Пример #1
0
void
updateControlPanel()
{
    // erase all child controls and just rebuild them b/c we're lazy.

    //Rebuild all the image layers    
    s_imageBox->clearControls();

    int row = 0;

    LabelControl* activeLabel = new LabelControl( "Image Layers", 20, osg::Vec4f(1,1,0,1) );
    s_imageBox->setControl( 1, row++, activeLabel );

    // the active map layers:
    MapFrame mapf( s_activeMap.get() );
    int layerNum = mapf.imageLayers().size()-1;
    for( ImageLayerVector::const_reverse_iterator i = mapf.imageLayers().rbegin(); i != mapf.imageLayers().rend(); ++i )
        createLayerItem( s_imageBox, row++, layerNum--, mapf.imageLayers().size(), i->get(), true );

    MapFrame mapf2( s_inactiveMap.get() );
    if ( mapf2.imageLayers().size() > 0 )
    {
        LabelControl* inactiveLabel = new LabelControl( "Removed:", 18, osg::Vec4f(1,1,0,1) );
        s_imageBox->setControl( 1, row++, inactiveLabel );

        for( unsigned int i=0; i<mapf2.imageLayers().size(); ++i )
        {
            createLayerItem( s_imageBox, row++, -1, -1, mapf2.getImageLayerAt(i), false );
        }
    }




    //Rebuild the elevation layers
    s_elevationBox->clearControls();

    row = 0;

    activeLabel = new LabelControl( "Elevation Layers", 20, osg::Vec4f(1,1,0,1) );
    s_elevationBox->setControl( 1, row++, activeLabel );

    // the active map layers:
    layerNum = mapf.elevationLayers().size()-1;
    for( ElevationLayerVector::const_reverse_iterator i = mapf.elevationLayers().rbegin(); i != mapf.elevationLayers().rend(); ++i )
        createLayerItem( s_elevationBox, row++, layerNum--, mapf.elevationLayers().size(), i->get(), true );

    if ( mapf2.elevationLayers().size() > 0 )
    {
        LabelControl* inactiveLabel = new LabelControl( "Removed:", 18, osg::Vec4f(1,1,0,1) );
        s_elevationBox->setControl( 1, row++, inactiveLabel );

        for( unsigned int i=0; i<mapf2.elevationLayers().size(); ++i )
        {
            createLayerItem( s_elevationBox, row++, -1, -1, mapf2.getElevationLayerAt(i), false );
        }
    }

}
Пример #2
0
bool
ElevationLayerVector::populateHeightField(osg::HeightField*      hf,
                                          const TileKey&         key,
                                          const Profile*         haeProfile,
                                          ElevationInterpolation interpolation,
                                          ProgressCallback*      progress ) const
{
    //osg::Timer_t startTime = osg::Timer::instance()->tick();
    // heightfield must already exist.
    if ( !hf )
        return false;

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLOD(), key.getTileX(), key.getTileY(), haeProfile );
    }
    
    // Collect the valid layers for this tile.
    LayerAndKeyVector contenders;
    LayerAndKeyVector offsets;

    // Track the number of layers that would return fallback data.
    unsigned numFallbackLayers = 0;

    // Check them in reverse order since the highest priority is last.
    for(ElevationLayerVector::const_reverse_iterator i = this->rbegin(); i != this->rend(); ++i)
    {
        ElevationLayer* layer = i->get();

        if ( layer->getEnabled() && layer->getVisible() )
        {
            // calculate the resolution-mapped key (adjusted for tile resolution differential).            
            TileKey mappedKey = keyToUse.mapResolution(
                hf->getNumColumns(),
                layer->getTileSize() );

            bool useLayer = true;
            TileKey bestKey( mappedKey );

            // Is there a tilesource? If not we are cache-only and cannot reject the layer.
            if ( layer->getTileSource() )
            {
                // Check whether the non-mapped key is valid according to the user's min/max level settings:
                if ( !layer->isKeyInRange(key) )
                {
                    useLayer = false;
                }
                

