void NetworkLogic::customEventAction(int playerNr, nByte eventCode, const ExitGames::Common::Hashtable& eventContent) { // you do not receive your own events, unless you specify yourself as one of the receivers explicitly, so you must start 2 clients, to receive the events, which you have sent, as sendEvent() uses the default receivers of opRaiseEvent() (all players in same room like the sender, except the sender itself) //mOutputListener->write(L"recieve something"); if(eventCode==EV_PLAYERINFO){ if(eventContent.getValue(USER_NAME_KEY)){ CCLOG("RECIEVE PLAYER NAME"); ExitGames::Common::JString n; n = ((ExitGames::Common::ValueObject<ExitGames::Common::JString>*)(eventContent.getValue(USER_NAME_KEY)))->getDataCopy(); CCLOG(n.UTF8Representation().cstr()); if(mGameScene->oppInfo->id != -1){ }else{ std::strcpy(mGameScene->oppInfo->user_name, n.UTF8Representation().cstr()); mGameScene->oppInfo->id = 2; sendEvent(EV_PLAYERINFO); mGameScene->netStartGame(); } } }else if(eventCode == EV_DISCONNECT){ CCLOG("RECIEVE DISCONNECT"); mGameScene->oppDisconnect(); }else if(eventCode == EV_HPCHANGE){ int oppHp = mGameScene->oppInfo->hp; oppHp = ((ExitGames::Common::ValueObject<int>)(eventContent.getValue(HP_CHANGE_KEY))).getDataCopy(); mGameScene->oppInfo->setHp(oppHp); //mGameScene->oppInfo->hp = oppHp; }else if(eventCode == EV_LOST){ mGameScene->oppDisconnect(); //mGameScene->showWin(NULL); } }
void PhotonLib::sendData(void) { ExitGames::Common::Hashtable event; event.put(static_cast<nByte>(0), ++mSendCount); mLitePeer->opRaiseEvent(true, event, 101, 0, &mActorNumber, 1); if(mSendCount >= MAX_SENDCOUNT) mState = State::SENT_DATA; }
bool LoadBalancingListener::updateGridSize(const ExitGames::Common::Hashtable& props) { if(props.contains("s")) { const Object* v = props.getValue("s"); switch(v->getType()) { case 'i': mGridSize = ((ValueObject<int>*)v)->getDataCopy(); return true; case 'd': mGridSize = (int)((ValueObject<double>*)v)->getDataCopy(); return true; } } return false; }
void PhotonLib::onEvent(const ExitGames::Photon::EventData& eventData) { ExitGames::Common::ValueObject<ExitGames::Common::Hashtable> objEventDataContent = eventData.getParameterForCode(P_DATA); ExitGames::Common::Hashtable* eventDataContent = objEventDataContent.getDataAddress(); switch(eventData.getCode()) { case 101: if(eventDataContent->getValue((nByte)0)) mReceiveCount = ((ExitGames::Common::ValueObject<int64>*)(eventDataContent->getValue((nByte)0)))->getDataCopy(); if(mState == State::SENT_DATA && mReceiveCount >= mSendCount) { mState = State::RECEIVED_DATA; mSendCount = 0; mReceiveCount = 0; } break; default: break; } }
void NetworkLogic::sendEvent(unsigned char eventCode) { if(eventCode == EV_PLAYERINFO){ ExitGames::Common::Hashtable ev; ev.put(USER_NAME_KEY, this->mGameScene->myInfo->user_name); //CCLOG("My Player Name: %s",this->mGameScene->myInfo->user_name); //mOutputListener->write(L"send data"); mLoadBalancingClient.opRaiseEvent(true, ev, eventCode, 1); }else if(eventCode == EV_DISCONNECT){ ExitGames::Common::Hashtable ev; mLoadBalancingClient.opRaiseEvent(true, ev, eventCode, 1); }else if(eventCode == EV_HPCHANGE){ ExitGames::Common::Hashtable ev; ev.put(HP_CHANGE_KEY,mGameScene->myInfo->hp); mLoadBalancingClient.opRaiseEvent(true, ev, eventCode, 1); }else if(eventCode == EV_LOST){ ExitGames::Common::Hashtable ev; mLoadBalancingClient.opRaiseEvent(true, ev, eventCode, 1); } //mOutputListener->write(L"s"); }
