Пример #1
0
GameMenuView::GameMenuView(): View()
{
	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7f,0);
	m_rightRegion2->Add(l, 10, 0);

	{
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);

		m_saveButton = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		m_saveButton->SetShortcut(SDLK_s, KMOD_NONE);
		m_saveButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(m_saveButton);
		m_loadButton = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		m_loadButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		m_loadButton->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(m_loadButton);
		m_exitButton = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		m_exitButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		m_exitButton->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(m_exitButton);

		m_menuButton = new Gui::LabelButton(new Gui::Label(Lang::RETURN_TO_MENU));
		m_menuButton->onClick.connect(sigc::bind(sigc::ptr_fun(&Pi::SetView), static_cast<View*>(0)));
		mainTab->Add(m_menuButton, 20, 30);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);

		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		m_toggleCompressTextures = new Gui::ToggleButton();
		m_toggleCompressTextures->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleCompressTextures));
		hbox->PackEnd(m_toggleCompressTextures);
		hbox->PackEnd(new Gui::Label(Lang::COMPRESS_TEXTURES));
		vbox->PackEnd(hbox);

		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config->Float("MasterVolume"), Pi::config->Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config->Float("SfxVolume"), Pi::config->Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config->Float("MusicVolume"), Pi::config->Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	// Video mode selector
	{
		m_videoModes = Graphics::GetAvailableVideoModes();
		vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

		m_screenModesGroup = new Gui::RadioGroup();

		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);

		for (std::vector<Graphics::VideoMode>::const_iterator it = m_videoModes.begin();
			it != m_videoModes.end(); ++it) {
			Gui::RadioButton *temp = new Gui::RadioButton(m_screenModesGroup);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this,
				&GameMenuView::OnChangeVideoResolution), it - m_videoModes.begin()));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(stringf(Lang::X_BY_X, formatarg("x", int(it->width)), formatarg("y", int(it->height)))));
			vbox2->PackEnd(hbox);
			//mark the current video mode
			if ((Pi::GetScrWidth() == it->width) && (Pi::GetScrHeight() == it->height)) {
				temp->SetSelected(true);
			}
		}
	}

	//Graphical detail settings
	{
		Gui::HBox *detailBox = new Gui::HBox();
		detailBox->SetSpacing(20.0f);
		mainTab->Add(detailBox, 350, 60);

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
		m_cityDetailGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_DISTANCE))->Color(1.0f,1.0f,0.0f));
		m_planetDetailGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::PLANET_TEXTURES))->Color(1.0f,1.0f,0.0f));
		m_planetTextureGroup = new Gui::RadioGroup();

		for (int i=0; i<2; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetTextureGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetTextures), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_textures_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::FRACTAL_DETAIL))->Color(1.0f,1.0f,0.0f));
		m_planetFractalGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetFractalGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeFractalMultiple), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_fractal_desc[i]));
			vbox->PackEnd(hbox);
		}
	}


	// language

	vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 200);
	mainTab->Add(vbox, 400, 250);

	vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f));

	m_languageGroup = new Gui::RadioGroup();
	const std::vector<std::string> &availableLanguages = Lang::GetAvailableLanguages();

	{
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);

		for (std::vector<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); ++i) {
			Gui::RadioButton *temp = new Gui::RadioButton(m_languageGroup);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(*i));
			vbox2->PackEnd(hbox);
			if ((*i) == Pi::config->String("Lang"))
				temp->SetSelected(true);
		}
	}


	// key binding tab 1
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box2 = new Gui::VBox();
		box2->SetSpacing(5.0f);
		keybindingTab->Add(box2, 400, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::bindingProtos[i].label; i++) {
			const char *label = KeyBindings::bindingProtos[i].label;
			const char *function = KeyBindings::bindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) {
			AxisGetter *axisg;
			const char *label = KeyBindings::axisBindingProtos[i].label;
			const char *function = KeyBindings::axisBindingProtos[i].function;

			if (function) {
				KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config->String(function).c_str());
				axisg = new AxisGetter(label, ab);
				axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function));
				box->PackEnd(axisg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		m_toggleJoystick = new Gui::ToggleButton();
		m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleJoystick);
		hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK));
		box->PackEnd(hbox);

		// Invert Mouse
		m_toggleMouseYInvert = new Gui::ToggleButton();
		m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert));
		box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *mybox = new Gui::HBox();
		mybox->SetSpacing(5.0f);
		mybox->PackEnd(m_toggleMouseYInvert);
		mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y));
		box->PackEnd(mybox);