                // Find the "best available" mapped key from the tile source:
                else 
                {
                    if ( layer->getTileSource()->getBestAvailableTileKey(mappedKey, bestKey) )
                    {
                        // If the bestKey is not the mappedKey, this layer is providing
                        // fallback data (data at a lower resolution than requested)
                        if ( mappedKey != bestKey )
                        {
                            numFallbackLayers++;
                        }
                    }
                    else
                    {
                        useLayer = false;
                    }
                }
            }

            if ( useLayer )
            {
                if ( layer->isOffset() )
                {
                    offsets.push_back( std::make_pair(layer, bestKey) );
                }
                else
                {
                    contenders.push_back( std::make_pair(layer, bestKey) );
                }
            }
        }
    }

    // nothing? bail out.
    if ( contenders.empty() && offsets.empty() )
    {
        return false;
    }

    // if everything is fallback data, bail out.
    if ( contenders.size() + offsets.size() == numFallbackLayers )
    {
        return false;
    }
    
    // Sample the layers into our target.
    unsigned numColumns = hf->getNumColumns();
    unsigned numRows    = hf->getNumRows();    
    double   xmin       = key.getExtent().xMin();
    double   ymin       = key.getExtent().yMin();
    double   dx         = key.getExtent().width() / (double)(numColumns-1);
    double   dy         = key.getExtent().height() / (double)(numRows-1);
    
    // We will load the actual heightfields on demand. We might not need them all.
    GeoHeightFieldVector heightFields(contenders.size());
    GeoHeightFieldVector offsetFields(offsets.size());
    std::vector<bool>    heightFailed(contenders.size(), false);
    std::vector<bool>    offsetFailed(offsets.size(), false);

    // The maximum number of heightfields to keep in this local cache
    unsigned int maxHeightFields = 50;
    unsigned numHeightFieldsInCache = 0;

    //double fallBackTime = 0;

    const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

    bool realData = false;

    //unsigned int numFallback = 0;


    unsigned int total = numColumns * numRows;
    unsigned int completed = 0;

    for (unsigned c = 0; c < numColumns; ++c)
    {
        double x = xmin + (dx * (double)c);
        for (unsigned r = 0; r < numRows; ++r)
        {
            double y = ymin + (dy * (double)r);

            // Collect elevations from each layer as necessary.
            bool resolved = false;

            for(int i=0; i<contenders.size() && !resolved; ++i)
            {
                if ( heightFailed[i] )
                    continue;

                ElevationLayer* layer = contenders[i].first.get();

                GeoHeightField& layerHF = heightFields[i];
                if ( !layerHF.valid() )
                {
                    layerHF = layer->createHeightField(contenders[i].second, progress);
                    
                    if ( !layerHF.valid() )
                    {
                        // This layer potentially has data or it wouldn't have ended up in the contendors list, so try falling back on the parent
                        TileKey parentKey = contenders[i].second.createParentKey();
                        while (!layerHF.valid() && parentKey.valid())
                        {
                            //numFallback++;
                            //osg::Timer_t fbStartTime = osg::Timer::instance()->tick();
                            GeoHeightField parentHF = layer->createHeightField(parentKey, progress);
                            //osg::Timer_t fbEndTime = osg::Timer::instance()->tick();

                            // Only penalize time wasted actually falling back.
                            //if (!parentHF.valid())
                            // {
                            //    fallBackTime += osg::Timer::instance()->delta_m(fbStartTime, fbEndTime);
                            //}

                            if (parentHF.valid())
                            {
                                layerHF = parentHF;
                                break;
                            }
                            else
                            {
                                parentKey = parentKey.createParentKey();
                            }

                        }

                        if (!layerHF.valid())
                        {
                            heightFailed[i] = true;
                            continue;
                        }
                    }
                    else
                    {
                        numHeightFieldsInCache++;
                    }
                }

