GameListItem::GameListItem(const std::string& _rFileName) : m_FileName(_rFileName) , m_emu_state(0) , m_FileSize(0) , m_Revision(0) , m_Valid(false) , m_BlobCompressed(false) , m_ImageWidth(0) , m_ImageHeight(0) { if (LoadFromCache()) { m_Valid = true; } else { DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName); if (pVolume != nullptr) { m_Platform = pVolume->GetVolumeType(); m_names = pVolume->GetNames(true); m_descriptions = pVolume->GetDescriptions(); m_company = pVolume->GetCompany(); m_Country = pVolume->GetCountry(); m_FileSize = pVolume->GetRawSize(); m_VolumeSize = pVolume->GetSize(); m_UniqueID = pVolume->GetUniqueID(); m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName); m_disc_number = pVolume->GetDiscNumber(); m_Revision = pVolume->GetRevision(); std::vector<u32> Buffer = pVolume->GetBanner(&m_ImageWidth, &m_ImageHeight); u32* pData = Buffer.data(); m_pImage.resize(m_ImageWidth * m_ImageHeight * 3); for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++) { m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16; m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8; m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0; } delete pVolume; m_Valid = true; // Create a cache file only if we have an image. // Wii ISOs create their images after you have generated the first savegame if (!m_pImage.empty()) SaveToCache(); } }
bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2) { std::string Region(EUR_DIR); switch (_BootBS2) { case BOOT_DEFAULT: { bool bootDrive = cdio_is_cdrom(m_strFilename); // Check if the file exist, we may have gotten it from a --elf command line // that gave an incorrect file name if (!bootDrive && !File::Exists(m_strFilename)) { PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str()); return false; } std::string Extension; SplitPath(m_strFilename, NULL, NULL, &Extension); if (!strcasecmp(Extension.c_str(), ".gcm") || !strcasecmp(Extension.c_str(), ".iso") || !strcasecmp(Extension.c_str(), ".wbfs") || !strcasecmp(Extension.c_str(), ".ciso") || !strcasecmp(Extension.c_str(), ".gcz") || bootDrive) { m_BootType = BOOT_ISO; DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename.c_str()); if (pVolume == NULL) { if (bootDrive) PanicAlertT("Could not read \"%s\". " "There is no disc in the drive, or it is not a GC/Wii backup. " "Please note that original Gamecube and Wii discs cannot be read " "by most PC DVD drives.", m_strFilename.c_str()); else PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.", m_strFilename.c_str()); return false; } m_strName = pVolume->GetName(); m_strUniqueID = pVolume->GetUniqueID(); // Check if we have a Wii disc bWii = DiscIO::IsVolumeWiiDisc(pVolume); switch (pVolume->GetCountry()) { case DiscIO::IVolume::COUNTRY_USA: bNTSC = true; Region = USA_DIR; break; case DiscIO::IVolume::COUNTRY_TAIWAN: case DiscIO::IVolume::COUNTRY_KOREA: // TODO: Should these have their own Region Dir? case DiscIO::IVolume::COUNTRY_JAPAN: bNTSC = true; Region = JAP_DIR; break; case DiscIO::IVolume::COUNTRY_EUROPE: case DiscIO::IVolume::COUNTRY_FRANCE: case DiscIO::IVolume::COUNTRY_ITALY: case DiscIO::IVolume::COUNTRY_RUSSIA: bNTSC = false; Region = EUR_DIR; break; default: if (PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)." "\nContinue with PAL region?")) { bNTSC = false; Region = EUR_DIR; break; }else return false; } delete pVolume; } else if (!strcasecmp(Extension.c_str(), ".elf")) { bWii = CBoot::IsElfWii(m_strFilename.c_str()); Region = USA_DIR; m_BootType = BOOT_ELF; bNTSC = true; } else if (!strcasecmp(Extension.c_str(), ".dol")) { CDolLoader dolfile(m_strFilename.c_str()); bWii = dolfile.IsWii(); Region = USA_DIR; m_BootType = BOOT_DOL; bNTSC = true; } else if (!strcasecmp(Extension.c_str(), ".dff")) { bWii = true; Region = USA_DIR; bNTSC = true; m_BootType = BOOT_DFF; FifoDataFile *ddfFile = FifoDataFile::Load(m_strFilename.c_str(), true); if (ddfFile) { bWii = ddfFile->GetIsWii(); delete ddfFile; } } else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid()) { const DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(m_strFilename.c_str()); const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename); if (ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex()) == NULL) { //WAD is valid yet cannot be booted. Install instead. u64 installed = DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_strFilename); if (installed) SuccessAlertT("The WAD has been installed successfully"); return false; //do not boot } switch (ContentLoader.GetCountry()) { case DiscIO::IVolume::COUNTRY_USA: bNTSC = true; Region = USA_DIR; break; case DiscIO::IVolume::COUNTRY_TAIWAN: case DiscIO::IVolume::COUNTRY_KOREA: // TODO: Should these have their own Region Dir? case DiscIO::IVolume::COUNTRY_JAPAN: bNTSC = true; Region = JAP_DIR; break; case DiscIO::IVolume::COUNTRY_EUROPE: case DiscIO::IVolume::COUNTRY_FRANCE: case DiscIO::IVolume::COUNTRY_ITALY: case DiscIO::IVolume::COUNTRY_RUSSIA: bNTSC = false; Region = EUR_DIR; break; default: bNTSC = false; Region = EUR_DIR; break; } bWii = true; m_BootType = BOOT_WII_NAND; if (pVolume) { m_strName = pVolume->GetName(); m_strUniqueID = pVolume->GetUniqueID(); delete pVolume; } else { // null pVolume means that we are loading from nand folder (Most Likely Wii Menu) // if this is the second boot we would be using the Name and id of the last title m_strName.clear(); m_strUniqueID.clear(); } // Use the TitleIDhex for name and/or unique ID if launching from nand folder // or if it is not ascii characters (specifically sysmenu could potentially apply to other things) char titleidstr[17]; snprintf(titleidstr, 17, "%016llx", ContentLoader.GetTitleID()); if (!m_strName.length()) { m_strName = titleidstr; } if (!m_strUniqueID.length()) { m_strUniqueID = titleidstr; } } else { PanicAlertT("Could not recognize ISO file %s", m_strFilename.c_str()); return false; } } break; case BOOT_BS2_USA: Region = USA_DIR; m_strFilename.clear(); bNTSC = true; break; case BOOT_BS2_JAP: Region = JAP_DIR; m_strFilename.clear(); bNTSC = true; break; case BOOT_BS2_EUR: Region = EUR_DIR; m_strFilename.clear(); bNTSC = false; break; } // Setup paths CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, Region, true); CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, Region, false); m_strSRAM = File::GetUserPath(F_GCSRAM_IDX); if (!bWii) { m_strBootROM = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + Region + DIR_SEP GC_IPL; if (!bHLE_BS2) { if (!File::Exists(m_strBootROM)) { WARN_LOG(BOOT, "Bootrom file %s not found - using HLE.", m_strBootROM.c_str()); bHLE_BS2 = true; } } } else if (bWii && !bHLE_BS2) { WARN_LOG(BOOT, "GC bootrom file will not be loaded for Wii mode."); bHLE_BS2 = true; } return true; }