Пример #1
0
    /// Renders the title screen.
    /// @param[in,out]  renderer - The renderer to use for rendering.
    void TitleScreen::Render(GRAPHICS::Renderer& renderer) const
    {
        // DRAW THE SUB-HEADING FOR THE GAME'S TITLE.
        // It is centered within the top third of the screen.
        MATH::FloatRectangle screen_rectangle = renderer.Screen.GetBoundingRectangle<float>();
        float screen_left_x_position = screen_rectangle.GetLeftXPosition();
        float screen_top_y_position = screen_rectangle.GetTopYPosition();
        float screen_width_in_pixels = screen_rectangle.GetWidth();
        float screen_height_in_pixels = screen_rectangle.GetHeight();
        float one_third_of_screen_height_in_pixels = screen_height_in_pixels / 3.0f;
        MATH::FloatRectangle sub_heading_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            screen_top_y_position,
            screen_width_in_pixels,
            one_third_of_screen_height_in_pixels);
        const float BIBLE_GAMES_HEADING_TEXT_SCALE = 1.5f;
        renderer.RenderCenteredText(
            "BIBLE GAMES",
            sub_heading_screen_rectangle,
            GRAPHICS::Color::WHITE,
            BIBLE_GAMES_HEADING_TEXT_SCALE);

        // DRAW THE MAIN GAME'S TITLE.
        // It is centered within the middle third of the screen.
        MATH::FloatRectangle main_title_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            one_third_of_screen_height_in_pixels,
            screen_width_in_pixels,
            one_third_of_screen_height_in_pixels);
        const float TITLE_TEXT_SCALE = 3.0f;
        renderer.RenderCenteredText(
            "NOAH's ARK",
            main_title_screen_rectangle,
            GRAPHICS::Color::YELLOW,
            TITLE_TEXT_SCALE);

        // DRAW THE 'PRESS START' TEXT.
        // It is centered within the bottom third of the screen.
        float two_thirds_screen_height_in_pixels = 2 * one_third_of_screen_height_in_pixels;
        MATH::FloatRectangle press_enter_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            two_thirds_screen_height_in_pixels,
            screen_width_in_pixels,
            one_third_of_screen_height_in_pixels);
        renderer.RenderCenteredText(
            "PRESS ENTER",
            press_enter_screen_rectangle,
            GRAPHICS::Color::RED);
    }
Пример #2
0
    /// Renders the credits screen.
    /// @param[in,out]  renderer - The renderer to use for rendering.
    void CreditsScreen::Render(GRAPHICS::Renderer& renderer) const
    {
        // CALCULATE THE OFFSET OF THE TOP OF THE CREDITS BASED ON THE ELAPSED TIME.
        // This helps implement scrolling of the credits text upward.
        const float SCROLL_RATE_IN_PIXELS_PER_SECOND = -4.0f;
        float elapsed_time_in_seconds = ElapsedTime.asSeconds();
        float credits_text_top_offset_in_pixels = SCROLL_RATE_IN_PIXELS_PER_SECOND * elapsed_time_in_seconds;

        // RENDER TEXT INDICATING THE PURPOSE OF THIS SCREEN.
        const GRAPHICS::Color CREDITS_TEXT_COLOR = GRAPHICS::Color::WHITE;
        
        MATH::FloatRectangle screen_rectangle = renderer.Screen->GetBoundingRectangle<float>();
        float screen_left_x_position = screen_rectangle.GetLeftXPosition();
        float screen_top_y_position = screen_rectangle.GetTopYPosition();
        float screen_width_in_pixels = screen_rectangle.GetWidth();
        float screen_height_in_pixels = screen_rectangle.GetHeight();
        const float SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS = static_cast<float>(GRAPHICS::GUI::Glyph::DEFAULT_HEIGHT_IN_PIXELS);
        float credits_text_start_top_y_position = screen_top_y_position + credits_text_top_offset_in_pixels;
        MATH::FloatRectangle credits_title_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            credits_text_start_top_y_position,
            screen_width_in_pixels,
            SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);

        renderer.RenderCenteredText(
            "CREDITS",
            RESOURCES::AssetId::FONT_TEXTURE,
            credits_title_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        // RENDER TEXT CREDITING GOD.
        const std::string GOD_CREDIT_TEXT = R"(Him by whom "all things were created" and "all things consist" - from Colossians 1:16-17 (KJV))";

