Пример #1
0
void
ReapThread::add(const ReapablePtr& reapable, int timeout, const Ice::ConnectionPtr& connection)
{
    Lock sync(*this);
    if(_terminated)
    {
        return;
    }

    //
    // NOTE: registering a reapable with a null timeout is allowed. The reapable is reaped
    // only when the reaper thread is shutdown.
    //

    //
    // 10 seconds is the minimum permissable timeout.
    //
    if(timeout > 0 && timeout < 10)
    {
        timeout = 10;
    }

    ReapableItem item;
    item.item = reapable;
    item.connection = connection;
    item.timeout = timeout == 0 ? IceUtil::Time() : IceUtil::Time::seconds(timeout);
    _sessions.push_back(item);

    if(connection)
    {
        map<Ice::ConnectionPtr, set<ReapablePtr> >::iterator p = _connections.find(connection);
        if(p == _connections.end())
        {
            p = _connections.insert(make_pair(connection, set<ReapablePtr>())).first;
            connection->setCloseCallback(_closeCallback);
            connection->setHeartbeatCallback(_heartbeatCallback);

        }
        p->second.insert(reapable);
    }

    if(timeout > 0)
    {
        //
        // If there is a new minimum wake interval then wake the reaping
        // thread.
        //
        if(calcWakeInterval())
        {
            notify();
        }

        //
        // Since we just added a new session with a non null timeout there
        // must be a non-zero wakeInterval.
        //
        assert(_wakeInterval != IceUtil::Time());
    }
}
Пример #2
0
void
ReapThread::connectionHeartbeat(const Ice::ConnectionPtr& con)
{
    Lock sync(*this);
    map<Ice::ConnectionPtr, set<ReapablePtr> >::const_iterator p = _connections.find(con);
    if(p == _connections.end())
    {
        con->setCloseCallback(0);
        con->setHeartbeatCallback(0);
        return;
    }

    for(set<ReapablePtr>::const_iterator q = p->second.begin(); q != p->second.end(); ++q)
    {
        (*q)->heartbeat();
    }
}