Пример #1
0
TSharedPtr<IAnalyticsProvider> FAnalyticsET::CreateAnalyticsProvider(const FAnalytics::FProviderConfigurationDelegate& GetConfigValue) const
{
	if (GetConfigValue.IsBound())
	{
		Config ConfigValues;
		ConfigValues.APIKeyET = GetConfigValue.Execute(Config::GetKeyNameForAPIKey(), true);
		ConfigValues.APIServerET = GetConfigValue.Execute(Config::GetKeyNameForAPIServer(), false);
		ConfigValues.AppVersionET = GetConfigValue.Execute(Config::GetKeyNameForAppVersion(), false);
		return CreateAnalyticsProvider(ConfigValues);
	}
	else
	{
		UE_LOG(LogAnalytics, Warning, TEXT("CreateAnalyticsProvider called with an unbound delegate"));
	}
	return NULL;
}
TSharedPtr<IAnalyticsProvider> FAnalyticsET::CreateAnalyticsProvider(const FAnalytics::FProviderConfigurationDelegate& GetConfigValue) const
{
	if (GetConfigValue.IsBound())
	{
		Config ConfigValues;
		ConfigValues.APIKeyET = GetConfigValue.Execute(Config::GetKeyNameForAPIKey(), true);
		ConfigValues.APIServerET = GetConfigValue.Execute(Config::GetKeyNameForAPIServer(), true);
		ConfigValues.AppVersionET = GetConfigValue.Execute(Config::GetKeyNameForAppVersion(), false);
		ConfigValues.UseLegacyProtocol = FCString::ToBool(*GetConfigValue.Execute(Config::GetKeyNameForUseLegacyProtocol(), false));
		if (!ConfigValues.UseLegacyProtocol)
		{
			ConfigValues.AppEnvironment = GetConfigValue.Execute(Config::GetKeyNameForAppEnvironment(), true);
			ConfigValues.UploadType = GetConfigValue.Execute(Config::GetKeyNameForUploadType(), true);
		}
		return CreateAnalyticsProvider(ConfigValues);
	}
	else
	{
		UE_LOG(LogAnalytics, Warning, TEXT("CreateAnalyticsProvider called with an unbound delegate"));
	}
	return NULL;
}
Пример #3
0
void FCrashReportAnalytics::Initialize()
{
	checkf(!bIsInitialized, TEXT("FCrashReportAnalytics::Initialize called more than once."));

	// Never use analytics when running a commandlet tool
	const bool bShouldInitAnalytics = !IsRunningCommandlet();
	if( bShouldInitAnalytics )
	{
		// Setup some default engine analytics if there is nothing custom bound
		FAnalytics::FProviderConfigurationDelegate DefaultEngineAnalyticsConfig;
		DefaultEngineAnalyticsConfig.BindStatic(
			[]( const FString& KeyName, bool bIsValueRequired ) -> FString
		{
			static TMap<FString, FString> ConfigMap;
			if( ConfigMap.Num() == 0 )
			{
				ConfigMap.Add( TEXT( "ProviderModuleName" ), TEXT( "AnalyticsET" ) );
				ConfigMap.Add( TEXT( "APIServerET" ), TEXT( "http://etsource.epicgames.com/ET2/" ) );

				// We always use the "Release" analytics account unless we're running in analytics test mode (usually with
				// a command-line parameter), or we're an internal Epic build
				bool bUseReleaseAccount =
					(FAnalytics::Get().GetBuildType() == FAnalytics::Development ||
					FAnalytics::Get().GetBuildType() == FAnalytics::Release) &&
					!FEngineBuildSettings::IsInternalBuild();	// Internal Epic build

