void recipe_dictionary::finalize()
{
    if( !DynamicDataLoader::get_instance().load_deferred( deferred ) ) {
        debugmsg( "JSON contains circular dependency: discarded %i recipes", deferred.size() );
    }

    finalize_internal( recipe_dict.recipes );
    finalize_internal( recipe_dict.uncraft );

    for( auto &e : recipe_dict.recipes ) {
        auto &r = e.second;

        for( const auto &bk : r.booksets ) {
            islot_book::recipe_with_description_t desc{ &r, bk.second, item::nname( r.result ), false };
            item::find_type( bk.first )->book->recipes.insert( desc );
        }

        if( r.contained && r.container == "null" ) {
            r.container = item::find_type( r.result )->default_container;
        }

        if( r.autolearn ) {
            r.autolearn_requirements = r.required_skills;
            if( r.skill_used ) {
                r.autolearn_requirements[ r.skill_used ] = r.difficulty;
            }
        }

        // add recipe to category and component caches
        recipe_dict.category[r.category].insert( &r );

        for( const auto &opts : r.requirements().get_components() ) {
            for( const item_comp &comp : opts ) {
                recipe_dict.component[comp.type].insert( &r );
            }
        }

        // if reversible and no specific uncraft recipe exists use this recipe
        if( r.reversible && !recipe_dict.uncraft.count( r.result ) ) {
            recipe_dict.uncraft[ r.result ] = r;
        }
    }

    // add pseudo uncrafting recipes
    for( const auto &e : item_controller->get_all_itypes() ) {

        // books that don't alreay have an uncrafting recipe
        if( e.second->book && !recipe_dict.uncraft.count( e.first ) && e.second->volume > 0 ) {
            int pages = e.second->volume / units::from_milliliter( 12.5 );
            auto &bk = recipe_dict.uncraft[ e.first ];
            bk.ident_ = e.first;
            bk.result = e.first;
            bk.reversible = true;
            bk.requirements_ = *requirement_id( "uncraft_book" ) * pages;
            bk.time = pages * 10; // @todo allow specifying time in requirement_data
        }
    }
}
Пример #2
0
void vpart_info::finalize()
{
    if( !DynamicDataLoader::get_instance().load_deferred( deferred ) ) {
        debugmsg( "JSON contains circular dependency: discarded %i vehicle parts", deferred.size() );
    }

    for( auto& e : vpart_info_all ) {
        // if part name specified ensure it is translated
        // otherwise the name of the base item will be used
        if( !e.second.name_.empty() ) {
            e.second.name_ = _( e.second.name_.c_str() );
        }

        if( e.second.folded_volume > 0 ) {
            e.second.set_flag( "FOLDABLE" );
        }

        for( const auto& f : e.second.flags ) {
            auto b = vpart_bitflag_map.find( f );
            if( b != vpart_bitflag_map.end() ) {
                e.second.bitflags.set( b->second );
            }            
        }

        e.second.power = hp_to_watt( e.second.power );

        // Calculate and cache z-ordering based off of location
        // list_order is used when inspecting the vehicle
        if( e.second.location == "on_roof" ) {
            e.second.z_order = 9;
            e.second.list_order = 3;
        } else if( e.second.location == "on_cargo" ) {
            e.second.z_order = 8;
            e.second.list_order = 6;
        } else if( e.second.location == "center" ) {
            e.second.z_order = 7;
            e.second.list_order = 7;
        } else if( e.second.location == "under" ) {
            // Have wheels show up over frames
            e.second.z_order = 6;
            e.second.list_order = 10;
        } else if( e.second.location == "structure" ) {
            e.second.z_order = 5;
            e.second.list_order = 1;
        } else if( e.second.location == "engine_block" ) {
            // Should be hidden by frames
            e.second.z_order = 4;
            e.second.list_order = 8 ;
        } else if( e.second.location == "on_battery_mount" ){
            // Should be hidden by frames
            e.second.z_order = 3;
            e.second.list_order = 10;
        } else if( e.second.location == "fuel_source" ) {
            // Should be hidden by frames
            e.second.z_order = 3;
            e.second.list_order = 9;
        } else if( e.second.location == "roof" ) {
            // Shouldn't be displayed
            e.second.z_order = -1;
            e.second.list_order = 4;
        } else if( e.second.location == "armor" ) {
            // Shouldn't be displayed (the color is used, but not the symbol)
            e.second.z_order = -2;
            e.second.list_order = 2;
        } else {
            // Everything else
            e.second.z_order = 0;
            e.second.list_order = 5;
        }
    }
}