Пример #1
0
void HexagonMirrorApp::drawArraysInstanced( const gl::VboMesh &vbo, GLint first, GLsizei count, size_t instanceCount )
{
    vbo.enableClientStates();
    vbo.bindAllData();

#if( defined GLEE_ARB_draw_instanced )
    glDrawArraysInstancedARB( vbo.getPrimitiveType(), first, count, instanceCount );
#elif( defined GLEE_EXT_draw_instanced )
    glDrawArraysInstancedEXT( vbo.getPrimitiveType(), first, count, instanceCount );
#else
    // fall back to rendering a single instance
    glDrawArrays( vbo.getPrimitiveType(), first, count );
#endif

    gl::VboMesh::unbindBuffers();
    vbo.disableClientStates();
}
Пример #2
0
void HexagonMirrorApp::drawRangeInstanced( const gl::VboMesh &vbo, size_t startIndex, size_t indexCount, size_t instanceCount )
{
    if( vbo.getNumIndices() <= 0 )
        return;

    vbo.enableClientStates();
    vbo.bindAllData();

#if( defined GLEE_ARB_draw_instanced )
    glDrawElementsInstancedARB( vbo.getPrimitiveType(), indexCount, GL_UNSIGNED_INT, (GLvoid*)( sizeof(uint32_t) * startIndex ), instanceCount );
#elif( defined GLEE_EXT_draw_instanced )
    glDrawElementsInstancedEXT( vbo.getPrimitiveType(), indexCount, GL_UNSIGNED_INT, (GLvoid*)( sizeof(uint32_t) * startIndex ), instanceCount );
#else
    // fall back to rendering a single instance
    glDrawElements( vbo.getPrimitiveType(), indexCount, GL_UNSIGNED_INT, (GLvoid*)( sizeof(uint32_t) * startIndex ) );
#endif

    gl::VboMesh::unbindBuffers();
    vbo.disableClientStates();
}