// Updates the text to be displayed.
void SampleFpsTextRenderer::Update(DX::StepTimer const& timer)
{
	// Update display text.
	uint32 fps = timer.GetFramesPerSecond();

	m_text = (fps > 0) ? std::to_wstring(fps) + L" FPS" : L" - FPS";

	ComPtr<IDWriteTextLayout> textLayout;
	DX::ThrowIfFailed(
		m_deviceResources->GetDWriteFactory()->CreateTextLayout(
			m_text.c_str(),
			(uint32) m_text.length(),
			m_textFormat.Get(),
			240.0f, // Max width of the input text.
			50.0f, // Max height of the input text.
			&textLayout
			)
		);

	DX::ThrowIfFailed(
		textLayout.As(&m_textLayout)
		);

	DX::ThrowIfFailed(
		m_textLayout->GetMetrics(&m_textMetrics)
		);
}
Пример #2
0
// 更新要显示的文本。
void SampleFpsTextRenderer::Update(DX::StepTimer const& timer)
{
	// 更新显示文本。
	uint32 fps = timer.GetFramesPerSecond();

	m_text = (fps > 0) ? std::to_wstring(fps) + L" FPS" : L" - FPS";

	DX::ThrowIfFailed(
		m_deviceResources->GetDWriteFactory()->CreateTextLayout(
			m_text.c_str(),
			(uint32) m_text.length(),
			m_textFormat.Get(),
			240.0f, // 输入文本的最大宽度。
			50.0f, // 输入文本的最大高度。
			&m_textLayout
			)
		);

	DX::ThrowIfFailed(
		m_textLayout->GetMetrics(&m_textMetrics)
		);
}