                // If we actually got a layer then we have real data
                realData = true;

                float elevation;
                if (layerHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) &&
                    elevation != NO_DATA_VALUE)
                {
                    resolved = true;                    
                    hf->setHeight(c, r, elevation);
                }


                // Clear the heightfield cache if we have too many heightfields in the cache.
                if (numHeightFieldsInCache >= maxHeightFields)
                {
                    //OE_NOTICE << "Clearing cache" << std::endl;
                    for (unsigned int k = 0; k < heightFields.size(); k++)
                    {
                        heightFields[k] = GeoHeightField::INVALID;
                    }
                    numHeightFieldsInCache = 0;
                }
            }

            for(int i=offsets.size()-1; i>=0; --i)
            {
                if ( offsetFailed[i] )
                    continue;

                GeoHeightField& layerHF = offsetFields[i];
                if ( !layerHF.valid() )
                {
                    ElevationLayer* offset = offsets[i].first.get();

                    layerHF = offset->createHeightField(offsets[i].second, progress);
                    if ( !layerHF.valid() )
                    {
                        offsetFailed[i] = true;
                        continue;
                    }
                }

                // If we actually got a layer then we have real data
                realData = true;

                float elevation = 0.0f;
                if (layerHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) &&
                    elevation != NO_DATA_VALUE)
                {                    
                    hf->getHeight(c, r) += elevation;
                }
            }

            completed++;
            //OE_NOTICE << "Completed " << completed << " of " << total << std::endl;
        }
    }   

    //osg::Timer_t endTime = osg::Timer::instance()->tick();
    //double totalTime = osg::Timer::instance()->delta_m(startTime, endTime);
   // double fallbackPercentage = fallBackTime / totalTime;
    //if (fallBackTime > 0)
    //{
    //    OE_NOTICE << "populateHeightField took " << totalTime << "ms fallbacktime=" << fallBackTime << "ms count=" << numFallback << " percentage=" << fallbackPercentage << std::endl;
    //}
    //else
    //{
    //    OE_NOTICE << "populateHeightField took " << totalTime << "ms" << std::endl;
    //}

    // Return whether or not we actually read any real data
    return realData;
}
Пример #3
0
bool
ElevationLayerVector::populateHeightField(osg::HeightField*      hf,
                                          const TileKey&         key,
                                          const Profile*         haeProfile,
                                          ElevationInterpolation interpolation,
                                          ProgressCallback*      progress ) const
{
    // heightfield must already exist.
    if ( !hf )
        return false;

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLOD(), key.getTileX(), key.getTileY(), haeProfile );
    }
    
    // Collect the valid layers for this tile.
    ElevationLayerVector contenders;
    ElevationLayerVector offsets;
    for(ElevationLayerVector::const_reverse_iterator i = this->rbegin(); i != this->rend(); ++i)
    {
        ElevationLayer* layer = i->get();

        if ( layer->getEnabled() && layer->getVisible() )
        {
            // calculate the resolution-mapped key (adjusted for tile resolution differential).            
            TileKey mappedKey = 
                keyToUse.mapResolution(hf->getNumColumns(), layer->getTileSize());

            // Note: isKeyInRange tests the key, but haData tests the mapped key.
            // I think that's right!
            if ((layer->getTileSource() == 0L) || 
                (layer->isKeyInRange(key) && layer->getTileSource()->hasData(mappedKey)))
            {
                if (layer->isOffset())
                    offsets.push_back(layer);
                else
                    contenders.push_back(layer);
            }
        }
    }

    // nothing? bail out.
    if ( contenders.empty() && offsets.empty() )
    {
        return false;
    }

    
    // Sample the layers into our target.
    unsigned numColumns = hf->getNumColumns();
    unsigned numRows    = hf->getNumRows();    
    double   xmin       = key.getExtent().xMin();
    double   ymin       = key.getExtent().yMin();
    double   dx         = key.getExtent().width() / (double)(numColumns-1);
    double   dy         = key.getExtent().height() / (double)(numRows-1);
    