				if( FRocketSupport::IsRocket() )
				{
					const TCHAR* DevelopmentAccountAPIKeyET = TEXT( "Rocket.Dev" );
					const TCHAR* ReleaseAccountAPIKeyET = TEXT( "Rocket.Release" );
					ConfigMap.Add( TEXT( "APIKeyET" ), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET );
				}
				else if( FEngineBuildSettings::IsPerforceBuild() )
				{
					const TCHAR* DevelopmentAccountAPIKeyET = TEXT( "Perforce.Dev" );
					const TCHAR* ReleaseAccountAPIKeyET = TEXT( "Perforce.Release" );
					ConfigMap.Add( TEXT( "APIKeyET" ), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET );
				}
				else
				{
					const TCHAR* DevelopmentAccountAPIKeyET = TEXT( "UnrealEngine.Dev" );
					const TCHAR* ReleaseAccountAPIKeyET = TEXT( "UnrealEngine.Release" );
					ConfigMap.Add( TEXT( "APIKeyET" ), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET );
				}
			}

			// Check for overrides
			if( GetCrashReportAnalyticsOverrideConfigDelegate().IsBound() )
			{
				const FString OverrideValue = GetCrashReportAnalyticsOverrideConfigDelegate().Execute( KeyName, bIsValueRequired );
				if( !OverrideValue.IsEmpty() )
				{
					return OverrideValue;
				}
			}

			FString* ConfigValue = ConfigMap.Find( KeyName );
			return ConfigValue != NULL ? *ConfigValue : TEXT( "" );
		} );

		// Connect the engine analytics provider (if there is a configuration delegate installed)
		Analytics = FAnalytics::Get().CreateAnalyticsProvider(
			FName( *DefaultEngineAnalyticsConfig.Execute( TEXT( "ProviderModuleName" ), true ) ),
			DefaultEngineAnalyticsConfig );
		if( Analytics.IsValid() )
		{
			//const FString MachineId = FPlatformMisc::GetMachineId().ToString( EGuidFormats::Digits );
			//Analytics->SetUserID( MachineId );
			Analytics->SetUserID(FPlatformMisc::GetUniqueDeviceId());
			Analytics->StartSession();
		}
	}
	bIsInitialized = true;
}
Пример #4
0
void FEngineAnalytics::Initialize()
{
	checkf(!bIsInitialized, TEXT("FEngineAnalytics::Initialize called more than once."));

	check(GEngine);

	// this will only be true for builds that have editor support (currently PC, Mac, Linux)
	// The idea here is to only send editor events for actual editor runs, not for things like -game runs of the editor.
	const bool bIsEditorRun = WITH_EDITOR && GIsEditor && !IsRunningCommandlet();

	// We also want to identify a real run of a game, which is NOT necessarily the opposite of an editor run.
	// Ideally we'd be able to tell explicitly, but with content-only games, it becomes difficult.
	// So we ensure we are not an editor run, we don't have EDITOR stuff compiled in, we are not running a commandlet,
	// we are not a generic, utility program, and we require cooked data.
	const bool bIsGameRun = !WITH_EDITOR && !IsRunningCommandlet() && !FPlatformProperties::IsProgram() && FPlatformProperties::RequiresCookedData();

	const bool bShouldInitAnalytics = bIsEditorRun || bIsGameRun;

	// Outside of the editor, the only engine analytics usage is the hardware survey
	bShouldSendUsageEvents = bIsEditorRun 
		? GEngine->AreEditorAnalyticsEnabled() 
		: bIsGameRun 
			? GEngine->bHardwareSurveyEnabled 
			: false;

	if (bShouldInitAnalytics)
	{
		{
			// Setup some default engine analytics if there is nothing custom bound
			FAnalytics::FProviderConfigurationDelegate DefaultEngineAnalyticsConfig;
			DefaultEngineAnalyticsConfig.BindLambda( 
				[=]( const FString& KeyName, bool bIsValueRequired ) -> FString
				{
					static TMap<FString, FString> ConfigMap;
					if (ConfigMap.Num() == 0)
					{
						ConfigMap.Add(TEXT("ProviderModuleName"), TEXT("AnalyticsET"));
						ConfigMap.Add(TEXT("APIServerET"), TEXT("http://etsource.epicgames.com/ET2/"));