		// Toggle nav tunnel
		m_toggleNavTunnel = new Gui::ToggleButton();
		m_toggleNavTunnel->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleNavTunnel));
		box->PackEnd((new Gui::Label(Lang::HUD))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *guibox = new Gui::HBox();
		guibox->SetSpacing(5.0f);
		guibox->PackEnd(m_toggleNavTunnel);
		guibox->PackEnd(new Gui::Label(Lang::DISPLAY_NAV_TUNNEL));
		box->PackEnd(guibox);
	}

	// key binding tab 2
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::VIEW), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::camBindingProtos[i].label; i++) {
			const char *label = KeyBindings::camBindingProtos[i].label;
			const char *function = KeyBindings::camBindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}
		}
	}
}
Пример #2
0
GameMenuView::GameMenuView(): View()
{
	m_subview = 0;

	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7,0);
	m_rightRegion2->Add(l, 10, 0);
	
	{
		Gui::LabelButton *b;
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);
		b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		b->SetShortcut(SDLK_s, KMOD_NONE);
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		b->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		b->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(b);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);
		
		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		vbox->PackEnd(hbox);
		
		m_toggleHDR = new Gui::ToggleButton();
		m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleHDR);
		hbox->PackEnd(new Gui::Label(Lang::USE_HDR));
		vbox->PackEnd(hbox);
		if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false);
		
		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

	Gui::RadioGroup *g = new Gui::RadioGroup();
	SDL_Rect **modes;
	modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
	if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) {
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
		for (int i=0; modes[i]; ++i) {
			Gui::RadioButton *temp = new Gui::RadioButton(g);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this,
					&GameMenuView::OnChangeVideoResolution), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(stringf(256, Lang::X_BY_X, modes[i]->w, modes[i]->h)));
			vbox2->PackEnd(hbox);
			if ((Pi::GetScrWidth() == modes[i]->w) && (Pi::GetScrHeight() == modes[i]->h)) {
				temp->SetSelected(true);
			}
		}
	}


	Gui::HBox *detailBox = new Gui::HBox();
	detailBox->SetSpacing(60.0f);
	mainTab->Add(detailBox, 400, 60);

	vbox = new Gui::VBox();
	vbox->SetSpacing(5.0f);
	detailBox->PackEnd(vbox);

	vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
	m_planetDetailGroup = new Gui::RadioGroup();

	for (int i=0; i<5; i++) {
		Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup);
		rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(rb);
		hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
		vbox->PackEnd(hbox);
	}
	
	vbox = new Gui::VBox();
	vbox->SetSpacing(5.0f);
	detailBox->PackEnd(vbox);

	vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
	m_cityDetailGroup = new Gui::RadioGroup();

	for (int i=0; i<5; i++) {
		Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup);
		rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(rb);
		hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
		vbox->PackEnd(hbox);
	}


	// language
	
	vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 200);
	mainTab->Add(vbox, 400, 250);

	vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f));

	g = new Gui::RadioGroup();
	const std::list<std::string> availableLanguages = Lang::GetAvailableLanguages();

	{
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
		for (std::list<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); i++) {
			Gui::RadioButton *temp = new Gui::RadioButton(g);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(*i));
			vbox2->PackEnd(hbox);
			if ((*i) == Pi::config.String("Lang"))
				temp->SetSelected(true);
		}
	}


	// key binding tab
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box2 = new Gui::VBox();
		box2->SetSpacing(5.0f);
		keybindingTab->Add(box2, 400, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::bindingProtos[i].label; i++) {
			const char *label = KeyBindings::bindingProtos[i].label;
			const char *function = KeyBindings::bindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config.String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) {
			AxisGetter *axisg;
			const char *label = KeyBindings::axisBindingProtos[i].label;
			const char *function = KeyBindings::axisBindingProtos[i].function;

			if (function) {
				KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config.String(function).c_str());
				axisg = new AxisGetter(label, ab);
				axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function));
				box->PackEnd(axisg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		m_toggleJoystick = new Gui::ToggleButton();
		m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleJoystick);
		hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK));
		box->PackEnd(hbox);

		// Invert Mouse
		m_toggleMouseYInvert = new Gui::ToggleButton();
		m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert));
		box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *mybox = new Gui::HBox();
		mybox->SetSpacing(5.0f);
		mybox->PackEnd(m_toggleMouseYInvert);
		mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y));
		box->PackEnd(mybox);
	}
}