Пример #1
0
// ------------------------------------------------------------------------------------------------
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
{
    // (note) this is also used for for parsing line entities, so we
    // must handle the vertex_count == 2 case as well.

    output.blocks.back().lines.push_back( std::shared_ptr<DXF::PolyLine>( new DXF::PolyLine() )  );
    DXF::PolyLine& line = *output.blocks.back().lines.back();

    aiVector3D vip[4];
    aiColor4D  clr = AI_DXF_DEFAULT_COLOR;

    bool b[4] = {false,false,false,false};
    while( !reader.End() ) {

        // next entity with a groupcode == 0 is probably already the next vertex or polymesh entity
        if (reader.GroupCode() == 0) {
            break;
        }
        switch (reader.GroupCode())
        {

        // 8 specifies the layer
        case 8:
            line.layer = reader.Value();
            break;

        // x position of the first corner
        case 10: vip[0].x = reader.ValueAsFloat();
            b[2] = true;
            break;

        // y position of the first corner
        case 20: vip[0].y = reader.ValueAsFloat();
            b[2] = true;
            break;

        // z position of the first corner
        case 30: vip[0].z = reader.ValueAsFloat();
            b[2] = true;
            break;

        // x position of the second corner
        case 11: vip[1].x = reader.ValueAsFloat();
            b[3] = true;
            break;

        // y position of the second corner
        case 21: vip[1].y = reader.ValueAsFloat();
            b[3] = true;
            break;

        // z position of the second corner
        case 31: vip[1].z = reader.ValueAsFloat();
            b[3] = true;
            break;

        // x position of the third corner
        case 12: vip[2].x = reader.ValueAsFloat();
            b[0] = true;
            break;

        // y position of the third corner
        case 22: vip[2].y = reader.ValueAsFloat();
            b[0] = true;
            break;

        // z position of the third corner
        case 32: vip[2].z = reader.ValueAsFloat();
            b[0] = true;
            break;

        // x position of the fourth corner
        case 13: vip[3].x = reader.ValueAsFloat();
            b[1] = true;
            break;

        // y position of the fourth corner
        case 23: vip[3].y = reader.ValueAsFloat();
            b[1] = true;
            break;

        // z position of the fourth corner
        case 33: vip[3].z = reader.ValueAsFloat();
            b[1] = true;
            break;

        // color
        case 62:
            clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
            break;
        };

        ++reader;
    }

    // the fourth corner may even be identical to the third,
    // in this case we treat it as if it didn't exist.
    if (vip[3] == vip[2]) {
        b[1] = false;
    }

    // sanity checks to see if we got something meaningful
    if ((b[1] && !b[0]) || !b[2] || !b[3]) {
        DefaultLogger::get()->warn("DXF: unexpected vertex setup in 3DFACE/LINE/FACE entity; ignoring");
        output.blocks.back().lines.pop_back();
        return;
    }

    const unsigned int cnt = (2+(b[0]?1:0)+(b[1]?1:0));
    line.counts.push_back(cnt);

    for (unsigned int i = 0; i < cnt; ++i) {
        line.indices.push_back(static_cast<unsigned int>(line.positions.size()));
        line.positions.push_back(vip[i]);
        line.colors.push_back(clr);
    }
}
Пример #2
0
// ------------------------------------------------------------------------------------------------
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
{
    unsigned int cnti = 0, flags = 0;
    unsigned int indices[4];

    aiVector3D out;
    aiColor4D clr = AI_DXF_DEFAULT_COLOR;

    while( !reader.End() ) {

        if (reader.Is(0)) { // SEQEND or another VERTEX
            break;
        }

        switch (reader.GroupCode())
        {
        case 8:
                // layer to which the vertex belongs to - assume that
                // this is always the layer the top-level polyline
                // entity resides on as well.
                if(reader.Value() != line.layer) {
                    DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
                }
                break;

        case 70:
                flags = reader.ValueAsUnsignedInt();
                break;

        // VERTEX COORDINATES
        case 10: out.x = reader.ValueAsFloat();break;
        case 20: out.y = reader.ValueAsFloat();break;
        case 30: out.z = reader.ValueAsFloat();break;

        // POLYFACE vertex indices
        case 71:
        case 72:
        case 73:
        case 74:
            if (cnti == 4) {
                DefaultLogger::get()->warn("DXF: more than 4 indices per face not supported; ignoring");
                break;
            }
            indices[cnti++] = reader.ValueAsUnsignedInt();
            break;

        // color
        case 62:
            clr = g_aclrDxfIndexColors[reader.ValueAsUnsignedInt() % AI_DXF_NUM_INDEX_COLORS];
            break;
        };

        reader++;
    }

    if (line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH && !(flags & DXF_VERTEX_FLAG_PART_OF_POLYFACE)) {
        DefaultLogger::get()->warn("DXF: expected vertex to be part of a polyface but the 0x128 flag isn't set");
    }

    if (cnti) {
        line.counts.push_back(cnti);
        for (unsigned int i = 0; i < cnti; ++i) {
            // IMPORTANT NOTE: POLYMESH indices are ONE-BASED
            if (indices[i] == 0) {
                DefaultLogger::get()->warn("DXF: invalid vertex index, indices are one-based.");
                --line.counts.back();
                continue;
            }
            line.indices.push_back(indices[i]-1);
        }
    }
    else {
        line.positions.push_back(out);
        line.colors.push_back(clr);
    }
}