Пример #1
0
Surface8u convertGdiplusBitmap( Gdiplus::Bitmap &bitmap )
{	
	Gdiplus::BitmapData bitmapData;
	Gdiplus::Rect rect( 0, 0, bitmap.GetWidth(), bitmap.GetHeight() );

	Gdiplus::PixelFormat requestedFormat = bitmap.GetPixelFormat();
	SurfaceChannelOrder sco;
	bool premult;
	gdiplusPixelFormatToSurfaceChannelOrder( requestedFormat, &sco, &premult );
	if( sco == SurfaceChannelOrder::UNSPECIFIED ) {
		UINT flags = bitmap.GetFlags();
		sco = ( flags & Gdiplus::ImageFlagsHasAlpha ) ? SurfaceChannelOrder::BGRA : SurfaceChannelOrder::BGR;
		requestedFormat = ( flags & Gdiplus::ImageFlagsHasAlpha ) ? PixelFormat32bppARGB : PixelFormat24bppRGB;
	}
	
	bitmap.LockBits( &rect, Gdiplus::ImageLockModeRead, requestedFormat, &bitmapData );
	Surface8u result( bitmap.GetWidth(), bitmap.GetHeight(), sco.hasAlpha(), sco );

	const uint8_t *srcDataBase = (uint8_t*)bitmapData.Scan0;
	int32_t width = bitmap.GetWidth();
	for( uint32_t y = 0; y < bitmap.GetHeight(); ++y ) {
		memcpy( result.getData( Vec2i( 0, y ) ), srcDataBase + y * bitmapData.Stride, width * result.getPixelInc() );
	}

	bitmap.UnlockBits( &bitmapData );
	return result;
}
Пример #2
0
    Bitmap CanvasGdiplus::ExtractBitmap() const
    {
        DCHECK(!mem_bitmap_.IsNull());

        // 生成一个位图, 绘制画布内容到其中并返回.
        Gdiplus::Bitmap* bitmap = mem_bitmap_.GetNativeBitmap();
        Gdiplus::Rect rc_bitmap(0, 0, bitmap->GetWidth(), bitmap->GetHeight());
        return Bitmap(bitmap->Clone(rc_bitmap, bitmap->GetPixelFormat()));
    }
Пример #3
0
	void* BaseManager::loadImage(int& _width, int& _height, MyGUI::PixelFormat& _format, const std::string& _filename)
	{
		std::string fullname = MyGUI::OpenGL3DataManager::getInstance().getDataPath(_filename);

		void* result = 0;

		Gdiplus::Bitmap* image = Gdiplus::Bitmap::FromFile(MyGUI::UString(fullname).asWStr_c_str());
		if (image)
		{
			_width = image->GetWidth();
			_height = image->GetHeight();
			Gdiplus::PixelFormat format = image->GetPixelFormat();

			if (format == PixelFormat24bppRGB)
				_format = MyGUI::PixelFormat::R8G8B8;
			else if (format == PixelFormat32bppARGB)
				_format = MyGUI::PixelFormat::R8G8B8A8;
			else
				_format = MyGUI::PixelFormat::Unknow;

			if (_format != MyGUI::PixelFormat::Unknow)
			{
				Gdiplus::Rect rect(0, 0, _width, _height);
				Gdiplus::BitmapData out_data;
				image->LockBits(&rect, Gdiplus::ImageLockModeRead, format, &out_data);

				size_t size = out_data.Height * out_data.Stride;
				result = new unsigned char[size];

				convertRawData(&out_data, result, size, _format);