						// We always use the "Release" analytics account unless we're running in analytics test mode (usually with
						// a command-line parameter), or we're an internal Epic build
						const FAnalytics::BuildType AnalyticsBuildType = FAnalytics::Get().GetBuildType();
						const bool bUseReleaseAccount =
							(AnalyticsBuildType == FAnalytics::Development || AnalyticsBuildType == FAnalytics::Release) &&
							!FEngineBuildSettings::IsInternalBuild();	// Internal Epic build
						const TCHAR* BuildTypeStr = bUseReleaseAccount ? TEXT("Release") : TEXT("Dev");
						const TCHAR* UE4TypeStr = FRocketSupport::IsRocket() ? TEXT("Rocket") : FEngineBuildSettings::IsPerforceBuild() ? TEXT("Perforce") : TEXT("UnrealEngine");
						if (bIsEditorRun)
						{
							ConfigMap.Add(TEXT("APIKeyET"), FString::Printf(TEXT("UEEditor.%s.%s"), UE4TypeStr, BuildTypeStr));
						}
						else
						{
							const UGeneralProjectSettings& ProjectSettings = *GetDefault<UGeneralProjectSettings>();
							ConfigMap.Add(TEXT("APIKeyET"), FString::Printf(TEXT("UEGame.%s.%s|%s|%s"), UE4TypeStr, BuildTypeStr, *ProjectSettings.ProjectID.ToString(), *ProjectSettings.ProjectName));
						}
					}

					// Check for overrides
					if( GetEngineAnalyticsOverrideConfigDelegate().IsBound() )
					{
						const FString OverrideValue = GetEngineAnalyticsOverrideConfigDelegate().Execute( KeyName, bIsValueRequired );
						if( !OverrideValue.IsEmpty() )
						{
							return OverrideValue;
						}
					}

					FString* ConfigValue = ConfigMap.Find(KeyName);
					return ConfigValue != NULL ? *ConfigValue : TEXT("");
				} );

			// Connect the engine analytics provider (if there is a configuration delegate installed)
			Analytics = FAnalytics::Get().CreateAnalyticsProvider(
				FName(*DefaultEngineAnalyticsConfig.Execute(TEXT("ProviderModuleName"), true)), 
				DefaultEngineAnalyticsConfig);
			if (Analytics.IsValid())
			{
				Analytics->SetUserID(FString::Printf(TEXT("%s|%s|%s"), *FPlatformMisc::GetMachineId().ToString(EGuidFormats::Digits).ToLower(), *FPlatformMisc::GetEpicAccountId(), *FPlatformMisc::GetOperatingSystemId()));

				TArray<FAnalyticsEventAttribute> StartSessionAttributes;
				GEngine->CreateStartupAnalyticsAttributes( StartSessionAttributes );
				// Add project info whether we are in editor or game.
				const UGeneralProjectSettings& ProjectSettings = *GetDefault<UGeneralProjectSettings>();
				StartSessionAttributes.Emplace(TEXT("ProjectName"), ProjectSettings.ProjectName);
				StartSessionAttributes.Emplace(TEXT("ProjectID"), ProjectSettings.ProjectID);
				StartSessionAttributes.Emplace(TEXT("ProjectDescription"), ProjectSettings.Description);
				StartSessionAttributes.Emplace(TEXT("ProjectVersion"), ProjectSettings.ProjectVersion);

				Analytics->StartSession( StartSessionAttributes );
			}
		}
	}
	bIsInitialized = true;
}
Пример #5
0
void FEngineAnalytics::Initialize()
{
	checkf(!bIsInitialized, TEXT("FEngineAnalytics::Initialize called more than once."));

