Пример #1
0
/**
 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
 * to parse configuration files.
 *
 * Results are directly written to \ref Engine class.
 *
 * \retval true - Everything goes OK
 * \retval false - Error
 */
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
    // Create a local alias for brevity
    namespace bpo = boost::program_options;
    typedef std::vector<std::string> StringsVector;

    bpo::options_description desc("Syntax: openmw <options>\nAllowed options");

    desc.add_options()
        ("help", "print help message")
        ("version", "print version information and quit")
        ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
            ->multitoken(), "set data directories (later directories have higher priority)")

        ("data-local", bpo::value<std::string>()->default_value(""),
            "set local data directory (highest priority)")

        ("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
            ->multitoken(), "set fallback BSA archives (later archives have higher priority)")

        ("resources", bpo::value<std::string>()->default_value("resources"),
            "set resources directory")

        ("start", bpo::value<std::string>()->default_value(""),
            "set initial cell")

        ("content", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "content file(s): esm/esp, or omwgame/omwaddon")

        ("no-sound", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "disable all sounds")

        ("script-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "verbose script output")

        ("script-all", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")

        ("script-console", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "enable console-only script functionality")

        ("script-run", bpo::value<std::string>()->default_value(""),
            "select a file containing a list of console commands that is executed on startup")

        ("script-warn", bpo::value<int>()->implicit_value (1)
            ->default_value (1),
            "handling of warnings when compiling scripts\n"
            "\t0 - ignore warning\n"
            "\t1 - show warning but consider script as correctly compiled anyway\n"
            "\t2 - treat warnings as errors")

        ("script-blacklist", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "ignore the specified script (if the use of the blacklist is enabled)")

        ("script-blacklist-use", bpo::value<bool>()->implicit_value(true)
            ->default_value(true), "enable script blacklisting")

        ("skip-menu", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "skip main menu on game startup")

        ("fs-strict", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "strict file system handling (no case folding)")

        ( "encoding", bpo::value<std::string>()->
            default_value("win1252"),
            "Character encoding used in OpenMW game messages:\n"
            "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
            "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
            "\n\twin1252 - Western European (Latin) alphabet, used by default")

        ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
            ->multitoken()->composing(), "fallback values")

        ("no-grab", "Don't grab mouse cursor")

        ("export-fonts", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "Export Morrowind .fnt fonts to PNG image and XML file in current directory")

        ("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");

    bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
        .options(desc).allow_unregistered().run();

    bpo::variables_map variables;

    // Runtime options override settings from all configs
    bpo::store(valid_opts, variables);
    bpo::notify(variables);

    bool run = true;

    if (variables.count ("help"))
    {
        std::cout << desc << std::endl;
        run = false;
    }

    if (variables.count ("version"))
    {
        std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;

        std::string rev = OPENMW_VERSION_COMMITHASH;
        std::string tag = OPENMW_VERSION_TAGHASH;
        if (!rev.empty() && !tag.empty())
        {
            rev = rev.substr(0, 10);
            std::cout << "Revision " << rev << std::endl;
        }
        run = false;
    }

    if (!run)
        return false;

    cfgMgr.readConfiguration(variables, desc);

    engine.setGrabMouse(!variables.count("no-grab"));

    // Font encoding settings
    std::string encoding(variables["encoding"].as<std::string>());
    std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
    engine.setEncoding(ToUTF8::calculateEncoding(encoding));

    // directory settings
    engine.enableFSStrict(variables["fs-strict"].as<bool>());

    Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());

    std::string local(variables["data-local"].as<std::string>());
    if (!local.empty())
    {
        dataDirs.push_back(Files::PathContainer::value_type(local));
    }

    cfgMgr.processPaths(dataDirs);

    engine.setDataDirs(dataDirs);

    // fallback archives
    StringsVector archives = variables["fallback-archive"].as<StringsVector>();
    for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); ++it)
    {
        engine.addArchive(*it);
    }

    engine.setResourceDir(variables["resources"].as<std::string>());

    StringsVector content = variables["content"].as<StringsVector>();
    if (content.empty())
    {
      std::cout << "No content file given (esm/esp, nor omwgame/omwaddon). Aborting..." << std::endl;
      return false;
    }

