/* * createZContours - Create x slice widgets. * * parameter xyzContoursRowColumn - GLMotif::RowColumn * & * parameter styleSheet - const GLMotif::StyleSheet& */ void Contours::createZContours(GLMotif::RowColumn * & xyzContoursRowColumn, const GLMotif::StyleSheet & styleSheet) { //create z slice button and slider+textfield GLMotif::ToggleButton * showZSliceToggle = new GLMotif::ToggleButton("ShowZSliceToggle", xyzContoursRowColumn, "Z"); showZSliceToggle->setToggle(false); showZSliceToggle->getValueChangedCallbacks().add(this, &Contours::toggleSelectCallback); zSliceValue = new GLMotif::TextField("ZSliceValue", xyzContoursRowColumn, 7); zSliceValue->setPrecision(3); zSliceValue->setValue(0.0); GLMotif::Slider * zSliceSlider = new GLMotif::Slider("ZSliceSlider", xyzContoursRowColumn, GLMotif::Slider::HORIZONTAL, styleSheet.fontHeight * 10.0f); zSliceSlider->setValueRange(0.0, float(exampleVTKReader->getHeight() - 1), 1.0); zSliceSlider->setValue(0.0); zSliceSlider->getValueChangedCallbacks().add(this, &Contours::sliderCallback); } // end createZContours()
void VerticalScaleDialog::init() { Dialog::init(); const GLMotif::StyleSheet* style = Vrui::getWidgetManager()->getStyleSheet(); GLMotif::RowColumn* root = new GLMotif::RowColumn("ScaleRoot", dialog, false); GLMotif::Slider* slider = new GLMotif::Slider( "ScaleSlider", root, GLMotif::Slider::HORIZONTAL, 10.0 * style->fontHeight); slider->setValue(0.0); slider->setValueRange(-0.5, 2.5, 0.00001); slider->getValueChangedCallbacks().add( this, &VerticalScaleDialog::changeScaleCallback); scaleLabel = new GLMotif::Label("ScaleLabel", root, "1.0x"); root->setNumMinorWidgets(2); root->manageChild(); }
void OpacityDialog::init() { Dialog::init(); const GLMotif::StyleSheet* style = Vrui::getWidgetManager()->getStyleSheet(); GLMotif::RowColumn* root = new GLMotif::RowColumn("OpacityRoot", dialog, false); GLMotif::Slider* slider = new GLMotif::Slider( "OpacitySlider", root, GLMotif::Slider::HORIZONTAL, 10.0 * style->fontHeight); slider->setValue(1.0); slider->setValueRange(0.0, 1.0, 0.01); slider->getValueChangedCallbacks().add( this, &OpacityDialog::changeOpacityCallback); opacityLabel = new GLMotif::Label("OpacityLabel", root, "1.0"); root->setNumMinorWidgets(2); root->manageChild(); }
void TerrainColorSettingsDialog::init() { Dialog::init(); const GLMotif::StyleSheet* style = Vrui::getWidgetManager()->getStyleSheet(); colorPicker.setCloseButton(true); colorPicker.getColorPicker()->getColorChangedCallbacks().add(this, &TerrainColorSettingsDialog::colorChangedCallback); GLMotif::RowColumn* root = new GLMotif::RowColumn("TCSRoot", dialog, false); root->setNumMinorWidgets(2); GLMotif::Button* button = NULL; //- Emissive Color new GLMotif::Label("TCSEmissive", root, "Emissive:"); button = new GLMotif::Button("TSCEmissiveButton", root, ""); button->setBackgroundColor(SETTINGS->terrainEmissiveColor); button->getSelectCallbacks().add(this, &TerrainColorSettingsDialog::colorButtonCallback); //- Ambient Color new GLMotif::Label("TCSAmbient", root, "Ambient:"); button = new GLMotif::Button("TSCAmbientButton", root, ""); button->setBackgroundColor(SETTINGS->terrainAmbientColor); button->getSelectCallbacks().add(this, &TerrainColorSettingsDialog::colorButtonCallback); //- Diffuse Color new GLMotif::Label("TCSDiffuse", root, "Diffuse:"); button = new GLMotif::Button("TSCDiffuseButton", root, ""); button->setBackgroundColor(SETTINGS->terrainDiffuseColor); button->getSelectCallbacks().add(this, &TerrainColorSettingsDialog::colorButtonCallback); //- Specular Color new GLMotif::Label("TCSSpecular", root, "Specular:"); button = new GLMotif::Button("TSCSpecularButton", root, ""); button->setBackgroundColor(SETTINGS->terrainSpecularColor); button->getSelectCallbacks().add(this, &TerrainColorSettingsDialog::colorButtonCallback); //- Specular Shininess new GLMotif::Label("TCSShininess", root, "Shininess:"); GLMotif::RowColumn* shininessRoot = new GLMotif::RowColumn("TCSShininessRoot", root, false); shininessRoot->setNumMinorWidgets(2); GLMotif::Slider* slider = new GLMotif::Slider( "TCSShininessSlider", shininessRoot, GLMotif::Slider::HORIZONTAL, 5.0 * style->fontHeight); slider->setValue(SETTINGS->terrainShininess); slider->setValueRange(0.0f, 128.0f, 1.0f); slider->getValueChangedCallbacks().add(this, &TerrainColorSettingsDialog::shininessChangedCallback); shininessField = new GLMotif::TextField( "SSShininessField", shininessRoot, 3); shininessField->setPrecision(3); shininessField->setValue(SETTINGS->terrainShininess); shininessRoot->manageChild(); root->manageChild(); }