Пример #1
0
void SPObject::deleteObject(bool propagate, bool propagate_descendants)
{
    sp_object_ref(this, NULL);
    if (propagate) {
        _delete_signal.emit(this);
    }
    if (propagate_descendants) {
        this->_sendDeleteSignalRecursive();
    }

    Inkscape::XML::Node *repr = getRepr();
    if (repr && repr->parent()) {
        sp_repr_unparent(repr);
    }

    if (_successor) {
        _successor->deleteObject(propagate, propagate_descendants);
    }
    sp_object_unref(this, NULL);
}
Пример #2
0
SPItem *SPUse::unlink() {
    Inkscape::XML::Node *repr = this->getRepr();

    if (!repr) {
        return NULL;
    }

    Inkscape::XML::Node *parent = repr->parent();
    SPDocument *document = this->document;
    Inkscape::XML::Document *xml_doc = document->getReprDoc();

    // Track the ultimate source of a chain of uses.
    SPItem *orig = this->root();

    if (!orig) {
        return NULL;
    }

    // Calculate the accumulated transform, starting from the original.
    Geom::Affine t = this->get_root_transform();

    Inkscape::XML::Node *copy = NULL;

    if (dynamic_cast<SPSymbol *>(orig)) { // make a group, copy children
        copy = xml_doc->createElement("svg:g");

        for (Inkscape::XML::Node *child = orig->getRepr()->firstChild() ; child != NULL; child = child->next()) {
                Inkscape::XML::Node *newchild = child->duplicate(xml_doc);
                copy->appendChild(newchild);
        }
    } else { // just copy
        copy = orig->getRepr()->duplicate(xml_doc);
    }

    // Add the duplicate repr just after the existing one.
    parent->addChild(copy, repr);

    // Retrieve the SPItem of the resulting repr.
    SPObject *unlinked = document->getObjectByRepr(copy);

    // Merge style from the use.
    unlinked->style->merge( this->style );
    unlinked->style->cascade( unlinked->parent->style );
    unlinked->updateRepr();

    // Hold onto our SPObject and repr for now.
    sp_object_ref(this, NULL);
    Inkscape::GC::anchor(repr);

    // Remove ourselves, not propagating delete events to avoid a
    // chain-reaction with other elements that might reference us.
    this->deleteObject(false);

    // Give the copy our old id and let go of our old repr.
    copy->setAttribute("id", repr->attribute("id"));
    Inkscape::GC::release(repr);

    // Remove tiled clone attrs.
    copy->setAttribute("inkscape:tiled-clone-of", NULL);
    copy->setAttribute("inkscape:tile-w", NULL);
    copy->setAttribute("inkscape:tile-h", NULL);
    copy->setAttribute("inkscape:tile-cx", NULL);
    copy->setAttribute("inkscape:tile-cy", NULL);

    // Establish the succession and let go of our object.
    this->setSuccessor(unlinked);
    sp_object_unref(this, NULL);

    SPItem *item = dynamic_cast<SPItem *>(unlinked);
    g_assert(item != NULL);

    // Set the accummulated transform.
    {
        Geom::Affine nomove(Geom::identity());
        // Advertise ourselves as not moving.
        item->doWriteTransform(item->getRepr(), t, &nomove);
    }

    return item;
}
Пример #3
0
static void spdc_flush_white(FreehandBase *dc, SPCurve *gc)
{
    SPCurve *c;
    if (dc->white_curves) {
        g_assert(dc->white_item);
        c = SPCurve::concat(dc->white_curves);
        g_slist_free(dc->white_curves);
        dc->white_curves = NULL;
        if (gc) {
            c->append(gc, FALSE);
        }
    } else if (gc) {
        c = gc;
        c->ref();
    } else {
        return;
    }

    // Now we have to go back to item coordinates at last
    c->transform( dc->white_item
                            ? (dc->white_item)->dt2i_affine()
                            : dc->desktop->dt2doc() );