void Game::updateStateFromProps(const ExitGames::Common::Hashtable& changedCustomProps) { const int BUF_SIZE = 20; // 1 int with some prefix char buf[BUF_SIZE]; for(int i = 0;i < TILE_COUNT;++i) { sprintf(buf, "%d", i); Object const* v = changedCustomProps.getValue(buf); if(v) tiles[i] = ((ValueObject<nByte>*)v)->getDataCopy(); } Object const* v = changedCustomProps.getValue("flips"); if(v) { if(v->getDimensions() == 1 && v->getSizes()[0] == 2) { nByte* data = ((ValueObject<nByte*>*)v)->getDataCopy(); flippedTiles[0] = data[0]; flippedTiles[1] = data[1]; } else view->warn("Bad flips incoming data"); } v = changedCustomProps.getValue("pt"); if(v) nextTurnPlayer = ((ValueObject<int>*)v)->getDataCopy(); v = changedCustomProps.getValue("t#"); if(v) turnNumber = ((ValueObject<int>*)v)->getDataCopy(); sprintf(buf, "pt%d", myActorNr()); v = changedCustomProps.getValue(buf); if(v) myPoints = ((ValueObject<nByte>*)v)->getDataCopy(); v = changedCustomProps.getValue("abandoned"); if(v) abandoned = ((ValueObject<bool>*)v)->getDataCopy(); int otherId = lbl->getNextPlayer(myActorNr()); if(otherId != myActorNr()) { sprintf(buf, "pt%d", otherId); v = changedCustomProps.getValue(buf); if(v) othersPoints = ((ValueObject<nByte>*)v)->getDataCopy(); } logic(); }
void LoadBalancingListener::customEventAction(int playerNr, nByte eventCode, const Object& eventContentObj) { ExitGames::Common::Hashtable eventContent = ExitGames::Common::ValueObject<ExitGames::Common::Hashtable>(eventContentObj).getDataCopy(); if(eventCode == 1) { Object const* obj = eventContent.getValue("1"); if(obj == NULL) obj = eventContent.getValue((nByte)1); if(obj == NULL) obj = eventContent.getValue(1); if(obj == NULL) obj = eventContent.getValue(1.0); if(obj) { int color = (int)(obj->getType() == 'd' ? ((ValueObject<double>*)obj)->getDataCopy() : ((ValueObject<int>*)obj)->getDataCopy()); mpView->changePlayerColor(playerNr, color); } else mpView->warn("bad color event"); } else if(eventCode == 2) { Object const* obj = eventContent.getValue("1"); if(obj == NULL) obj = eventContent.getValue((nByte)1); if(obj == NULL) obj = eventContent.getValue(1); if(obj == NULL) obj = eventContent.getValue(1.0); if(obj && obj->getDimensions() == 1 && obj->getSizes()[0] == 2) { int x = 0; int y = 0; if(obj->getType() == 'd') { double* data = ((ValueObject<double*>*)obj)->getDataCopy(); x = (int)data[0]; y = (int)data[1]; } if(obj->getType() == 'i') { int* data = ((ValueObject<int*>*)obj)->getDataCopy(); x = (int)data[0]; y = (int)data[1]; } else if(obj->getType() == 'b') { nByte* data = ((ValueObject<nByte*>*)obj)->getDataCopy(); x = (int)data[0]; y = (int)data[1]; } else if(obj->getType() == 'z') { Object* data = ((ValueObject<Object*>*)obj)->getDataCopy(); if(data[0].getType() == 'i') { x = ((ValueObject<int>*)(data + 0))->getDataCopy(); y = ((ValueObject<int>*)(data + 1))->getDataCopy(); } else { x = (int)((ValueObject<double>*)(data + 0))->getDataCopy(); y = (int)((ValueObject<double>*)(data + 1))->getDataCopy(); } } mpView->changePlayerPos(playerNr, x, y); } else mpView->warn("Bad position event"); } }
void CPhotonLib::onEvent(const ExitGames::Photon::EventData& eventData) { nByte x = 0, y = 0; ExitGames::Common::JString n; int c = 0, p = 0, amountOfActors = 0; int* actors = 0; ExitGames::Common::Hashtable* eventDataContent = NULL; CCLOG(eventData.toString(true, true).ANSIRepresentation()); ExitGames::Common::ValueObject<ExitGames::Common::Hashtable>* objEventData; objEventData = (ExitGames::Common::ValueObject<ExitGames::Common::Hashtable>*)(eventData.getParameters().getValue(P_DATA)); if(objEventData) eventDataContent = objEventData->getDataAddress(); switch(eventData.getCode()) { case EV_MOVE: CCLOG("Client: onEvent : EV_MOVE"); try { if(eventData.getParameters().getValue(P_ACTORNR)) p = ((ExitGames::Common::ValueObject<int>*)(eventData.getParameters().getValue(P_ACTORNR)))->getDataCopy(); if(eventDataContent->getValue(STATUS_PLAYER_POS_X)) x = ((ExitGames::Common::ValueObject<nByte>*)(eventDataContent->getValue(STATUS_PLAYER_POS_X)))->getDataCopy(); if(eventDataContent->getValue(STATUS_PLAYER_POS_Y)) y = ((ExitGames::Common::ValueObject<nByte>*)(eventDataContent->getValue(STATUS_PLAYER_POS_Y)))->getDataCopy(); CCLOG("EV_MOVE-Data received: %d %d %d", p, x, y); //recieve data //mpSample->updatePlayerPositions(p, x, y); } catch(...) { CCLOG("Exception on event EV_MOVE"); } break; case EV_PLAYERINFO: CCLOG("Client: onEvent : EV_PLAYERINFO"); try { if(eventData.getParameters().getValue(P_ACTORNR)) p = ((ExitGames::Common::ValueObject<int>*)(eventData.getParameters().getValue(P_ACTORNR)))->getDataCopy(); if(eventDataContent->getValue(STATUS_PLAYER_NAME)) n = ((ExitGames::Common::ValueObject<ExitGames::Common::JString>*)(eventDataContent->getValue(STATUS_PLAYER_NAME)))->getDataCopy(); if(eventDataContent->getValue(STATUS_PLAYER_COLOR)) c = ((ExitGames::Common::ValueObject<int>*)(eventDataContent->getValue(STATUS_PLAYER_COLOR)))->getDataCopy(); CCLOG("EV_PLAYERINFO-Data received: %d %s %d", p, n.ANSIRepresentation().cstr(), c); /*for(int i=0; i<mpSample->getCurrentPlayers(); i++) { if(mpSample->player[i].number == p) { strcpy(mpSample->player[i].username, n.ANSIRepresentation()); mpSample->player[i].setColor(c); mpSample->player[i].x = mpSample->START_X; mpSample->player[i].y = mpSample->START_Y; mpSample->player[i].hasPlayerInfo = true; } }*/ } catch(...) { CCLOG("Exception on event EV_PLAYERINFO"); } break; case EV_RT_JOIN: CCLOG("Client: onEvent : EV_RT_JOIN"); try { if(eventData.getParameters().getValue(P_ACTORNR)) p = ((ExitGames::Common::ValueObject<int>*)(eventData.getParameters().getValue(P_ACTORNR)))->getDataCopy(); if(eventData.getParameters().getValue(P_ACTOR_LIST)) actors = ((ExitGames::Common::ValueObject<int*>*)(eventData.getParameters().getValue(P_ACTOR_LIST)))->getDataCopy(); if(eventData.getParameters().getValue(P_ACTOR_LIST)) amountOfActors = *((ExitGames::Common::ValueObject<int*>*)(eventData.getParameters().getValue(P_ACTOR_LIST)))->getSizes(); } catch(...) { CCLOG("Exception on event EV_RT_JOIN"); } CCLOG("Client %d joined complete", p); CCLOG("amount of connected Actors: %d", amountOfActors); for(int i=0; i<amountOfActors; i++) CCLOG("connected Actors: %d", actors[i]); //if(mpSample->player[0].number == -1) // if local player is the joining player //{ // mpSample->player[0].number = p; // for(int i=0; i<amountOfActors; i++) // { // if(actors[i] != mpSample->player[0].number) // for every existing player except local player // { // mpSample->player[mpSample->getCurrentPlayers()].erasePlayerInfo(actors[i]); // mpSample->increaseCurrentPlayers(); // } // } //} //else //{ // mpSample->player[mpSample->getCurrentPlayers()].erasePlayerInfo(p); // mpSample->increaseCurrentPlayers(); //} sendData(EV_PLAYERINFO); break; case EV_RT_LEAVE: try { if(eventData.getParameters().getValue(P_ACTORNR)) p = ((ExitGames::Common::ValueObject<int>*)(eventData.getParameters().getValue(P_ACTORNR)))->getDataCopy(); if(eventData.getParameters().getValue(P_ACTOR_LIST)) actors = ((ExitGames::Common::ValueObject<int*>*)(eventData.getParameters().getValue(P_ACTOR_LIST)))->getDataCopy(); if(eventData.getParameters().getValue(P_ACTOR_LIST)) amountOfActors = *((ExitGames::Common::ValueObject<int*>*)(eventData.getParameters().getValue(P_ACTOR_LIST)))->getSizes(); } catch(...) { CCLOG("Exception on event EV_RT_LEAVE"); } CCLOG("Client %d leaving complete", p); CCLOG("amount of connected Actors: %d", amountOfActors); for(int i=0; i<amountOfActors; i++) CCLOG("connected Actors: %d", actors[i]); /*int aP = mpSample->getCurrentPlayers(); for(int i=0; i<aP; i++) { if(mpSample->player[i].number == p) { mpSample->removePlayerInfo(i); if(i != aP-1) mpSample->player[i] = mpSample->player[aP-1]; mpSample->decreaseCurrentPlayers(); aP = 0; CCLOG("Client %d removed", p); } }*/ break; } FREE(actors); }