Пример #1
0
void
AddSkillDialog::OnInitDialog(wxInitDialogEvent &e)
{
	wxDialog::OnInitDialog(e);

	wxBoxSizer *item0 = new wxBoxSizer( wxVERTICAL );

	wxFlexGridSizer *item1 = new wxFlexGridSizer( 2, 0, 0 );

	wxStaticText *item2 = new wxStaticText( this, wxID_ANY, /*_("Animation")*/ wxT("动作"), wxDefaultPosition, wxDefaultSize, 0 );
	item1->Add( item2, 0, wxALIGN_CENTER|wxALL, 5 );

	wxString *strs3 = (wxString*) NULL;
	wxComboBox *item3 = new wxComboBox( this, ID_COMBO_ANIMATION, wxT(""), wxDefaultPosition, wxSize(200,-1), 0, strs3, wxCB_DROPDOWN );
	item1->Add( item3, 0, wxALIGN_CENTER|wxALL, 5 );

	wxStaticText *item4 = new wxStaticText( this, wxID_ANY, /*_("Skill Name")*/wxT("技能名称"), wxDefaultPosition, wxDefaultSize, 0 );
	item1->Add( item4, 0, wxALIGN_CENTER|wxALL, 5 );

	wxTextCtrl *item5 = new wxTextCtrl( this, ID_TEXTCTRL_SKILL, wxT(""), wxDefaultPosition, wxSize(200,-1), 0 );
	item1->Add( item5, 0, wxALIGN_CENTER|wxALL, 5 );

	wxButton *item6 = new wxButton( this, wxID_OK, /*_("OK")*/wxT("确认[&O]"), wxDefaultPosition, wxDefaultSize, 0 );
	item1->Add( item6, 0, wxALIGN_CENTER|wxALL, 5 );

	wxButton *item7 = new wxButton( this, wxID_CANCEL, /*_("Cancel")*/wxT("取消[&C]"), wxDefaultPosition, wxDefaultSize, 0 );
	item1->Add( item7, 0, wxALIGN_CENTER|wxALL, 5 );

	item0->Add( item1, 0, wxALIGN_CENTER|wxALL, 5 );

	this->SetSizer( item0 );
	item0->SetSizeHints( this );

	SkillObjectEditor* pSkillEditor = dynamic_cast<SkillObjectEditor*>(m_parent);
	assert(pSkillEditor);

	ActorAnimationSettingEditor *parentDialog = pSkillEditor->GetParentFrame()->GetActorSettingEditor();
	assert (parentDialog);
	Fairy::LogicModel *object = parentDialog->GetCurrentObject();

	for ( unsigned short i = 0; i < object->getSkeletonAnimationCount(); ++i )
	{
		Ogre::Animation *anim = object->getSkeletonAnimation(i);

		if ( anim )
		{
			wxString nameStr(anim->getName().c_str());
			item3->AppendString(nameStr);
		}
	}

	// 加入obj中定义的动作名称
	Fairy::LogicModelManager::AnimationSkeletonLinksIterator asmIt = 
		Fairy::LogicModelManager::getSingleton().getAnimationSkeletonLinksIterator(object->getName());

	while ( asmIt.hasMoreElements() )
	{
		wxString animName(asmIt.peekNextKey().c_str());

		if ( wxNOT_FOUND == item3->FindString(animName) )
		{
			wxString nameStr(animName.c_str());
			item3->AppendString(nameStr);
		}

		asmIt.moveNext();
	}

	item3->SetSelection(0);
	mAnimComboBox = item3;

	mSkillNameTextCtrl = item5;	
}