    StringsVector::const_iterator it(content.begin());
    StringsVector::const_iterator end(content.end());
    for (; it != end; ++it)
    {
      engine.addContentFile(*it);
    }

    // startup-settings
    engine.setCell(variables["start"].as<std::string>());
    engine.setSkipMenu (variables["skip-menu"].as<bool>());

    // scripts
    engine.setCompileAll(variables["script-all"].as<bool>());
    engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
    engine.setScriptConsoleMode (variables["script-console"].as<bool>());
    engine.setStartupScript (variables["script-run"].as<std::string>());
    engine.setWarningsMode (variables["script-warn"].as<int>());
    engine.setScriptBlacklist (variables["script-blacklist"].as<StringsVector>());
    engine.setScriptBlacklistUse (variables["script-blacklist-use"].as<bool>());

    // other settings
    engine.setSoundUsage(!variables["no-sound"].as<bool>());
    engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
    engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
    engine.enableFontExport(variables["export-fonts"].as<bool>());

    return true;
}
Пример #2
0
/**
 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
 * to parse configuration files.
 *
 * Results are directly written to \ref Engine class.
 *
 * \retval true - Everything goes OK
 * \retval false - Error
 */
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
    // Create a local alias for brevity
    namespace bpo = boost::program_options;
    typedef std::vector<std::string> StringsVector;

    bpo::options_description desc("Syntax: openmw <options>\nAllowed options");

    desc.add_options()
        ("help", "print help message")
        ("version", "print version information and quit")
        ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
            ->multitoken(), "set data directories (later directories have higher priority)")

        ("data-local", bpo::value<std::string>()->default_value(""),
            "set local data directory (highest priority)")

        ("resources", bpo::value<std::string>()->default_value("resources"),
            "set resources directory")

        ("start", bpo::value<std::string>()->default_value("Beshara"),
            "set initial cell")

        ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "master file(s)")

        ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "plugin file(s)")

        ("anim-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "output animation indices files")

        ("debug", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "debug mode")

        ("nosound", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "disable all sounds")

        ("script-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "verbose script output")

        ("script-all", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")

        ("script-console", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "enable console-only script functionality")

        ("script-run", bpo::value<std::string>()->default_value(""),
            "select a file that is executed in the console on startup\n\n"
            "Note: The file contains a list of script lines, but not a complete scripts. "
            "That means no begin/end and no variable declarations.")

        ("new-game", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "activate char gen/new game mechanics")

        ("fs-strict", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "strict file system handling (no case folding)")

        ( "encoding", bpo::value<std::string>()->
            default_value("win1252"),
            "Character encoding used in OpenMW game messages:\n"
            "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
            "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
            "\n\twin1252 - Western European (Latin) alphabet, used by default")

        ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
            ->multitoken()->composing(), "fallback values")

        ;

    bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
        .options(desc).allow_unregistered().run();

    bpo::variables_map variables;

    // Runtime options override settings from all configs
    bpo::store(valid_opts, variables);
    bpo::notify(variables);

    cfgMgr.readConfiguration(variables, desc);

    bool run = true;

    if (variables.count ("help"))
    {
        std::cout << desc << std::endl;
        run = false;
    }

    if (variables.count ("version"))
    {
        std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
        run = false;
    }

    if (!run)
        return false;

    // Font encoding settings
    std::string encoding(variables["encoding"].as<std::string>());
    if (encoding == "win1250")
    {
      std::cout << "Using Central and Eastern European font encoding." << std::endl;
      engine.setEncoding(encoding);
    }
    else if (encoding == "win1251")
    {
      std::cout << "Using Cyrillic font encoding." << std::endl;
      engine.setEncoding(encoding);
    }
    else
    {
      std::cout << "Using default (English) font encoding." << std::endl;
      engine.setEncoding("win1252");
    }

    // directory settings
    engine.enableFSStrict(variables["fs-strict"].as<bool>());

    Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());

    std::string local(variables["data-local"].as<std::string>());
    if (!local.empty())
    {
        dataDirs.push_back(Files::PathContainer::value_type(local));
    }

    cfgMgr.processPaths(dataDirs);

    engine.setDataDirs(dataDirs);

    engine.setResourceDir(variables["resources"].as<std::string>());

