Пример #1
0
void GraphGadget::setRoot( Gaffer::NodePtr root, Gaffer::SetPtr filter )
{
	if( root == m_root && filter == m_filter )
	{
		return;
	}

	bool rootChanged = false;
	Gaffer::NodePtr previousRoot = m_root;
	if( root != m_root )
	{
		rootChanged = true;
		m_root = root;
		m_rootChildAddedConnection = m_root->childAddedSignal().connect( boost::bind( &GraphGadget::rootChildAdded, this, ::_1, ::_2 ) );
		m_rootChildRemovedConnection = m_root->childRemovedSignal().connect( boost::bind( &GraphGadget::rootChildRemoved, this, ::_1, ::_2 ) );
	}

	Gaffer::ScriptNodePtr scriptNode = runTimeCast<Gaffer::ScriptNode>( m_root );
	if( !scriptNode )
	{
		scriptNode = m_root->scriptNode();
	}

	if( scriptNode != m_scriptNode )
	{
		m_scriptNode = scriptNode;
		if( m_scriptNode )
		{
			m_selectionMemberAddedConnection = m_scriptNode->selection()->memberAddedSignal().connect(
				boost::bind( &GraphGadget::selectionMemberAdded, this, ::_1, ::_2 )
			);
			m_selectionMemberRemovedConnection = m_scriptNode->selection()->memberRemovedSignal().connect(
				boost::bind( &GraphGadget::selectionMemberRemoved, this, ::_1, ::_2 )
			);
		}
		else
		{
			m_selectionMemberAddedConnection.disconnect();
			m_selectionMemberAddedConnection.disconnect();
		}
	}

	if( filter != m_filter )
	{
		setFilter( filter );
		// setFilter() will call updateGraph() for us.
	}
	else
	{
		updateGraph();
	}

	if( rootChanged )
	{
		m_rootChangedSignal( this, previousRoot.get() );
	}
}
Пример #2
0
StandardNodeGadget::StandardNodeGadget( Gaffer::NodePtr node )
	:	NodeGadget( node ),
		m_nodeEnabled( true ),
		m_labelsVisibleOnHover( true ),
		m_dragDestination( nullptr ),
		m_userColor( 0 ),
		m_oval( false )
{

	// build our ui structure
	////////////////////////////////////////////////////////

	float minWidth = 10.0f;
	if( IECore::ConstFloatDataPtr d = Metadata::value<IECore::FloatData>( node.get(), g_minWidthKey ) )
	{
		minWidth = d->readable();
	}

	// four containers for nodules - one each for the top, bottom, left and right.
	// these contain spacers at either end to prevent nodules being placed in
	// the corners of the node gadget, and also to guarantee a minimim width for the
	// vertical containers and a minimum height for the horizontal ones.

	LinearContainerPtr topNoduleContainer = new LinearContainer( "topNoduleContainer", LinearContainer::X );
	topNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 2, 1, 0 ) ) ) );
	topNoduleContainer->addChild( new NoduleLayout( node, "top" ) );
	topNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 2, 1, 0 ) ) ) );

	LinearContainerPtr bottomNoduleContainer = new LinearContainer( "bottomNoduleContainer", LinearContainer::X );
	bottomNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 2, 1, 0 ) ) ) );
	bottomNoduleContainer->addChild( new NoduleLayout( node, "bottom" ) );
	bottomNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 2, 1, 0 ) ) ) );

	LinearContainerPtr leftNoduleContainer = new LinearContainer( "leftNoduleContainer", LinearContainer::Y, LinearContainer::Centre, 0.0f, LinearContainer::Decreasing );
	leftNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 1, 0.2, 0 ) ) ) );
	leftNoduleContainer->addChild( new NoduleLayout( node, "left" ) );
	leftNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 1, 0.2, 0 ) ) ) );

	LinearContainerPtr rightNoduleContainer = new LinearContainer( "rightNoduleContainer", LinearContainer::Y, LinearContainer::Centre, 0.0f, LinearContainer::Decreasing );
	rightNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 1, 0.2, 0 ) ) ) );
	rightNoduleContainer->addChild( new NoduleLayout( node, "right" ) );
	rightNoduleContainer->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( 1, 0.2, 0 ) ) ) );

	// column - this is our outermost structuring container

	LinearContainerPtr column = new LinearContainer(
		"column",
		LinearContainer::Y,
		LinearContainer::Centre,
		0.0f,
		LinearContainer::Decreasing
	);

	column->addChild( topNoduleContainer );

