Пример #1
0
void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name,
                                       const int playerID)
{
    if (name == "options_choice")
    {
        std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);

        Screen *screen = NULL;
        if (selection == "tab_audio")
            screen = OptionsScreenAudio::getInstance();
        //else if (selection == "tab_video")
        //    screen = OptionsScreenVideo::getInstance();
        else if (selection == "tab_players")
            screen = TabbedUserScreen::getInstance();
        else if (selection == "tab_controls")
            screen = OptionsScreenInput::getInstance();
        else if (selection == "tab_ui")
            screen = OptionsScreenUI::getInstance();
        if(screen)
            StateManager::get()->replaceTopMostScreen(screen);
    }
    else if(name == "back")
    {
        StateManager::get()->escapePressed();
    }
    else if(name == "custom")
    {
        new CustomVideoSettingsDialog(0.8f, 0.9f);
    }
    else if(name == "apply_resolution")
    {
        using namespace GUIEngine;

        DynamicRibbonWidget* w1=getWidget<DynamicRibbonWidget>("resolutions");
        assert(w1 != NULL);

        const std::string& res =
            w1->getSelectionIDString(PLAYER_ID_GAME_MASTER);

        int w = -1, h = -1;
        if (sscanf(res.c_str(), "%ix%i", &w, &h) != 2 || w == -1 || h == -1)
        {
            Log::error("OptionsScreenVideo", "Failed to decode resolution %s", res.c_str());
            return;
        }

        CheckBoxWidget* w2 = getWidget<CheckBoxWidget>("fullscreen");
        assert(w2 != NULL);


        irr_driver->changeResolution(w, h, w2->getState());
    }
    else if (name == "gfx_level")
    {
        GUIEngine::SpinnerWidget* gfx_level =
            getWidget<GUIEngine::SpinnerWidget>("gfx_level");
        assert( gfx_level != NULL );

        const int level = gfx_level->getValue() - 1;

        UserConfigParams::m_show_steering_animations = GFX_PRESETS[level].animatedCharacters;
        UserConfigParams::m_graphical_effects = GFX_PRESETS[level].animatedScenery;
        UserConfigParams::m_anisotropic = GFX_PRESETS[level].anisotropy;
        UserConfigParams::m_bloom = GFX_PRESETS[level].bloom;
        UserConfigParams::m_glow = GFX_PRESETS[level].glow;
        UserConfigParams::m_dynamic_lights = GFX_PRESETS[level].lights;
        UserConfigParams::m_light_shaft = GFX_PRESETS[level].lightshaft;
        UserConfigParams::m_mlaa = GFX_PRESETS[level].mlaa;
        UserConfigParams::m_motionblur = GFX_PRESETS[level].motionblur;
        //UserConfigParams::m_pixel_shaders = GFX_PRESETS[level].shaders;
        UserConfigParams::m_shadows_resolution = GFX_PRESETS[level].shadows;
        UserConfigParams::m_ssao = GFX_PRESETS[level].ssao;
        UserConfigParams::m_weather_effects = GFX_PRESETS[level].weather;
        UserConfigParams::m_dof = GFX_PRESETS[level].dof;
        UserConfigParams::m_gi = GFX_PRESETS[level].global_illumination;
        UserConfigParams::m_degraded_IBL = GFX_PRESETS[level].degraded_ibl;
        UserConfigParams::m_high_definition_textures = 0x02 | GFX_PRESETS[level].hd_textures;

        updateGfxSlider();
    }
    else if (name == "vsync")
    {
        GUIEngine::CheckBoxWidget* vsync =
            getWidget<GUIEngine::CheckBoxWidget>("vsync");
        assert( vsync != NULL );
        UserConfigParams::m_vsync = vsync->getState();
    }
    else if (name == "rememberWinpos")
    {
        CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
        UserConfigParams::m_remember_window_location = rememberWinpos->getState();
    }
    else if (name == "fullscreen")
    {
        CheckBoxWidget* fullscreen = getWidget<CheckBoxWidget>("fullscreen");
        CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");

        rememberWinpos->setActive(!fullscreen->getState());
    }
}   // eventCallback
Пример #2
0
 virtual void onCancel()
 {
     m_cb->setState(false);
     m_parent_screen->makeEntryFieldsVisible();
     ModalDialog::dismiss();
 }   // onCancel
Пример #3
0
void OptionsScreenVideo::init()
{
    Screen::init();
    RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
    assert(ribbon != NULL);
    ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    GUIEngine::ButtonWidget* applyBtn =
        getWidget<GUIEngine::ButtonWidget>("apply_resolution");
    assert( applyBtn != NULL );

    GUIEngine::SpinnerWidget* gfx =
        getWidget<GUIEngine::SpinnerWidget>("gfx_level");
    assert( gfx != NULL );

