.addColumn("npc", "npc_hairgreen");
        query.addColumn("npc", "npc_hairblue");
        query.addColumn("npc", "npc_skinred");
        query.addColumn("npc", "npc_skingreen");
        query.addColumn("npc", "npc_skinblue");
        query.addServerTable("npc");
        query.addOrderBy("npc", "npc_id", Database::SelectQuery::ASC);

        Database::Result results = query.execute();

        if (!results.empty()) {
            auto questNodes = QuestNodeTable::getInstance().getNpcNodes();
            auto questItr = questNodes.first;
            auto questEnd = questNodes.second;

            for (const auto &row : results) {
                NPC *newNPC = nullptr;
                TYPE_OF_CHARACTER_ID npcID = 0;
                std::string npcName;

                try {
                    npcID = row["npc_id"].as<TYPE_OF_CHARACTER_ID>();

                    const position pos(
                        row["npc_posx"].as<int16_t>(),
                        row["npc_posy"].as<int16_t>(),
                        row["npc_posz"].as<int16_t>()
                    );

                    npcName = row["npc_name"].as<std::string>();

                    Character::appearance appearance;
                    appearance.hairtype = uint8_t(row["npc_hair"].as<int16_t>());
                    appearance.beardtype = uint8_t(row["npc_hair"].as<int16_t>());
                    appearance.hair = {
                        uint8_t(row["npc_hairred"].as<int16_t>()),
                        uint8_t(row["npc_hairgreen"].as<int16_t>()),
                        uint8_t(row["npc_hairblue"].as<int16_t>())
                    };
                    appearance.skin = {
                        (uint8_t)(row["npc_skinred"].as<int16_t>()),
                        (uint8_t)(row["npc_skingreen"].as<int16_t>()),
                        (uint8_t)(row["npc_skinblue"].as<int16_t>())
                    };

                    newNPC = new NPC(
                        npcID, npcName,
                        row["npc_type"].as<TYPE_OF_RACE_ID>(),
                        pos,
                        Character::face_to(row["npc_faceto"].as<uint32_t>()),
                        row["npc_is_healer"].as<bool>(),
                        Character::sex_type(row["npc_sex"].as<uint32_t>()),
                        appearance);

                    // add npc to npc list
                    _world->Npc.insert(newNPC);

                    // set field to occupied
                    Field *tempf;

                    if (_world->GetPToCFieldAt(tempf, pos)) {
                        tempf->setChar();
                    }

                    if (!row["npc_script"].is_null()) {
                        const std::string scriptname = row["npc_script"].as<std::string>();

                        try {
                            std::shared_ptr<LuaNPCScript> script(new LuaNPCScript(scriptname, newNPC));

                            while (questItr != questEnd && questItr->first == npcID) {
                                script->addQuestScript(questItr->second.entrypoint, questItr->second.script);
                                ++questItr;
                            }

                            newNPC->setScript(script);
                        } catch (ScriptException &e) {
                            Logger::error(LogFacility::Script) << "Error while loading npc script: " << scriptname << ": " << e.what() << Log::end;
                        }
                    }

                    newNPC = nullptr;
                } catch (NoSpace &s) {
                    Logger::error(LogFacility::Other) << "No space available for NPC " << npcName << "(" << npcID << "): " << s.what() << Log::end;
                }

                delete newNPC;
            }

        }

        m_dataOK = true;
    } catch (...) {
        Logger::error(LogFacility::Other) << "Error while loading NPCs" << Log::end;
        m_dataOK = false;
    }
}