    SPDesktop *desktop = dc->desktop;
    SPDocument *doc = desktop->getDocument();
    Inkscape::XML::Document *xml_doc = doc->getReprDoc();

    if ( c && !c->is_empty() ) {
        // We actually have something to write

        bool has_lpe = false;
        Inkscape::XML::Node *repr;

        if (dc->white_item) {
            repr = dc->white_item->getRepr();
            has_lpe = SP_LPE_ITEM(dc->white_item)->hasPathEffectRecursive();
        } else {
            repr = xml_doc->createElement("svg:path");
            // Set style
            sp_desktop_apply_style_tool(desktop, repr, tool_name(dc).data(), false);
        }

        gchar *str = sp_svg_write_path( c->get_pathvector() );
        g_assert( str != NULL );
        if (has_lpe)
            repr->setAttribute("inkscape:original-d", str);
        else
            repr->setAttribute("d", str);
        g_free(str);

        if (!dc->white_item) {
            // Attach repr
            SPItem *item = SP_ITEM(desktop->currentLayer()->appendChildRepr(repr));

            spdc_check_for_and_apply_waiting_LPE(dc, item, c);
            if(previous_shape_type != BEND_CLIPBOARD){
                dc->selection->set(repr);
            }
            Inkscape::GC::release(repr);
            item->transform = SP_ITEM(desktop->currentLayer())->i2doc_affine().inverse();
            item->updateRepr();
            item->doWriteTransform(item->getRepr(), item->transform, NULL, true);
            if(previous_shape_type == BEND_CLIPBOARD){
                repr->parent()->removeChild(repr);
            }
        }

        DocumentUndo::done(doc, SP_IS_PEN_CONTEXT(dc)? SP_VERB_CONTEXT_PEN : SP_VERB_CONTEXT_PENCIL,
                         _("Draw path"));

        // When quickly drawing several subpaths with Shift, the next subpath may be finished and
        // flushed before the selection_modified signal is fired by the previous change, which
        // results in the tool losing all of the selected path's curve except that last subpath. To
        // fix this, we force the selection_modified callback now, to make sure the tool's curve is
        // in sync immediately.
        spdc_selection_modified(desktop->getSelection(), 0, dc);
    }

    c->unref();

    // Flush pending updates
    doc->ensureUpToDate();
}
Пример #4
0
void Tracer::traceThread()
{
    //## Remember. NEVER leave this method without setting
    //## engine back to NULL

    //## Prepare our kill flag.  We will watch this later to
    //## see if the main thread wants us to stop
    keepGoing = true;

    SPDesktop *desktop = SP_ACTIVE_DESKTOP;
    if (!desktop)
        {
        g_warning("Trace: No active desktop\n");
        return;
        }

    Inkscape::MessageStack *msgStack = desktop->getMessageStack();

    Inkscape::Selection *selection = desktop->getSelection();

    if (!SP_ACTIVE_DOCUMENT)
        {
        char *msg = _("Trace: No active document");
        msgStack->flash(Inkscape::ERROR_MESSAGE, msg);
        //g_warning(msg);
        engine = NULL;
        return;
        }
    SPDocument *doc = SP_ACTIVE_DOCUMENT;
    doc->ensureUpToDate();


    SPImage *img = getSelectedSPImage();
    if (!img)
        {
        engine = NULL;
        return;
        }

    GdkPixbuf *trace_pb = gdk_pixbuf_copy(img->pixbuf->getPixbufRaw(false));
    if (img->pixbuf->pixelFormat() == Inkscape::Pixbuf::PF_CAIRO) {
        convert_pixels_argb32_to_pixbuf(
            gdk_pixbuf_get_pixels(trace_pb),
            gdk_pixbuf_get_width(trace_pb),
            gdk_pixbuf_get_height(trace_pb),
            gdk_pixbuf_get_rowstride(trace_pb));
    }