    GUIEngine::CheckBoxWidget* vsync =
        getWidget<GUIEngine::CheckBoxWidget>("vsync");
    assert( vsync != NULL );
    vsync->setState( UserConfigParams::m_vsync );


    // ---- video modes
    DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
    assert( res != NULL );


    CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
    assert( full != NULL );
    full->setState( UserConfigParams::m_fullscreen );

    CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
    rememberWinpos->setState(UserConfigParams::m_remember_window_location);

    rememberWinpos->setActive(UserConfigParams::m_fullscreen);

    // --- get resolution list from irrlicht the first time
    if (!m_inited)
    {
        res->clearItems();

        const std::vector<IrrDriver::VideoMode>& modes =
            irr_driver->getVideoModes();
        const int amount = (int)modes.size();

        std::vector<Resolution> resolutions;
        Resolution r;

        bool found_config_res = false;

        // for some odd reason, irrlicht sometimes fails to report the good
        // old standard resolutions
        // those are always useful for windowed mode
        bool found_1024_768 = false;

        for (int n=0; n<amount; n++)
        {
            r.width  = modes[n].getWidth();
            r.height = modes[n].getHeight();
            resolutions.push_back(r);

            if (r.width  == UserConfigParams::m_width &&
                    r.height == UserConfigParams::m_height)
            {
                found_config_res = true;
            }

            if (r.width == 1024 && r.height == 768)
            {
                found_1024_768 = true;
            }
        }

        if (!found_config_res)
        {
            r.width  = UserConfigParams::m_width;
            r.height = UserConfigParams::m_height;
            resolutions.push_back(r);

            if (r.width == 1024 && r.height == 768)
            {
                found_1024_768 = true;
            }
        } // next found resolution

        // Add default resolutions that were not found by irrlicht
        if (!found_1024_768)
        {
            r.width  = 1024;
            r.height = 768;
            resolutions.push_back(r);
        }

        // Sort resolutions by size
        std::sort(resolutions.begin(), resolutions.end());

        // Add resolutions list
        for(std::vector<Resolution>::iterator it = resolutions.begin();
                it != resolutions.end(); it++)
        {
            const float ratio = it->getRatio();
            char name[32];
            sprintf(name, "%ix%i", it->width, it->height);

            core::stringw label;
            label += it->width;
            label += L"\u00D7";
            label += it->height;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        } // add next resolution
    } // end if not inited

    res->updateItemDisplay();

    // ---- select current resolution every time
    char searching_for[32];
    snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
             (int)UserConfigParams::m_height);


    if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
                           false /* focus it */, true /* even if deactivated*/))
    {
        Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
    }


    // --- set gfx settings values
    updateGfxSlider();

    // ---- forbid changing resolution or animation settings from in-game
    // (we need to disable them last because some items can't be edited when
    // disabled)
    bool in_game = StateManager::get()->getGameState() == GUIEngine::INGAME_MENU;

    res->setActive(!in_game);
    full->setActive(!in_game);
    applyBtn->setActive(!in_game);
    gfx->setActive(!in_game);
    getWidget<ButtonWidget>("custom")->setActive(!in_game);
}   // init
Пример #4
0
void OptionsScreenVideo::init()
{
    Screen::init();
    RibbonWidget* ribbon = getWidget<RibbonWidget>("options_choice");
    if (ribbon != NULL)  ribbon->select( "tab_video", PLAYER_ID_GAME_MASTER );

    ribbon->getRibbonChildren()[1].setTooltip( _("Audio") );
    ribbon->getRibbonChildren()[2].setTooltip( _("User Interface") );
    ribbon->getRibbonChildren()[3].setTooltip( _("Players") );
    ribbon->getRibbonChildren()[4].setTooltip( _("Controls") );

    GUIEngine::ButtonWidget* applyBtn =
        getWidget<GUIEngine::ButtonWidget>("apply_resolution");
    assert( applyBtn != NULL );

    GUIEngine::SpinnerWidget* gfx =
        getWidget<GUIEngine::SpinnerWidget>("gfx_level");
    assert( gfx != NULL );

    GUIEngine::CheckBoxWidget* vsync =
        getWidget<GUIEngine::CheckBoxWidget>("vsync");
    assert( vsync != NULL );
    vsync->setState( UserConfigParams::m_vsync );


    // ---- video modes
    DynamicRibbonWidget* res = getWidget<DynamicRibbonWidget>("resolutions");
    assert( res != NULL );


    CheckBoxWidget* full = getWidget<CheckBoxWidget>("fullscreen");
    assert( full != NULL );
    full->setState( UserConfigParams::m_fullscreen );

    CheckBoxWidget* rememberWinpos = getWidget<CheckBoxWidget>("rememberWinpos");
    rememberWinpos->setState(UserConfigParams::m_remember_window_location);

    if (UserConfigParams::m_fullscreen) rememberWinpos->setDeactivated();
    else rememberWinpos->setActivated();