    // master and plugin
    StringsVector master = variables["master"].as<StringsVector>();
    if (master.empty())
    {
        std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
        master.push_back("Morrowind");
    }

    if (master.size() > 1)
    {
        std::cout
            << "Ignoring all but the first master file (multiple master files not yet supported)."
            << std::endl;
    }
    engine.addMaster(master[0]);

    StringsVector plugin = variables["plugin"].as<StringsVector>();
    if (!plugin.empty())
    {
        std::cout << "Ignoring plugin files (plugins not yet supported)." << std::endl;
    }

    // startup-settings
    engine.setCell(variables["start"].as<std::string>());
    engine.setNewGame(variables["new-game"].as<bool>());

    // other settings
    engine.setDebugMode(variables["debug"].as<bool>());
    engine.setSoundUsage(!variables["nosound"].as<bool>());
    engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
    engine.setCompileAll(variables["script-all"].as<bool>());
    engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
    engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
    engine.setScriptConsoleMode (variables["script-console"].as<bool>());
    engine.setStartupScript (variables["script-run"].as<std::string>());

    return true;
}
Пример #3
0
int main(int argc, char**argv)
{
    // Some objects used to redirect cout and cerr
    // Scope must be here, so this still works inside the catch block for logging exceptions
    std::streambuf* cout_rdbuf = std::cout.rdbuf ();
    std::streambuf* cerr_rdbuf = std::cerr.rdbuf ();

#if !(defined(_WIN32) && defined(_DEBUG))
    boost::iostreams::stream_buffer<Tee> coutsb;
    boost::iostreams::stream_buffer<Tee> cerrsb;
#endif

    std::ostream oldcout(cout_rdbuf);
    std::ostream oldcerr(cerr_rdbuf);

    boost::filesystem::ofstream logfile;

    std::auto_ptr<OMW::Engine> engine;

    int ret = 0;
    try
    {
        Files::ConfigurationManager cfgMgr;

#if defined(_WIN32) && defined(_DEBUG)
        // Redirect cout and cerr to VS debug output when running in debug mode
        boost::iostreams::stream_buffer<DebugOutput> sb;
        sb.open(DebugOutput());
        std::cout.rdbuf (&sb);
        std::cerr.rdbuf (&sb);
#else
        // Redirect cout and cerr to openmw.log
        logfile.open (boost::filesystem::path(cfgMgr.getLogPath() / "/openmw.log"));

        coutsb.open (Tee(logfile, oldcout));
        cerrsb.open (Tee(logfile, oldcerr));

        std::cout.rdbuf (&coutsb);
        std::cerr.rdbuf (&cerrsb);
#endif


#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
        // Unix crash catcher
        if ((argc == 2 && strcmp(argv[1], "--cc-handle-crash") == 0) || !is_debugger_attached())
        {
            int s[5] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS, SIGABRT };
            cc_install_handlers(argc, argv, 5, s, (cfgMgr.getLogPath() / "crash.log").string().c_str(), NULL);
            std::cout << "Installing crash catcher" << std::endl;
        }
        else
            std::cout << "Running in a debugger, not installing crash catcher" << std::endl;
#endif

#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
        // set current dir to bundle path
        boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
        boost::filesystem::current_path(bundlePath);
#endif

        engine.reset(new OMW::Engine(cfgMgr));

        if (parseOptions(argc, argv, *engine, cfgMgr))
        {
            engine->go();
        }
    }
    catch (std::exception &e)
    {
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
        if (isatty(fileno(stdin)))
            std::cerr << "\nERROR: " << e.what() << std::endl;
        else
#endif
            SDL_ShowSimpleMessageBox(0, "OpenMW: Fatal error", e.what(), NULL);

        ret = 1;
    }

    // Restore cout and cerr
    std::cout.rdbuf(cout_rdbuf);
    std::cerr.rdbuf(cerr_rdbuf);

    return ret;
}
Пример #4
0
/**
 * \brief Parses application command line and calls \ref Cfg::ConfigurationManager
 * to parse configuration files.
 *
 * Results are directly written to \ref Engine class.
 *
 * \retval true - Everything goes OK
 * \retval false - Error
 */
bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
{
    // Create a local alias for brevity
    namespace bpo = boost::program_options;
    typedef std::vector<std::string> StringsVector;

    bpo::options_description desc("Syntax: openmw <options>\nAllowed options");

    desc.add_options()
        ("help", "print help message")
        ("version", "print version information and quit")
        ("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
            ->multitoken(), "set data directories (later directories have higher priority)")

