void GLSLProgram::getMicrocodeFromCache(uint32 id) { GpuProgramManager::Microcode cacheMicrocode = GpuProgramManager::getSingleton().getMicrocodeFromCache(id); cacheMicrocode->seek(0); // Turns out we need this param when loading. GLenum binaryFormat = 0; cacheMicrocode->read(&binaryFormat, sizeof(GLenum)); // Get size of binary. GLint binaryLength = static_cast<GLint>(cacheMicrocode->size() - sizeof(GLenum)); // Load binary. OGRE_CHECK_GL_ERROR(glProgramBinary(mGLProgramHandle, binaryFormat, cacheMicrocode->getCurrentPtr(), binaryLength)); GLint success = 0; OGRE_CHECK_GL_ERROR(glGetProgramiv(mGLProgramHandle, GL_LINK_STATUS, &success)); if(success) { mLinked = true; return; } logObjectInfo("could not load from cache "+getCombinedName(), mGLProgramHandle); // Something must have changed since the program binaries // were cached away. Fallback to source shader loading path, // and then retrieve and cache new program binaries once again. compileAndLink(); }
//----------------------------------------------------------------------- void GLSLESProgramCommon::getMicrocodeFromCache(void) { GpuProgramManager::Microcode cacheMicrocode = GpuProgramManager::getSingleton().getMicrocodeFromCache(getCombinedName()); // add to the microcode to the cache String name; name = getCombinedName(); // turns out we need this param when loading GLenum binaryFormat = 0; cacheMicrocode->seek(0); // get size of binary cacheMicrocode->read(&binaryFormat, sizeof(GLenum)); if(getGLES2SupportRef()->checkExtension("GL_OES_get_program_binary") || gleswIsSupported(3, 0)) { GLint binaryLength = static_cast<GLint>(cacheMicrocode->size() - sizeof(GLenum)); // load binary OGRE_CHECK_GL_ERROR(glProgramBinaryOES(mGLProgramHandle, binaryFormat, cacheMicrocode->getPtr(), binaryLength)); } GLint success = 0; OGRE_CHECK_GL_ERROR(glGetProgramiv(mGLProgramHandle, GL_LINK_STATUS, &success)); if (!success) { // // Something must have changed since the program binaries // were cached away. Fallback to source shader loading path, // and then retrieve and cache new program binaries once again. // compileAndLink(); } }
void GLSLSeparableProgram::loadIndividualProgram(GLSLShader *program) { if (program && !program->isLinked()) { GLint linkStatus = 0; String programName = program->getName(); GLuint programHandle = program->getGLProgramHandle(); OGRE_CHECK_GL_ERROR(glProgramParameteri(programHandle, GL_PROGRAM_SEPARABLE, GL_TRUE)); //if (GpuProgramManager::getSingleton().getSaveMicrocodesToCache()) OGRE_CHECK_GL_ERROR(glProgramParameteri(programHandle, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE)); // Use precompiled program if possible. bool microcodeAvailableInCache = GpuProgramManager::getSingleton().isMicrocodeAvailableInCache(programName); if (microcodeAvailableInCache) { GpuProgramManager::Microcode cacheMicrocode = GpuProgramManager::getSingleton().getMicrocodeFromCache(programName); cacheMicrocode->seek(0); GLenum binaryFormat = 0; cacheMicrocode->read(&binaryFormat, sizeof(GLenum)); GLint binaryLength = cacheMicrocode->size() - sizeof(GLenum); OGRE_CHECK_GL_ERROR(glProgramBinary(programHandle, binaryFormat, cacheMicrocode->getPtr() + sizeof(GLenum), binaryLength)); OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus)); if (!linkStatus) logObjectInfo("Could not use cached binary " + programName, programHandle); } // Compilation needed if precompiled program is // unavailable or failed to link. if (!linkStatus) { try { program->compile(true); } catch (Exception& e) { LogManager::getSingleton().stream() << e.getDescription(); mTriedToLinkAndFailed = true; return; } program->attachToProgramObject(programHandle); OGRE_CHECK_GL_ERROR(glLinkProgram(programHandle)); OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus)); // Binary cache needs an update. microcodeAvailableInCache = false; } program->setLinked(linkStatus); mLinked = linkStatus; mTriedToLinkAndFailed = !linkStatus; logObjectInfo( getCombinedName() + String("GLSL program result : "), programHandle ); if (program->getType() == GPT_VERTEX_PROGRAM) setSkeletalAnimationIncluded(program->isSkeletalAnimationIncluded()); // Add the microcode to the cache. if (!microcodeAvailableInCache && mLinked && GpuProgramManager::getSingleton().getSaveMicrocodesToCache() ) { // Get buffer size. GLint binaryLength = 0; OGRE_CHECK_GL_ERROR(glGetProgramiv(programHandle, GL_PROGRAM_BINARY_LENGTH, &binaryLength)); // Create microcode. GpuProgramManager::Microcode newMicrocode = GpuProgramManager::getSingleton().createMicrocode((unsigned long)binaryLength + sizeof(GLenum)); // Get binary. OGRE_CHECK_GL_ERROR(glGetProgramBinary(programHandle, binaryLength, NULL, (GLenum *)newMicrocode->getPtr(), newMicrocode->getPtr() + sizeof(GLenum))); // std::vector<uchar> buffer(binaryLength); // GLenum format(0); // OGRE_CHECK_GL_ERROR(glGetProgramBinary(programHandle, binaryLength, NULL, &format, &buffer[0])); // GLenum binaryFormat = 0; // std::vector<uchar> binaryData(binaryLength); // newMicrocode->read(&binaryFormat, sizeof(GLenum)); // newMicrocode->read(&binaryData[0], binaryLength); GpuProgramManager::getSingleton().addMicrocodeToCache(programName, newMicrocode); } } }