void mouse_move(int mouse_x, int mouse_y) { using namespace std; using namespace Eigen; using namespace igl; using namespace std; init_C(); glutSetCursor(GLUT_CURSOR_CROSSHAIR); // Push scene and object push_scene(); push_object(); // Unproject mouse at 0 depth and some positive depth win_s = Vector3f(mouse_x,height-mouse_y,0); Vector3f win_d(mouse_x,height-mouse_y,1); unproject(win_s,s); unproject(win_d,d); pop_object(); pop_scene(); report_gl_error(); // Shoot ray at unprojected mouse in view direction dir = d-s; int num_rays_shot; ei.intersectRay(s,dir,hits,num_rays_shot); for(vector<igl::embree::Hit>::iterator hit = hits.begin(); hit != hits.end(); hit++) { // Change color of hit faces C(hit->id,0) = 1; C(hit->id,1) = 0.4; C(hit->id,2) = 0.4; } }
int main(int argc, char * argv[]) { using namespace Eigen; using namespace igl; using namespace std; // init mesh string filename = "../shared/decimated-knight.obj"; if(argc < 2) { cerr<<"Usage:"<<endl<<" ./example input.obj"<<endl; cout<<endl<<"Opening default mesh..."<<endl; }else { // Read and prepare mesh filename = argv[1]; } if(!read_triangle_mesh(filename,V,F)) { return 1; } // Compute normals, centroid, colors, bounding box diagonal per_face_normals(V,F,N); normalize_row_lengths(N,N); mean = V.colwise().mean(); C.resize(F.rows(),3); init_C(); bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff(); // Init embree ei.init(V.cast<float>(),F.cast<int>()); // Init glut glutInit(&argc,argv); glutInitDisplayString( "rgba depth double samples>=8 "); glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)); glutCreateWindow("embree"); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutMouseFunc(mouse); glutMotionFunc(mouse_drag); glutPassiveMotionFunc(mouse_move); glutMainLoop(); return 0; }
IGL_INLINE void igl::embree::ambient_occlusion( const igl::embree::EmbreeIntersector & ei, const Eigen::PlainObjectBase<DerivedP> & P, const Eigen::PlainObjectBase<DerivedN> & N, const int num_samples, Eigen::PlainObjectBase<DerivedS> & S) { using namespace Eigen; using namespace igl; const int n = P.rows(); // Resize output S.resize(n,1); // Embree seems to be parallel when constructing but not when tracing rays #pragma omp parallel for // loop over mesh vertices for(int p = 0;p<n;p++) { const Vector3f origin = P.row(p).template cast<float>(); const Vector3f normal = N.row(p).template cast<float>(); int num_hits = 0; MatrixXf D = random_dir_stratified(num_samples).cast<float>(); for(int s = 0;s<num_samples;s++) { //Vector3d d = random_dir(); Vector3f d = D.row(s); if(d.dot(normal) < 0) { // reverse ray d *= -1; } igl::embree::Hit hit; const float tnear = 1e-4f; if(ei.intersectRay(origin,d,hit,tnear)) { num_hits++; } } S(p) = (double)num_hits/(double)num_samples; } }
int main(int argc, char * argv[]) { using namespace Eigen; using namespace igl; using namespace std; // init mesh string filename = "../shared/beast.obj"; if(argc < 2) { cerr<<"Usage:"<<endl<<" ./example input.obj"<<endl; cout<<endl<<"Opening default mesh..."<<endl; }else { // Read and prepare mesh filename = argv[1]; } // dirname, basename, extension and filename string d,b,ext,f; pathinfo(filename,d,b,ext,f); // Convert extension to lower case transform(ext.begin(), ext.end(), ext.begin(), ::tolower); vector<vector<double > > vV,vN,vTC; vector<vector<int > > vF,vFTC,vFN; if(ext == "obj") { // Convert extension to lower case if(!igl::readOBJ(filename,vV,vTC,vN,vF,vFTC,vFN)) { return 1; } }else if(ext == "off") { // Convert extension to lower case if(!igl::readOFF(filename,vV,vF,vN)) { return 1; } }else if(ext == "wrl") { // Convert extension to lower case if(!igl::readWRL(filename,vV,vF)) { return 1; } //}else //{ // // Convert extension to lower case // MatrixXi T; // if(!igl::readMESH(filename,V,T,F)) // { // return 1; // } // //if(F.size() > T.size() || F.size() == 0) // { // boundary_facets(T,F); // } } if(vV.size() > 0) { if(!list_to_matrix(vV,V)) { return 1; } polygon_mesh_to_triangle_mesh(vF,F); } // Compute normals, centroid, colors, bounding box diagonal per_vertex_normals(V,F,N); mid = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff()); bbd = (V.colwise().maxCoeff() - V.colwise().minCoeff()).maxCoeff(); // Init embree ei.init(V.cast<float>(),F.cast<int>()); // Init glut glutInit(&argc,argv); if( !TwInit(TW_OPENGL, NULL) ) { // A fatal error occured fprintf(stderr, "AntTweakBar initialization failed: %s\n", TwGetLastError()); return 1; } // Create a tweak bar rebar.TwNewBar("TweakBar"); rebar.TwAddVarRW("scene_rot", TW_TYPE_QUAT4F, &scene_rot, ""); rebar.TwAddVarRW("lights_on", TW_TYPE_BOOLCPP, &lights_on, "key=l"); rebar.TwAddVarRW("color", TW_TYPE_COLOR4F, color.data(), "colormode=hls"); rebar.TwAddVarRW("ao_factor", TW_TYPE_DOUBLE, &ao_factor, "min=0 max=1 step=0.2 keyIncr=] keyDecr=[ "); rebar.TwAddVarRW("ao_normalize", TW_TYPE_BOOLCPP, &ao_normalize, "key=n"); rebar.TwAddVarRW("ao_on", TW_TYPE_BOOLCPP, &ao_on, "key=a"); rebar.TwAddVarRW("light_intensity", TW_TYPE_DOUBLE, &light_intensity, "min=0 max=0.4 step=0.1 keyIncr=} keyDecr={ "); rebar.load(REBAR_NAME); glutInitDisplayString( "rgba depth double samples>=8 "); glutInitWindowSize(glutGet(GLUT_SCREEN_WIDTH)/2.0,glutGet(GLUT_SCREEN_HEIGHT)); glutCreateWindow("ambient-occlusion"); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutMouseFunc(mouse); glutMotionFunc(mouse_drag); glutPassiveMotionFunc((GLUTmousemotionfun)TwEventMouseMotionGLUT); glutMainLoop(); return 0; }