	// Never use analytics when running a commandlet tool
	const bool bShouldInitAnalytics = !IsRunningCommandlet();

	check(GEngine);
#if WITH_EDITORONLY_DATA
	if (GIsEditor)
	{
		bShouldSendUsageEvents = GEngine->AreEditorAnalyticsEnabled();
	}
	else
#endif
	{
		// Outside of the editor, the only engine analytics usage is the hardware survey
		bShouldSendUsageEvents = GEngine->bHardwareSurveyEnabled;
	}

	if (bShouldInitAnalytics)
	{
		{
			// Setup some default engine analytics if there is nothing custom bound
			FAnalytics::FProviderConfigurationDelegate DefaultEngineAnalyticsConfig;
			DefaultEngineAnalyticsConfig.BindStatic( 
				[]( const FString& KeyName, bool bIsValueRequired ) -> FString
				{
					static TMap<FString, FString> ConfigMap;
					if (ConfigMap.Num() == 0)
					{
						ConfigMap.Add(TEXT("ProviderModuleName"), TEXT("AnalyticsET"));
						ConfigMap.Add(TEXT("APIServerET"), TEXT("http://etsource.epicgames.com/ET2/"));

						// We always use the "Release" analytics account unless we're running in analytics test mode (usually with
						// a command-line parameter), or we're an internal Epic build
						bool bUseReleaseAccount =
							(FAnalytics::Get().GetBuildType() == FAnalytics::Development ||  
							 FAnalytics::Get().GetBuildType() == FAnalytics::Release) &&
							!FEngineBuildSettings::IsInternalBuild();	// Internal Epic build

						if( FRocketSupport::IsRocket() )
						{
							const TCHAR* DevelopmentAccountAPIKeyET = TEXT("Rocket.Dev");
							const TCHAR* ReleaseAccountAPIKeyET = TEXT("Rocket.Release");
							ConfigMap.Add(TEXT("APIKeyET"), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET);
						}
						else if( FEngineBuildSettings::IsPerforceBuild() )
						{
							const TCHAR* DevelopmentAccountAPIKeyET = TEXT("Perforce.Dev");
							const TCHAR* ReleaseAccountAPIKeyET = TEXT("Perforce.Release");
							ConfigMap.Add(TEXT("APIKeyET"), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET);
						}
						else
						{
							const TCHAR* DevelopmentAccountAPIKeyET = TEXT("UnrealEngine.Dev");
							const TCHAR* ReleaseAccountAPIKeyET = TEXT("UnrealEngine.Release");
							ConfigMap.Add(TEXT("APIKeyET"), bUseReleaseAccount ? ReleaseAccountAPIKeyET : DevelopmentAccountAPIKeyET);
						}
					}

					// Check for overrides
					if( GetEngineAnalyticsOverrideConfigDelegate().IsBound() )
					{
						const FString OverrideValue = GetEngineAnalyticsOverrideConfigDelegate().Execute( KeyName, bIsValueRequired );
						if( !OverrideValue.IsEmpty() )
						{
							return OverrideValue;
						}
					}

					FString* ConfigValue = ConfigMap.Find(KeyName);
					return ConfigValue != NULL ? *ConfigValue : TEXT("");
				} );

			// Connect the engine analytics provider (if there is a configuration delegate installed)
			Analytics = FAnalytics::Get().CreateAnalyticsProvider(
				FName(*DefaultEngineAnalyticsConfig.Execute(TEXT("ProviderModuleName"), true)), 
				DefaultEngineAnalyticsConfig);
			if (Analytics.IsValid())
			{
				Analytics->SetUserID(FString::Printf(TEXT("%s|%s|%s"), *FPlatformMisc::GetMachineId().ToString(EGuidFormats::Digits).ToLower(), *FPlatformMisc::GetEpicAccountId(), *FPlatformMisc::GetOperatingSystemId()));

				TArray<FAnalyticsEventAttribute> StartSessionAttributes;
				GEngine->CreateStartupAnalyticsAttributes( StartSessionAttributes );

				Analytics->StartSession( StartSessionAttributes );
			}
		}
	}
	bIsInitialized = true;
}