void ToMayaMeshConverter::addUVSet( MFnMesh &fnMesh, const MIntArray &polygonCounts, IECore::ConstMeshPrimitivePtr mesh, const std::string &sPrimVarName, const std::string &tPrimVarName, const std::string &stIdPrimVarName, MString *uvSetName ) const
{
	IECore::PrimitiveVariableMap::const_iterator sIt = mesh->variables.find( sPrimVarName );
	bool haveS = sIt != mesh->variables.end();
	IECore::PrimitiveVariableMap::const_iterator tIt = mesh->variables.find( tPrimVarName );
	bool haveT = tIt != mesh->variables.end();
	IECore::PrimitiveVariableMap::const_iterator stIdIt = mesh->variables.find( stIdPrimVarName );
	bool haveSTId = stIdIt != mesh->variables.end();

	if ( haveS && haveT )
	{
		if ( sIt->second.interpolation != IECore::PrimitiveVariable::FaceVarying )
		{
			IECore::msg( IECore::Msg::Warning,"ToMayaMeshConverter::doConversion",  boost::format(  "PrimitiveVariable \"%s\" has unsupported interpolation (expected FaceVarying).") % sPrimVarName );
			return;
		}

		if ( tIt->second.interpolation != IECore::PrimitiveVariable::FaceVarying )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported interpolation (expected FaceVarying).") % tPrimVarName);
			return;
		}

		if ( !sIt->second.data )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has no data." ) % sPrimVarName );
		}

		if ( !tIt->second.data )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has no data." ) % tPrimVarName );
		}

		/// \todo Employ some M*Array converters to simplify this
		int numUVs = mesh->variableSize( IECore::PrimitiveVariable::FaceVarying );

		IECore::ConstFloatVectorDataPtr u = IECore::runTimeCast<const IECore::FloatVectorData>(sIt->second.data);

		if ( !u )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported type \"%s\"." ) % sPrimVarName % sIt->second.data->typeName() );
			return;
		}

		assert( (int)u->readable().size() == numUVs );
		
		IECore::ConstFloatVectorDataPtr v = IECore::runTimeCast<const IECore::FloatVectorData>(tIt->second.data);
		if ( !v )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported type \"%s\"." ) % tPrimVarName % tIt->second.data->typeName() );
			return;
		}

		assert( (int)v->readable().size() == numUVs );
		
		const std::vector<float> &uAll = u->readable();
		const std::vector<float> &vAll = v->readable();

		if ( uvSetName )
		{
			bool setExists = false;
			MStringArray existingSets;
			fnMesh.getUVSetNames( existingSets );
			for ( unsigned i=0; i < existingSets.length(); ++i )
			{
				if ( *uvSetName == existingSets[i] )
				{
					fnMesh.clearUVs( uvSetName );
					setExists = true;
					break;
				}
			}
			
			if ( !setExists )
			{
				MDagPath dag;
				MStatus s = fnMesh.getPath( dag );
				if ( s )
				{
					fnMesh.createUVSetWithName( *uvSetName );
				}
				else
				{
					fnMesh.createUVSetDataMeshWithName( *uvSetName );
				}
			}
		}
		
		MIntArray uvIds;
		uvIds.setLength( numUVs );
		MFloatArray uArray;
		MFloatArray vArray;
		
		if( haveSTId )
		{
			// Get compressed uv values by matching them with their uvId.
			IECore::ConstIntVectorDataPtr uvId = IECore::runTimeCast<const IECore::IntVectorData>(stIdIt->second.data);
			if ( !uvId )
			{
				IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "PrimitiveVariable \"%s\" has unsupported type \"%s\"." ) % stIdPrimVarName % stIdIt->second.data->typeName() );
				return;
			}
			
			const std::vector<int> &uvIdData = uvId->readable();
	
			assert( (int)uvIdData.size() == numUVs );
			
			int highestId = 0;
			for ( int i = 0; i < numUVs; i++)
			{
				uvIds[i] = uvIdData[i];
				if( uvIdData[i] > highestId )
				{
					highestId = uvIdData[i];
				}
			}
			
			// u and v arrays need only be as long as the number of unique uvIds
			uArray.setLength( highestId + 1 );
			vArray.setLength( highestId + 1 );
			
			for ( int i = 0; i < numUVs; i++ )
			{
				uArray[ uvIds[i] ] = uAll[i];
				// FromMayaMeshConverter does the opposite of this
				vArray[ uvIds[i] ] = 1 - vAll[i];
			}
		}
		else
		{
			// If for some reason we cannot find the uv indices, set the UVs using the old way
			// the performances in maya won't be good (for weigth painting in particular)
			uArray.setLength( numUVs );
			vArray.setLength( numUVs );

			for ( int i = 0; i < numUVs; i++)
			{
				uArray[i] = u->readable()[i];
				// FromMayaMeshConverter does the opposite of this
				vArray[i] = 1 - v->readable()[i];
			}
			
			for ( int i = 0; i < numUVs; i++)
			{
				uvIds[i] = i;
			}
		}
		
		MStatus s = fnMesh.setUVs( uArray, vArray, uvSetName );
		if ( !s )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", "Failed to set UVs." );
			return;
		}

		s = fnMesh.assignUVs( polygonCounts, uvIds, uvSetName );
		if ( !s )
		{
			IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", "Failed to assign UVs." );
			return;
		}