    Glib::RefPtr<Gdk::Pixbuf> pixbuf = Glib::wrap(trace_pb, false);

    pixbuf = sioxProcessImage(img, pixbuf);

    if (!pixbuf)
        {
        char *msg = _("Trace: Image has no bitmap data");
        msgStack->flash(Inkscape::ERROR_MESSAGE, msg);
        //g_warning(msg);
        engine = NULL;
        return;
        }

    msgStack->flash(Inkscape::NORMAL_MESSAGE, _("Trace: Starting trace..."));
    desktop->updateCanvasNow();

    std::vector<TracingEngineResult> results =
                engine->trace(pixbuf);
    //printf("nrPaths:%d\n", results.size());
    int nrPaths = results.size();

    //### Check if we should stop
    if (!keepGoing || nrPaths<1)
        {
        engine = NULL;
        return;
        }

    //### Get pointers to the <image> and its parent
    //XML Tree being used directly here while it shouldn't be.
    Inkscape::XML::Node *imgRepr   = SP_OBJECT(img)->getRepr();
    Inkscape::XML::Node *par       = imgRepr->parent();

    //### Get some information for the new transform()
    double x      = 0.0;
    double y      = 0.0;
    double width  = 0.0;
    double height = 0.0;
    double dval   = 0.0;

    if (sp_repr_get_double(imgRepr, "x", &dval))
        x = dval;
    if (sp_repr_get_double(imgRepr, "y", &dval))
        y = dval;

    if (sp_repr_get_double(imgRepr, "width", &dval))
        width = dval;
    if (sp_repr_get_double(imgRepr, "height", &dval))
        height = dval;

    double iwidth  = (double)pixbuf->get_width();
    double iheight = (double)pixbuf->get_height();

    double iwscale = width  / iwidth;
    double ihscale = height / iheight;

    Geom::Translate trans(x, y);
    Geom::Scale scal(iwscale, ihscale);

    //# Convolve scale, translation, and the original transform
    Geom::Affine tf(scal * trans);
    tf *= img->transform;


    //#OK.  Now let's start making new nodes

    Inkscape::XML::Document *xml_doc = desktop->doc()->getReprDoc();
    Inkscape::XML::Node *groupRepr = NULL;

    //# if more than 1, make a <g>roup of <path>s
    if (nrPaths > 1)
        {
        groupRepr = xml_doc->createElement("svg:g");
        par->addChild(groupRepr, imgRepr);
        }

    long totalNodeCount = 0L;

    for (unsigned int i=0 ; i<results.size() ; i++)
        {
        TracingEngineResult result = results[i];
        totalNodeCount += result.getNodeCount();

        Inkscape::XML::Node *pathRepr = xml_doc->createElement("svg:path");
        pathRepr->setAttribute("style", result.getStyle().c_str());
        pathRepr->setAttribute("d",     result.getPathData().c_str());

        if (nrPaths > 1)
            groupRepr->addChild(pathRepr, NULL);
        else
            par->addChild(pathRepr, imgRepr);

        //### Apply the transform from the image to the new shape
        SPObject *reprobj = doc->getObjectByRepr(pathRepr);
        if (reprobj)
            {
            SPItem *newItem = SP_ITEM(reprobj);
            newItem->doWriteTransform(pathRepr, tf, NULL);
            }
        if (nrPaths == 1)
            {
            selection->clear();
            selection->add(pathRepr);
            }
        Inkscape::GC::release(pathRepr);
        }

    // If we have a group, then focus on, then forget it
    if (nrPaths > 1)
        {
        selection->clear();
        selection->add(groupRepr);
        Inkscape::GC::release(groupRepr);
        }

    //## inform the document, so we can undo
    DocumentUndo::done(doc, SP_VERB_SELECTION_TRACE, _("Trace bitmap"));

    engine = NULL;

    char *msg = g_strdup_printf(_("Trace: Done. %ld nodes created"), totalNodeCount);
    msgStack->flash(Inkscape::NORMAL_MESSAGE, msg);
    g_free(msg);

}