Пример #1
0
gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
                                                FramebufferAttachmentRenderTarget **rtOut)
{
    if (target.binding() == GL_BACK)
    {
        *rtOut = mSwapChain->getColorRenderTarget();
    }
    else
    {
        *rtOut = mSwapChain->getDepthStencilRenderTarget();
    }
    return gl::Error(GL_NO_ERROR);
}
Пример #2
0
GLenum Surface::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const
{
    const egl::Config *config = getConfig();
    return (target.binding() == GL_BACK ? config->renderTargetFormat : config->depthStencilFormat);
}