	}
	else if ( haveS )
	{
		IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "Primitive variable \"%s\" found, but not \"%s\"." ) % sPrimVarName % tPrimVarName );
	}
	else if ( haveT )
	{
		IECore::msg( IECore::Msg::Warning, "ToMayaMeshConverter::doConversion", boost::format( "Primitive variable \"%s\" found, but not \"%s\"." ) % tPrimVarName % sPrimVarName );
	}
	else
	{
		assert( !uvSetName );
	}
}
Пример #2
0
IECore::RunTimeTypedPtr ToGLMeshConverter::doConversion( IECore::ConstObjectPtr src, IECore::ConstCompoundObjectPtr operands ) const
{
	IECore::MeshPrimitivePtr mesh = IECore::staticPointerCast<IECore::MeshPrimitive>( src->copy() ); // safe because the parameter validated it for us
	
	if( !mesh->variableData<IECore::V3fVectorData>( "P", IECore::PrimitiveVariable::Vertex ) )
	{
		throw IECore::Exception( "Must specify primitive variable \"P\", of type V3fVectorData and interpolation type Vertex." );
	}

	if( mesh->variables.find( "N" )==mesh->variables.end() )
	{
		// the mesh has no normals - we need to explicitly add some. if it's a polygon
		// mesh (interpolation==linear) then we add per-face normals for a faceted look
		// and if it's a subdivision mesh we add smooth per-vertex normals.
		IECore::MeshNormalsOpPtr normalOp = new IECore::MeshNormalsOp();
		normalOp->inputParameter()->setValue( mesh );
		normalOp->copyParameter()->setTypedValue( false );
		normalOp->interpolationParameter()->setNumericValue(
			mesh->interpolation() == "linear" ? IECore::PrimitiveVariable::Uniform : IECore::PrimitiveVariable::Vertex
		);
		normalOp->operate();
	}
	
	IECore::TriangulateOpPtr op = new IECore::TriangulateOp();
	op->inputParameter()->setValue( mesh );
	op->throwExceptionsParameter()->setTypedValue( false ); // it's better to see something than nothing
	op->copyParameter()->setTypedValue( false );
	op->operate();

	IECore::FaceVaryingPromotionOpPtr faceVaryingOp = new IECore::FaceVaryingPromotionOp;
	faceVaryingOp->inputParameter()->setValue( mesh );
	faceVaryingOp->copyParameter()->setTypedValue( false );
	faceVaryingOp->operate();

	MeshPrimitivePtr glMesh = new MeshPrimitive( mesh->vertexIds() );

	for ( IECore::PrimitiveVariableMap::iterator pIt = mesh->variables.begin(); pIt != mesh->variables.end(); ++pIt )
	{
		if ( pIt->second.data )
		{
			glMesh->addPrimitiveVariable( pIt->first, pIt->second );
		}
		else
		{
			IECore::msg( IECore::Msg::Warning, "ToGLMeshConverter", boost::format( "No data given for primvar \"%s\"" ) % pIt->first );
		}
	}

	IECore::PrimitiveVariableMap::const_iterator sIt = mesh->variables.find( "s" );
	IECore::PrimitiveVariableMap::const_iterator tIt = mesh->variables.find( "t" );
	if ( sIt != mesh->variables.end() && tIt != mesh->variables.end() )
	{
		if ( sIt->second.interpolation != IECore::PrimitiveVariable::Constant  
			&&  tIt->second.interpolation != IECore::PrimitiveVariable::Constant
			&& sIt->second.interpolation == tIt->second.interpolation )
		{
			IECore::ConstFloatVectorDataPtr s = IECore::runTimeCast< const IECore::FloatVectorData >( sIt->second.data );
			IECore::ConstFloatVectorDataPtr t = IECore::runTimeCast< const IECore::FloatVectorData >( tIt->second.data );

			if ( s && t )
			{
				/// Should hold true if primvarsAreValid
				assert( s->readable().size() == t->readable().size() );

				IECore::V2fVectorDataPtr stData = new IECore::V2fVectorData();
				stData->writable().resize( s->readable().size() );

				for ( unsigned i = 0; i < s->readable().size(); i++ )
				{
					stData->writable()[i] = Imath::V2f( s->readable()[i], t->readable()[i] );
				}
				glMesh->addPrimitiveVariable( "st", IECore::PrimitiveVariable( sIt->second.interpolation, stData ) );
			}
			else
			{
				IECore::msg( IECore::Msg::Warning, "ToGLMeshConverter", "If specified, primitive variables \"s\" and \"t\" must be of type FloatVectorData and interpolation type FaceVarying." );
			}
		}
		else
		{
			IECore::msg( IECore::Msg::Warning, "ToGLMeshConverter", "If specified, primitive variables \"s\" and \"t\" must be of type FloatVectorData and non-Constant interpolation type." );
		}
	}
	else if ( sIt != mesh->variables.end() || tIt != mesh->variables.end() )
	{
		IECore::msg( IECore::Msg::Warning, "ToGLMeshConverter", "Primitive variable \"s\" or \"t\" found, but not both." );
	}

	return glMesh;
}
Пример #3
0
const IECore::FloatVectorData *ImagePlug::blackTile()
{
    static IECore::ConstFloatVectorDataPtr g_blackTile( new IECore::FloatVectorData( std::vector<float>( ImagePlug::tileSize()*ImagePlug::tileSize(), 0. ) ) );
    return g_blackTile.get();
};
Пример #4
0
static IECore::FloatVectorDataPtr channelData( const ImagePlug &plug,  const std::string &channelName, const Imath::V2i &tile  )
{
	IECore::ConstFloatVectorDataPtr d = plug.channelData( channelName, tile );
	return d ? d->copy() : 0;
}