    // We will load the actual heightfields on demand. We might not need them all.
    GeoHeightFieldVector heightFields(contenders.size());
    GeoHeightFieldVector offsetFields(offsets.size());
    std::vector<bool>    heightFailed (contenders.size(), false);
    std::vector<bool>    offsetFailed(offsets.size(), false);

    const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

    bool realData = false;

    for (unsigned c = 0; c < numColumns; ++c)
    {
        double x = xmin + (dx * (double)c);
        for (unsigned r = 0; r < numRows; ++r)
        {
            double y = ymin + (dy * (double)r);

            // Collect elevations from each layer as necessary.
            bool resolved = false;

            for(int i=0; i<contenders.size() && !resolved; ++i)
            {
                if ( heightFailed[i] )
                    continue;

                GeoHeightField& layerHF = heightFields[i];
                if ( !layerHF.valid() )
                {
                    TileKey mappedKey = 
                        keyToUse.mapResolution(hf->getNumColumns(), contenders[i]->getTileSize());

                    layerHF = contenders[i]->createHeightField(mappedKey, progress);
                    if ( !layerHF.valid() )
                    {
                        heightFailed[i] = true;
                        continue;
                    }
                }

                // If we actually got a layer then we have real data
                realData = true;

                float elevation;
                if (layerHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) &&
                    elevation != NO_DATA_VALUE)
                {
                    resolved = true;                    
                    hf->setHeight(c, r, elevation);
                }
            }

            for(int i=offsets.size()-1; i>=0; --i)
            {
                if ( offsetFailed[i] )
                    continue;

                GeoHeightField& layerHF = offsetFields[i];
                if ( !layerHF.valid() )
                {
                    TileKey mappedKey = 
                        keyToUse.mapResolution(hf->getNumColumns(), offsets[i]->getTileSize());

                    layerHF = offsets[i]->createHeightField(mappedKey, progress);
                    if ( !layerHF.valid() )
                    {
                        offsetFailed[i] = true;
                        continue;
                    }
                }

                // If we actually got a layer then we have real data
                realData = true;

                float elevation = 0.0f;
                if (layerHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) &&
                    elevation != NO_DATA_VALUE)
                {                    
                    hf->getHeight(c, r) += elevation;
                }
            }
        }
    }   

    // Return whether or not we actually read any real data
    return realData;
}
Пример #4
0
bool
ElevationLayerVector::populateHeightField(osg::HeightField*      hf,
                                          const TileKey&         key,
                                          const Profile*         haeProfile,
                                          ElevationInterpolation interpolation,
                                          ProgressCallback*      progress ) const
{
    // heightfield must already exist.
    if ( !hf )
        return false;

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLOD(), key.getTileX(), key.getTileY(), haeProfile );
    }
    
    // Collect the valid layers for this tile.
    LayerAndKeyVector contenders;
    LayerAndKeyVector offsets;

    // Track the number of layers that would return fallback data.
    unsigned numFallbackLayers = 0;

    // Check them in reverse order since the highest priority is last.
    for(ElevationLayerVector::const_reverse_iterator i = this->rbegin(); i != this->rend(); ++i)
    {
        ElevationLayer* layer = i->get();

        if ( layer->getEnabled() && layer->getVisible() )
        {
            // calculate the resolution-mapped key (adjusted for tile resolution differential).            
            TileKey mappedKey = keyToUse.mapResolution(
                hf->getNumColumns(),
                layer->getTileSize() );

            bool useLayer = true;
            TileKey bestKey( mappedKey );

            // Is there a tilesource? If not we are cache-only and cannot reject the layer.
            if ( layer->getTileSource() )
            {
                // Check whether the non-mapped key is valid according to the user's min/max level settings:
                if ( !layer->isKeyInRange(key) )
                {
                    useLayer = false;
                }
                