        ("data-local", bpo::value<std::string>()->default_value(""),
            "set local data directory (highest priority)")

        ("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
            ->multitoken(), "set fallback BSA archives (later archives have higher priority)")

        ("resources", bpo::value<std::string>()->default_value("resources"),
            "set resources directory")

        ("start", bpo::value<std::string>()->default_value("Beshara"),
            "set initial cell")

        ("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "master file(s)")

        ("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
            ->multitoken(), "plugin file(s)")

        ("anim-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "output animation indices files")

        ("debug", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "debug mode")

        ("nosound", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "disable all sounds")

        ("script-verbose", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "verbose script output")

        ("script-all", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")

        ("script-console", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "enable console-only script functionality")

        ("script-run", bpo::value<std::string>()->default_value(""),
            "select a file containing a list of console commands that is executed on startup")

        ("new-game", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "activate char gen/new game mechanics")

        ("fs-strict", bpo::value<bool>()->implicit_value(true)
            ->default_value(false), "strict file system handling (no case folding)")

        ( "encoding", bpo::value<std::string>()->
            default_value("win1252"),
            "Character encoding used in OpenMW game messages:\n"
            "\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
            "\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
            "\n\twin1252 - Western European (Latin) alphabet, used by default")

        ("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
            ->multitoken()->composing(), "fallback values")

        ("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");

        ;

    bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
        .options(desc).allow_unregistered().run();

    bpo::variables_map variables;

    // Runtime options override settings from all configs
    bpo::store(valid_opts, variables);
    bpo::notify(variables);

    cfgMgr.readConfiguration(variables, desc);

    bool run = true;

    if (variables.count ("help"))
    {
        std::cout << desc << std::endl;
        run = false;
    }

    if (variables.count ("version"))
    {
        std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
        run = false;
    }

    if (!run)
        return false;

    // Font encoding settings
    std::string encoding(variables["encoding"].as<std::string>());
    std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
    engine.setEncoding(ToUTF8::calculateEncoding(encoding));

    // directory settings
    engine.enableFSStrict(variables["fs-strict"].as<bool>());

    Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());

    std::string local(variables["data-local"].as<std::string>());
    if (!local.empty())
    {
        dataDirs.push_back(Files::PathContainer::value_type(local));
    }

    cfgMgr.processPaths(dataDirs);

    engine.setDataDirs(dataDirs);

    // fallback archives
    StringsVector archives = variables["fallback-archive"].as<StringsVector>();
    for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); it++)
    {
        engine.addArchive(*it);
    }

    engine.setResourceDir(variables["resources"].as<std::string>());

    // master and plugin
    StringsVector master = variables["master"].as<StringsVector>();
    if (master.empty())
    {
        std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
        master.push_back("Morrowind");
    }

    StringsVector plugin = variables["plugin"].as<StringsVector>();
    // Removed check for 255 files, which would be the hard-coded limit in Morrowind.
    //  I'll keep the following variable in, maybe we can use it for something different.
    //  Say, a feedback like "loading file x/cnt".
    // Commenting this out for now to silence compiler warning.
    //int cnt = master.size() + plugin.size();

    // Prepare loading master/plugin files (i.e. send filenames to engine)
    for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
    {
        engine.addMaster(master[i]);
    }
    for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
    {
        engine.addPlugin(plugin[i]);
    }

    // startup-settings
    engine.setCell(variables["start"].as<std::string>());
    engine.setNewGame(variables["new-game"].as<bool>());

    // other settings
    engine.setDebugMode(variables["debug"].as<bool>());
    engine.setSoundUsage(!variables["nosound"].as<bool>());
    engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
    engine.setCompileAll(variables["script-all"].as<bool>());
    engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
    engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
    engine.setScriptConsoleMode (variables["script-console"].as<bool>());
    engine.setStartupScript (variables["script-run"].as<std::string>());
    engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());

    return true;
}