void WebGL2Context::ClearBufferiv(GLenum buffer, GLint drawbuffer, const dom::Int32Array& value) { if (IsContextLost()) { return; } value.ComputeLengthAndData(); if (!ValidateClearBuffer("clearBufferiv", buffer, drawbuffer, value.Length())) { return; } ClearBufferiv_base(buffer, drawbuffer, value.Data()); }
void WebGL2Context::SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const dom::Int32Array& param) { if (IsContextLost()) return; if (!sampler || sampler->IsDeleted()) return ErrorInvalidOperation("samplerParameteriv: invalid sampler"); param.ComputeLengthAndData(); if (param.Length() < 1) return /* TODO(djg): Error message */; /* TODO(djg): All of these calls in ES3 only take 1 param */ if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param.Data()[0]), "samplerParameteriv")) return; WebGLContextUnchecked::SamplerParameteriv(sampler, pname, param.Data()); }