				image->UnlockBits(&out_data);
			}

			delete image;
		}

		return result;
	}
Пример #4
0
HRESULT BitmapUtil::MyCreateFromGdiplusBitmap( Gdiplus::Bitmap& bmSrc ) throw()
{
	Gdiplus::PixelFormat eSrcPixelFormat = bmSrc.GetPixelFormat();
	UINT nBPP = 32;
	DWORD dwFlags = 0;
	Gdiplus::PixelFormat eDestPixelFormat = PixelFormat32bppRGB;
	if( eSrcPixelFormat&PixelFormatGDI )
	{
		nBPP = Gdiplus::GetPixelFormatSize( eSrcPixelFormat );
		eDestPixelFormat = eSrcPixelFormat;
	}
	if( Gdiplus::IsAlphaPixelFormat( eSrcPixelFormat ) )
	{
		nBPP = 32;
		dwFlags |= createAlphaChannel;
		eDestPixelFormat = PixelFormat32bppARGB;
	}

	BOOL bSuccess = Create( bmSrc.GetWidth(), bmSrc.GetHeight(), nBPP, dwFlags );
	if( !bSuccess )
	{
		return( E_FAIL );
	}
	Gdiplus::ColorPalette* pPalette = NULL;
	if( Gdiplus::IsIndexedPixelFormat( eSrcPixelFormat ) )
	{
		UINT nPaletteSize = bmSrc.GetPaletteSize();

		pPalette = static_cast< Gdiplus::ColorPalette* >( _alloca( nPaletteSize ) );
		bmSrc.GetPalette( pPalette, nPaletteSize );

		RGBQUAD argbPalette[256];
		ATLASSERT( (pPalette->Count > 0) && (pPalette->Count <= 256) );
		for( UINT iColor = 0; iColor < pPalette->Count; iColor++ )
		{
			Gdiplus::ARGB color = pPalette->Entries[iColor];
			argbPalette[iColor].rgbRed = BYTE( color>>RED_SHIFT );
			argbPalette[iColor].rgbGreen = BYTE( color>>GREEN_SHIFT );
			argbPalette[iColor].rgbBlue = BYTE( color>>BLUE_SHIFT );
			argbPalette[iColor].rgbReserved = 0;
		}

		SetColorTable( 0, pPalette->Count, argbPalette );
	}

	if( eDestPixelFormat == eSrcPixelFormat )
	{
		// The pixel formats are identical, so just memcpy the rows.
		Gdiplus::BitmapData data;
		Gdiplus::Rect rect( 0, 0, GetWidth(), GetHeight() );
		bmSrc.LockBits( &rect, Gdiplus::ImageLockModeRead, eSrcPixelFormat, &data );

		UINT nBytesPerRow = AtlAlignUp( nBPP*GetWidth(), 8 )/8;
		BYTE* pbDestRow = static_cast< BYTE* >( GetBits() );
		BYTE* pbSrcRow = static_cast< BYTE* >( data.Scan0 );
		for( int y = 0; y < GetHeight(); y++ )
		{
			memcpy( pbDestRow, pbSrcRow, nBytesPerRow );
			pbDestRow += GetPitch();
			pbSrcRow += data.Stride;
		}

		bmSrc.UnlockBits( &data );
	}
	else
	{
		// Let GDI+ work its magic
		Gdiplus::Bitmap bmDest( GetWidth(), GetHeight(), GetPitch(), eDestPixelFormat, static_cast< BYTE* >( GetBits() ) );
		Gdiplus::Graphics gDest( &bmDest );

		gDest.DrawImage( &bmSrc, 0, 0 );
	}

	return( S_OK );
}
Пример #5
0
bool CPicture::LoadTextureOverGDI(const std::string& fileName, int maxWidth, int maxHeight)
{
	CleanUp();

	int						filenameSize;
	LPWSTR					filenameWSTR;
	Gdiplus::Bitmap*		pThumbnail = NULL;
	Gdiplus::PixelFormat	pixelFormat;

	// File
	filenameSize = MultiByteToWideChar(CP_THREAD_ACP, MB_PRECOMPOSED, fileName.c_str(), -1, 0, 0);
	filenameWSTR = (LPWSTR) malloc(filenameSize * sizeof(LPWSTR));