	LinearContainerPtr row = new LinearContainer(
		"row",
		LinearContainer::X,
		LinearContainer::Centre,
		0.0f
	);

	column->addChild( row );

	// central row - this holds our main contents, with the
	// nodule containers surrounding it.

	row->addChild( leftNoduleContainer );

	LinearContainerPtr contentsColumn = new LinearContainer(
		"contentsColumn",
		LinearContainer::Y,
		LinearContainer::Centre,
		0.0f,
		LinearContainer::Decreasing
	);
	row->addChild( contentsColumn );

	LinearContainerPtr contentsRow = new LinearContainer(
		"paddingRow",
		LinearContainer::X,
		LinearContainer::Centre,
		0.5f
	);

	IndividualContainerPtr iconContainer = new IndividualContainer();
	iconContainer->setName( "iconContainer" );
	contentsRow->addChild( iconContainer );

	IndividualContainerPtr contentsContainer = new IndividualContainer();
	contentsContainer->setName( "contentsContainer" );
	contentsRow->addChild( contentsContainer );

	contentsColumn->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( minWidth, 0, 0 ) ) ) );
	contentsColumn->addChild( contentsRow );
	contentsColumn->addChild( new SpacerGadget( Box3f( V3f( 0 ), V3f( minWidth, 0, 0 ) ) ) );

	row->addChild( rightNoduleContainer );
	column->addChild( bottomNoduleContainer );

	addChild( column );
	setContents( new NameGadget( node ) );

	// connect to the signals we need in order to operate
	////////////////////////////////////////////////////////

	node->errorSignal().connect( boost::bind( &StandardNodeGadget::error, this, ::_1, ::_2, ::_3 ) );
	node->plugDirtiedSignal().connect( boost::bind( &StandardNodeGadget::plugDirtied, this, ::_1 ) );

	dragEnterSignal().connect( boost::bind( &StandardNodeGadget::dragEnter, this, ::_1, ::_2 ) );
	dragMoveSignal().connect( boost::bind( &StandardNodeGadget::dragMove, this, ::_1, ::_2 ) );
	dragLeaveSignal().connect( boost::bind( &StandardNodeGadget::dragLeave, this, ::_1, ::_2 ) );
	dropSignal().connect( boost::bind( &StandardNodeGadget::drop, this, ::_1, ::_2 ) );

	for( int e = FirstEdge; e <= LastEdge; e++ )
	{
		NoduleLayout *l = noduleLayout( (Edge)e );
		l->enterSignal().connect( boost::bind( &StandardNodeGadget::enter, this, ::_1 ) );
		l->leaveSignal().connect( boost::bind( &StandardNodeGadget::leave, this, ::_1 ) );
	}

	Metadata::nodeValueChangedSignal().connect( boost::bind( &StandardNodeGadget::nodeMetadataChanged, this, ::_1, ::_2, ::_3 ) );

	// do our first update
	////////////////////////////////////////////////////////

	updateUserColor();
	updatePadding();
	updateNodeEnabled();
	updateIcon();
	updateShape();
}
Пример #3
0
NodeGadgetPtr NodeGadget::create( Gaffer::NodePtr node )
{
	IECore::ConstStringDataPtr nodeGadgetType = Gaffer::Metadata::value<IECore::StringData>( node.get(), "nodeGadget:type" );
	if( nodeGadgetType )
	{
		if( nodeGadgetType->readable() == "" )
		{
			return nullptr;
		}
		const TypeCreatorMap &m = typeCreators();
		TypeCreatorMap::const_iterator it = m.find( nodeGadgetType->readable() );
		if( it != m.end() )
		{
			return it->second( node );
		}
		else
		{
			IECore::msg( IECore::Msg::Warning, "NodeGadget::create", boost::format( "Nonexistent type \"%s\" requested for node \"%s\"" ) % nodeGadgetType->readable() % node->fullName() );
		}
	}

	const NodeCreatorMap &cr = nodeCreators();

	IECore::TypeId typeId = node->typeId();
	while( typeId != IECore::InvalidTypeId )
	{
		const NodeCreatorMap::const_iterator it = cr.find( typeId );
		if( it != cr.end() )
		{
			return it->second( node );
		}
		typeId = IECore::RunTimeTyped::baseTypeId( typeId );
	}

	return nullptr;
}
Пример #4
0
NodeGadget::NodeGadget( Gaffer::NodePtr node )
	:	m_node( node.get() )
{
}