                // Find the "best available" mapped key from the tile source:
                else 
                {
                    if ( layer->getTileSource()->getBestAvailableTileKey(mappedKey, bestKey) )
                    {
                        // If the bestKey is not the mappedKey, this layer is providing
                        // fallback data (data at a lower resolution than requested)
                        if ( mappedKey != bestKey )
                        {
                            numFallbackLayers++;
                        }
                    }
                    else
                    {
                        useLayer = false;
                    }
                }
            }

            if ( useLayer )
            {
                if ( layer->isOffset() )
                {
                    offsets.push_back( std::make_pair(layer, bestKey) );
                }
                else
                {
                    contenders.push_back( std::make_pair(layer, bestKey) );
                }
            }
        }
    }

    // nothing? bail out.
    if ( contenders.empty() && offsets.empty() )
    {
        return false;
    }

    // if everything is fallback data, bail out.
    if ( contenders.size() + offsets.size() == numFallbackLayers )
    {
        return false;
    }
    
    // Sample the layers into our target.
    unsigned numColumns = hf->getNumColumns();
    unsigned numRows    = hf->getNumRows();    
    double   xmin       = key.getExtent().xMin();
    double   ymin       = key.getExtent().yMin();
    double   dx         = key.getExtent().width() / (double)(numColumns-1);
    double   dy         = key.getExtent().height() / (double)(numRows-1);

    // If the incoming heightfield requests a positive border width, 
    // we need to adjust the extents so that we request data outside the
    // extent of the tile key:
    unsigned border = hf->getBorderWidth();
    if (border > 0u)
    {
        dx = key.getExtent().width() / (double)(numColumns - (border*2+1));
        dy = key.getExtent().height() / (double)(numRows - (border*2+1));
        xmin -= dx * (double)border;
        ymin -= dy * (double)border;
    }
    
    // We will load the actual heightfields on demand. We might not need them all.
#if 0
    GeoHeightFieldVector heightFields(contenders.size());
    GeoHeightFieldVector offsetFields(offsets.size());
    std::vector<bool>    heightFallback(contenders.size(), false);
    std::vector<bool>    heightFailed(contenders.size(), false);
    std::vector<bool>    offsetFailed(offsets.size(), false);
#else
    GeoHeightFieldVector heightFields[9];
    GeoHeightFieldVector offsetFields[9]; //(offsets.size());
    std::vector<bool>    heightFallback[9]; //(contenders.size(), false);
    std::vector<bool>    heightFailed[9]; //(contenders.size(), false);
    std::vector<bool>    offsetFailed[9]; //(offsets.size(), false);

    for (int n = 0; n < 9; ++n)
    {
        heightFields[n].resize(contenders.size());
        offsetFields[n].resize(offsets.size());
        heightFallback[n].assign(9, false);
        heightFailed[n].assign(9, false);
        offsetFailed[n].assign(9, false);
    }
#endif

    // The maximum number of heightfields to keep in this local cache
    unsigned int maxHeightFields = 50;
    unsigned numHeightFieldsInCache = 0;

    const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

    bool realData = false;

    unsigned int total = numColumns * numRows;
    unsigned int completed = 0;
    int nodataCount = 0;

    for (unsigned c = 0; c < numColumns; ++c)
    {
        double x = xmin + (dx * (double)c);
        for (unsigned r = 0; r < numRows; ++r)
        {
            double y = ymin + (dy * (double)r);

            // Collect elevations from each layer as necessary.
            bool resolved = false;

            for(int i=0; i<contenders.size() && !resolved; ++i)
            {
                ElevationLayer* layer = contenders[i].first.get();                
                TileKey contenderKey = contenders[i].second;

                // If there is a border, the edge points may not fall within the key extents 
                // and we may need to fetch a neighboring key.