	MultiByteToWideChar(CP_THREAD_ACP, MB_PRECOMPOSED, fileName.c_str(), -1, filenameWSTR, filenameSize);

	// load with gdi++
	Gdiplus::Bitmap imageBitmap(filenameWSTR);
	free (filenameWSTR);

	if ((maxWidth != -1) && (maxHeight != -1))
	{
		if (maxWidth == -1)
			maxWidth = imageBitmap.GetWidth();
		if (maxHeight == -1)
			maxHeight = imageBitmap.GetHeight();

		float iWidthRelation = (float) imageBitmap.GetWidth() / maxWidth;
		float iHeightRelation = (float) imageBitmap.GetHeight() / maxHeight;
		if (imageBitmap.GetWidth() > imageBitmap.GetHeight())
		{
			maxHeight = (long) (imageBitmap.GetHeight() / iWidthRelation);
		}
		else
		{
			maxWidth = (long) (imageBitmap.GetWidth() / iHeightRelation);
		}

		if ((maxWidth <= 128) && (maxHeight <= 128))
		{
			pThumbnail = (Gdiplus::Bitmap*) imageBitmap.GetThumbnailImage(maxWidth, maxHeight, NULL, NULL);
			pixelFormat = pThumbnail->GetPixelFormat();
		}
		else
		{
			pixelFormat = imageBitmap.GetPixelFormat();
		}
	}
	else
	{
		maxWidth = imageBitmap.GetWidth();
		maxHeight = imageBitmap.GetHeight();
		pixelFormat = imageBitmap.GetPixelFormat();
	}

	if (!this->CreateEmptyPixelFormat(maxWidth, maxHeight, pixelFormat))
	{
		SallyAPI::System::CLogger* logger = SallyAPI::Core::CGame::GetLogger();
		logger->Error("CPicture::LoadTextureOverGDI() CreateEmptyPixelFormat failed");
		SafeDelete(pThumbnail);
		return false;
	}

	IDirect3DSurface9* surface = NULL;
	SallyAPI::Core::CTexture* texture = this->GetTexture();
	if (texture == NULL)
	{
		SallyAPI::System::CLogger* logger = SallyAPI::Core::CGame::GetLogger();
		logger->Error("CPicture::LoadTextureOverGDI() CTexture->GetTexture failed");
		SafeDelete(pThumbnail);
		return false;
	}

	LPDIRECT3DTEXTURE9 d3dTexture = texture->GetTexture();
	if (d3dTexture == NULL)
	{
		SallyAPI::System::CLogger* logger = SallyAPI::Core::CGame::GetLogger();
		logger->Error("CPicture::LoadTextureOverGDI() LPDIRECT3DTEXTURE9->GetTexture failed");
		SafeDelete(pThumbnail);
		return false;
	}

	D3DSURFACE_DESC pDesc;
	d3dTexture->GetLevelDesc(0, &pDesc);
	d3dTexture->GetSurfaceLevel(0, &surface);

	HDC hdc;
	surface->GetDC(&hdc);

	if (pThumbnail == NULL)
	{
		Gdiplus::Graphics graphics(hdc);
		graphics.DrawImage(&imageBitmap, 0, 0, pDesc.Width, pDesc.Height);
	}
	else
	{
		Gdiplus::Graphics graphics(hdc);
		graphics.DrawImage(pThumbnail, 0, 0, pDesc.Width, pDesc.Height);
		/*
		Gdiplus::Graphics graphics(pThumbnail);
		HDC dcThumbnail = graphics.GetHDC();

		::BitBlt(hdc, 0, 0, pDesc.Width, pDesc.Height, dcThumbnail,
			0, 0, pThumbnail->GetWidth(), pThumbnail->GetHeight(), SRCCOPY);

		graphics.ReleaseHDC(dcThumbnail);
		*/
	}

	surface->ReleaseDC(hdc);
	surface->Release();

	SafeDelete(pThumbnail);
	return true;
}