Image::Image(const char *filename): Widget(), m_color(Color::WHITE) { Graphics::TextureBuilder b = Graphics::TextureBuilder::UI(filename); m_quad.Reset(new TexturedQuad(b.GetOrCreateTexture(Gui::Screen::GetRenderer(), "ui"))); const Graphics::TextureDescriptor &descriptor = b.GetDescriptor(); m_width = descriptor.dataSize.x*descriptor.texSize.x; m_height = descriptor.dataSize.y*descriptor.texSize.y; SetSize(m_width, m_height); }
Image::Image(Context *context, const std::string &filename, StretchMode stretchMode): Widget(context), m_stretchMode(stretchMode) { Graphics::TextureBuilder b = Graphics::TextureBuilder::UI(filename); m_texture.Reset(b.GetOrCreateTexture(GetContext()->GetRenderer(), "ui")); const Graphics::TextureDescriptor &descriptor = b.GetDescriptor(); m_initialSize = Point(descriptor.dataSize.x*descriptor.texSize.x,descriptor.dataSize.y*descriptor.texSize.y); Graphics::MaterialDescriptor material_desc; material_desc.textures = 1; m_material.Reset(GetContext()->GetRenderer()->CreateMaterial(material_desc)); m_material->texture0 = m_texture.Get(); }
void Image::InitTexture(const char* filename) { Graphics::TextureBuilder b = Graphics::TextureBuilder::UI(filename); m_quad.Reset(new TexturedQuad(b.GetOrCreateTexture(Gui::Screen::GetRenderer(), "ui"))); }