    // --- get resolution list from irrlicht the first time
    if (!m_inited)
    {
        res->clearItems();

        const std::vector<IrrDriver::VideoMode>& modes =
                                                irr_driver->getVideoModes();
        const int amount = (int)modes.size();

        bool found_config_res = false;

        // for some odd reason, irrlicht sometimes fails to report the good
        // old standard resolutions
        // those are always useful for windowed mode
        // allow 800x600 only for debug mode
#ifdef DEBUG
        bool found_800_600 = false;
#endif
        bool found_1024_640 = false;
        bool found_1024_768 = false;

        for (int n=0; n<amount; n++)
        {
            const int w = modes[n].getWidth();
            const int h = modes[n].getHeight();
            const float ratio = (float)w / h;

            if (w == UserConfigParams::m_width &&
                h == UserConfigParams::m_height)
            {
                found_config_res = true;
            }

            if (w == 800 && h == 600)
            {
#ifdef DEBUG
                found_800_600 = true;
#else
                continue;
#endif
            }
            else if (w == 1024 && h == 640)
            {
                found_1024_640 = true;
            }
            else if (w == 1024 && h == 768)
            {
                found_1024_768 = true;
            }

            char name[32];
            sprintf( name, "%ix%i", w, h );

            core::stringw label;
            label += w;
            label += L"\u00D7";
            label += h;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f) ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f)))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f) ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f) ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f) ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        } // next resolution

        if (!found_config_res)
        {
            const int w = UserConfigParams::m_width;
            const int h = UserConfigParams::m_height;
            const float ratio = (float)w / h;

            if (w == 800 && h == 600)
            {
#ifdef DEBUG
                found_800_600 = true;
#endif
            }
            else if (w == 1024 && h == 640)
            {
                found_1024_640 = true;
            }
            else if (w == 1024 && h == 768)
            {
                found_1024_768 = true;
            }

            char name[32];
            sprintf( name, "%ix%i", w, h );

            core::stringw label;
            label += w;
            label += L"\u00D7";
            label += h;

#define ABOUT_EQUAL(a , b) (fabsf( a - b ) < 0.01)

            if      (ABOUT_EQUAL( ratio, (5.0f/4.0f)   ))
                res->addItem(label, name, "/gui/screen54.png");
            else if (ABOUT_EQUAL( ratio, (4.0f/3.0f)   ))
                res->addItem(label, name, "/gui/screen43.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/10.0f) ))
                res->addItem(label, name, "/gui/screen1610.png");
            else if (ABOUT_EQUAL( ratio, (5.0f/3.0f)   ))
                res->addItem(label, name, "/gui/screen53.png");
            else if (ABOUT_EQUAL( ratio, (3.0f/2.0f)   ))
                res->addItem(label, name, "/gui/screen32.png");
            else if (ABOUT_EQUAL( ratio, (16.0f/9.0f)   ))
                res->addItem(label, name, "/gui/screen169.png");
            else
                res->addItem(label, name, "/gui/screen_other.png");
#undef ABOUT_EQUAL
        }

#ifdef DEBUG
        if (!found_800_600)
        {
            res->addItem(L"800\u00D7600", "800x600", "/gui/screen43.png");
        }
#endif
        if (!found_1024_640)
        {
            res->addItem(L"1024\u00D7640", "1024x640", "/gui/screen1610.png");
        }
        if (!found_1024_768)
        {
            res->addItem(L"1024\u00D7768", "1024x768", "/gui/screen43.png");
        }

    } // end if not inited

    res->updateItemDisplay();

    // ---- select current resolution every time
    char searching_for[32];
    snprintf(searching_for, 32, "%ix%i", (int)UserConfigParams::m_width,
                                         (int)UserConfigParams::m_height);


    if (!res->setSelection(searching_for, PLAYER_ID_GAME_MASTER,
                          false /* focus it */, true /* even if deactivated*/))
    {
        Log::error("OptionsScreenVideo", "Cannot find resolution %s", searching_for);
    }


    // --- set gfx settings values
    updateGfxSlider();

    // ---- forbid changing resolution or animation settings from in-game
    // (we need to disable them last because some items can't be edited when
    // disabled)
    if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
    {
        res->setDeactivated();
        full->setDeactivated();
        applyBtn->setDeactivated();
        gfx->setDeactivated();
        getWidget<ButtonWidget>("custom")->setDeactivated();
    }
    else
    {
        // Enable back widgets if they were visited in-game previously
        res->setActivated();
        full->setActivated();
        applyBtn->setActivated();
        gfx->setActivated();
        getWidget<ButtonWidget>("custom")->setActivated();
    }
}   // init