void NetworkLogic::connectReturn(int errorCode, const ExitGames::Common::JString& errorString)
{
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"");
	if(errorCode)
	{
		EGLOG(ExitGames::Common::DebugLevel::ERRORS, L"%ls", errorString.cstr());
		mStateAccessor.setState(STATE_DISCONNECTING);
		return;
	}
	mOutputListener->writeLine(L"connected");
	mStateAccessor.setState(STATE_CONNECTED);
}
Пример #2
0
void NetworkLogic::connectReturn(int errorCode, const ExitGames::Common::JString& errorString)
{
	PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_INFO, L"");
	if(errorCode)
	{
		PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_ERRORS, L"%ls", errorString.cstr());
		mStateAccessor.setState(STATE_DISCONNECTING);
		return;
	}
	mOutputListener->writeLine(L"connected");
	mStateAccessor.setState(STATE_CONNECTED);
}
void NetworkLogic::leaveRoomReturn(int errorCode, const ExitGames::Common::JString& errorString)
{
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"");
	if(errorCode)
	{
		EGLOG(ExitGames::Common::DebugLevel::ERRORS, L"%ls", errorString.cstr());
		mOutputListener->writeLine(L"opLeaveRoom() failed: " + errorString);
		mStateAccessor.setState(STATE_DISCONNECTING);
		return;
	}
	mOutputListener->writeLine(L"game room has been successfully left");
	mStateAccessor.setState(STATE_LEFT);
}
Пример #4
0
void NetworkLogic::leaveRoomReturn(int errorCode, const ExitGames::Common::JString& errorString)
{
	PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_INFO, L"");
	if(errorCode)
	{
		PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_ERRORS, L"%ls", errorString.cstr());
		mOutputListener->writeLine(L"opLeaveRoom() failed: " + errorString);
		mStateAccessor.setState(STATE_DISCONNECTING);
		return;
	}
	mOutputListener->writeLine(L"game room has been successfully left");
	mStateAccessor.setState(STATE_LEFT);
}
Пример #5
0
void NetworkLogic::joinRoomReturn(int localPlayerNr, const ExitGames::Common::Hashtable& gameProperties, const ExitGames::Common::Hashtable& playerProperties, int errorCode, const ExitGames::Common::JString& errorString)
{
	PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_INFO, L"");
	if(errorCode)
	{
		PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_ERRORS, L"%ls", errorString.cstr());
		mOutputListener->writeLine(L"opJoinRoom() failed: " + errorString);
		mStateAccessor.setState(STATE_CONNECTED);
		return;
	}
	PhotonPeer_sendDebugOutput(&mLoadBalancingClient, DEBUG_LEVEL_INFO, L"localPlayerNr: %d", localPlayerNr);
	mOutputListener->writeLine(L"game room \"" + mLoadBalancingClient.getCurrentlyJoinedRoom().getName() + "\" has been successfully joined");
	mOutputListener->writeLine(L"regularly sending dummy events now");
	mStateAccessor.setState(STATE_JOINED);
}
void NetworkLogic::createRoomReturn(int localPlayerNr, const ExitGames::Common::Hashtable& /*gameProperties*/, const ExitGames::Common::Hashtable& /*playerProperties*/, int errorCode, const ExitGames::Common::JString& errorString)
{
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"");
	if(errorCode)
	{
		EGLOG(ExitGames::Common::DebugLevel::ERRORS, L"%ls", errorString.cstr());
		mOutputListener->writeLine(L"opCreateRoom() failed: " + errorString);
		mStateAccessor.setState(STATE_CONNECTED);
		return;
	}
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"localPlayerNr: %d", localPlayerNr);
	mOutputListener->writeLine(L"game room \"" + mLoadBalancingClient.getCurrentlyJoinedRoom().getName() + "\" has been created");
	mOutputListener->writeLine(L"regularly sending dummy events now");
	S3DX::user.sendEvent(S3DX::application.getCurrentUser(), S3DX::AIVariable("myPhotonCloud_AI"), S3DX::AIVariable("onCurrentUserEnterRoom"), S3DX::AIVariable(localPlayerNr));
	mStateAccessor.setState(STATE_JOINED);
}
void NetworkLogic::joinRoomReturn(int localPlayerNr, const ExitGames::Common::Hashtable& /*gameProperties*/, const ExitGames::Common::Hashtable& /*playerProperties*/, int errorCode, const ExitGames::Common::JString& errorString)
{
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"");
	if(errorCode)
	{
		EGLOG(ExitGames::Common::DebugLevel::ERRORS, L"%ls", errorString.cstr());
		mOutputListener->writeLine(L"opJoinRoom() failed: " + errorString);
		mStateAccessor.setState(STATE_CONNECTED);
		return;
	}
	EGLOG(ExitGames::Common::DebugLevel::INFO, L"localPlayerNr: %d", localPlayerNr);
	mOutputListener->writeLine(L"game room \"" + mLoadBalancingClient.getCurrentlyJoinedRoom().getName() + "\" has been successfully joined");
	mOutputListener->writeLine(L"regularly sending dummy events now");
	S3DX::user.sendEvent(S3DX::application.getCurrentUser(), S3DX::AIVariable("myPhotonCloud_AI"), S3DX::AIVariable("onCurrentUserEnterRoom"), S3DX::AIVariable(localPlayerNr));
	//Add other players to the session right now:
	ExitGames::Common::JVector<ExitGames::LoadBalancing::Player> mPlayers = mLoadBalancingClient.getCurrentlyJoinedRoom().getPlayers();
	for (unsigned int i=0; i<mPlayers.getSize(); i++){
		S3DX::user.sendEvent(S3DX::application.getCurrentUser(), S3DX::AIVariable("myPhotonCloud_AI"), S3DX::AIVariable("onUserEnterRoom"), S3DX::AIVariable(mPlayers[i].getNumber()));
	}
	mStateAccessor.setState(STATE_JOINED);
}