                int n = 4; // index 4 is the center/default tile

                if (border > 0u && !contenderKey.getExtent().contains(x, y))
                {
                    int dTx = x < contenderKey.getExtent().xMin() ? -1 : x > contenderKey.getExtent().xMax() ? +1 : 0;
                    int dTy = y < contenderKey.getExtent().yMin() ? +1 : y > contenderKey.getExtent().yMax() ? -1 : 0;
                    contenderKey = contenderKey.createNeighborKey(dTx, dTy);
                    n = (dTy+1)*3 + (dTx+1);
                }

                if ( heightFailed[n][i] )
                    continue;

                TileKey actualKey = contenderKey;

                GeoHeightField& layerHF = heightFields[n][i];

                if (!layerHF.valid())
                {
                    // We couldn't get the heightfield from the cache, so try to create it.
                    // We also fallback on parent layers to make sure that we have data at the location even if it's fallback.
                    while (!layerHF.valid() && actualKey.valid())
                    {
                        layerHF = layer->createHeightField(actualKey, progress);
                        if (!layerHF.valid())
                        {
                            actualKey = actualKey.createParentKey();
                        }
                    }

                    // Mark this layer as fallback if necessary.
                    if (layerHF.valid())
                    {
                        heightFallback[n][i] = (actualKey != contenderKey); // actualKey != contenders[i].second;
                        numHeightFieldsInCache++;
                    }
                    else
                    {
                        heightFailed[n][i] = true;
                        continue;
                    }
                }

                if (layerHF.valid())
                {
                    bool isFallback = heightFallback[n][i];

                    // We only have real data if this is not a fallback heightfield.
                    if (!isFallback)
                    {
                        realData = true;
                    }

                    float elevation;
                    if (layerHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation))
                    {
                        if ( elevation != NO_DATA_VALUE )
                        {
                            resolved = true;                    
                            hf->setHeight(c, r, elevation);
                        }
                        else
                        {
                            ++nodataCount;
                        }
                    }
                }


                // Clear the heightfield cache if we have too many heightfields in the cache.
                if (numHeightFieldsInCache >= maxHeightFields)
                {
                    //OE_NOTICE << "Clearing cache" << std::endl;
                    for (unsigned int j = 0; j < 9; ++j)
                    {
                        for (unsigned int k = 0; k < heightFields[j].size(); k++)
                        {
                            heightFields[j][k] = GeoHeightField::INVALID;
                            heightFallback[j][k] = false;
                        }
                    }
                    numHeightFieldsInCache = 0;
                }
            }

            for(int i=offsets.size()-1; i>=0; --i)
            {
                TileKey contenderKey = offsets[i].second;

                // If there is a border, the edge points may not fall within the key extents 
                // and we may need to fetch a neighboring key.

                int n = 4; // index 4 is the center/default tile

                if (border > 0u && !contenderKey.getExtent().contains(x, y))
                {
                    int dTx = x < contenderKey.getExtent().xMin() ? -1 : x > contenderKey.getExtent().xMax() ? +1 : 0;
                    int dTy = y < contenderKey.getExtent().yMin() ? +1 : x > contenderKey.getExtent().yMax() ? -1 : 0;
                    contenderKey = contenderKey.createNeighborKey(dTx, dTy);
                    n = (dTy+1)*3 + (dTx+1);
                }
                
                if ( offsetFailed[n][i] == true )
                    continue;

                GeoHeightField& layerHF = offsetFields[n][i];
                if ( !layerHF.valid() )
                {
                    ElevationLayer* offset = offsets[i].first.get();

                    layerHF = offset->createHeightField(contenderKey, progress);
                    if ( !layerHF.valid() )
                    {
                        offsetFailed[n][i] = true;
                        continue;
                    }
                }

                // If we actually got a layer then we have real data
                realData = true;

                float elevation = 0.0f;
                if (layerHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) &&
                    elevation != NO_DATA_VALUE)
                {                    
                    hf->getHeight(c, r) += elevation;
                }
            }
        }
    }

    // Return whether or not we actually read any real data
    return realData;
}