        // Some additional spacing is added to help offset this credit text from previous text.
        float start_of_credits_top_y_position_in_pixels = 2 * SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS + credits_text_start_top_y_position;

        // This text takes multiple lines to render using the current font.
        const unsigned int GOD_CREDIT_TEXT_LINE_COUNT = 4;
        const float GOD_CREDIT_TEXT_HEIGHT_IN_PIXELS = static_cast<float>(GOD_CREDIT_TEXT_LINE_COUNT * SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
        MATH::FloatRectangle current_credit_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            start_of_credits_top_y_position_in_pixels,
            screen_width_in_pixels,
            GOD_CREDIT_TEXT_HEIGHT_IN_PIXELS);

        renderer.RenderCenteredText(
            GOD_CREDIT_TEXT,
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        // RENDER ADDITIONAL CREDITS FOR INDIVIDUAL PEOPLE.
        // Some additional spacing is added to help offset this credit text from other text.
        const float SPACING_BEFORE_REMAINING_CREDITS = (2 * SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
        float current_credits_text_top_y_position_in_pixels = 
            start_of_credits_top_y_position_in_pixels +
            GOD_CREDIT_TEXT_HEIGHT_IN_PIXELS +
            SPACING_BEFORE_REMAINING_CREDITS;
        current_credit_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            current_credits_text_top_y_position_in_pixels,
            screen_width_in_pixels,
            SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
        renderer.RenderCenteredText(
            "Programming - Jacob Pike",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        const MATH::Vector2f MOVE_DOWN_SINGLE_LINE(0, SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);        
        renderer.RenderCenteredText(
            "Graphics - Jacob Pike",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Music - Chad Pike",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        // RENDER ADDITIONAL CREDITS FOR SOUND EFFECTS.
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "ANIMAL SOUNDS",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "soundbible.com",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "BuffBill84",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Mike Koenig",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "snottyboy",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "NPS",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "fws.gov",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "BlastwaveFx.com",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Daniel Simion",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Caroline Ford",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "JimBob",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "J Dawg",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "wrzesien",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        // RENDER ADDITIONAL CREDITS FOR DEVELOPMENT TOOLS.
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "DEVELOPMENT TOOLS",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Visual Studio 2017",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Git/GitHub",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Microsoft Paint",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Bfxr",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Doxygen",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "SFML",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "Catch",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        // RENDER ADDITIONAL CREDITS FOR OTHER RESOURCES.
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "OTHER RESOURCES",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        current_credit_text_screen_rectangle.Move(MOVE_DOWN_SINGLE_LINE);
        renderer.RenderCenteredText(
            "KJV Bible",
            RESOURCES::AssetId::FONT_TEXTURE,
            current_credit_text_screen_rectangle,
            CREDITS_TEXT_COLOR);

        // RENDER SOME HELP TEXT TO INFORM PLAYERS HOW TO RETURN TO THE TITLE SCREEN.
        const float SCREEN_Y_POSITION_ONE_LINE_BEFORE_BOTTOM = screen_height_in_pixels - SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS;
        MATH::FloatRectangle help_text_screen_rectangle = MATH::FloatRectangle::FromLeftTopAndDimensions(
            screen_left_x_position,
            SCREEN_Y_POSITION_ONE_LINE_BEFORE_BOTTOM,
            screen_width_in_pixels,
            SINGLE_TEXT_LINE_HEIGHT_IN_PIXELS);
        // A black rectangle is rendered behind the text to avoid having the text overlap
        // with other text from the credits and make things hard to read.
        renderer.RenderScreenRectangle(help_text_screen_rectangle, GRAPHICS::Color::BLACK);
        renderer.RenderText(
            "[ESC] to title",
            RESOURCES::AssetId::FONT_TEXTURE,
            help_text_screen_rectangle,
            CREDITS_TEXT_COLOR);
    }