void CPacket::wStr(irr::core::stringc &str) { if((WritePointer + str.size() + 1) > DataLen) resize(WritePointer + str.size() + 1); for(irr::s32 i = 0; i < str.size(); i++) Data[WritePointer++] = str[i]; Data[WritePointer++] = 0x00; };
void CPacket::wStrW(irr::core::stringc &str) { if((WritePointer + (str.size() * 2) + 2) > DataLen) resize(WritePointer + (str.size() * 2) + 2); for(irr::s32 i = 0; i < str.size(); i++) w16(str[i]); w16(0x0000); };
void FTEnvironment::checkError(FT_Error err, const irr::core::stringc desc) { if (err) { Log::error("Freetype Environment", "Something wrong when %s!", desc.c_str()); } }
irr::s32 effectHandler::obtainScreenQuadMaterialFromFile(const irr::core::stringc& filename, irr::video::E_MATERIAL_TYPE baseMaterial) { CShaderPreprocessor sPP(driver); sPP.addShaderDefine("SCREENX", core::stringc(ScreenRTTSize.Width)); sPP.addShaderDefine("SCREENY", core::stringc(ScreenRTTSize.Height)); ScreenQuadCB* SQCB = new ScreenQuadCB(); video::E_VERTEX_SHADER_TYPE VertexLevel = driver->queryFeature(video::EVDF_VERTEX_SHADER_3_0) ? EVST_VS_3_0 : EVST_VS_2_0; video::E_PIXEL_SHADER_TYPE PixelLevel = driver->queryFeature(video::EVDF_PIXEL_SHADER_3_0) ? EPST_PS_3_0 : EPST_PS_2_0; const c8* VShad = (driver->getDriverType() == EDT_DIRECT3D9) ? ScreenQuadVHLSL : ScreenQuadVGLSL; video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices(); s32 PostMat = gpu->addHighLevelShaderMaterial( sPP.ppShader(VShad).c_str(), "vertexMain", VertexLevel, sPP.ppShaderFF(filename.c_str()).c_str(), "pixelMain", PixelLevel, SQCB, baseMaterial); SQCB->drop(); return PostMat; }
irr::core::stringc CFileSystem::getFileDir(irr::core::stringc &filename) { irr::core::stringc ret; // find last forward or backslash s32 lastSlash = filename.findLast('/'); s32 lastBackSlash = filename.findLast('\\'); lastSlash = lastSlash > lastBackSlash ? lastSlash : lastBackSlash; if (lastSlash >= 0 && lastSlash < (s32)filename.size()) ret = filename.subString(0, lastSlash); else ret = "."; return ret; }
EffectHandler::SPostProcessingPair EffectHandler::obtainScreenQuadMaterialFromFile(const irr::core::stringc& filename, irr::video::E_MATERIAL_TYPE baseMaterial) { CShaderPreprocessor sPP(driver); sPP.addShaderDefine("SCREENX", core::stringc(ScreenRTTSize.Width)); sPP.addShaderDefine("SCREENY", core::stringc(ScreenRTTSize.Height)); video::E_VERTEX_SHADER_TYPE VertexLevel = driver->queryFeature(video::EVDF_VERTEX_SHADER_3_0) ? EVST_VS_3_0 : EVST_VS_2_0; video::E_PIXEL_SHADER_TYPE PixelLevel = driver->queryFeature(video::EVDF_PIXEL_SHADER_3_0) ? EPST_PS_3_0 : EPST_PS_2_0; E_SHADER_EXTENSION shaderExt = (driver->getDriverType() == EDT_DIRECT3D9) ? ESE_HLSL : ESE_GLSL; video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices(); const stringc shaderString = sPP.ppShaderFF(filename.c_str()); ScreenQuadCB* SQCB = new ScreenQuadCB(this, true); s32 PostMat = gpu->addHighLevelShaderMaterial( sPP.ppShader(SCREEN_QUAD_V[shaderExt]).c_str(), "vertexMain", VertexLevel, shaderString.c_str(), "pixelMain", PixelLevel, SQCB, baseMaterial); SPostProcessingPair pPair(PostMat, SQCB); SQCB->drop(); return pPair; }
irr::core::stringc CFileSystem::getAbsolutePath(irr::core::stringc &filename) { c8 *p=0; irr::core::stringc ret; #ifdef _IRR_WINDOWS_ c8 fpath[_MAX_PATH]; p = _fullpath( fpath, filename.c_str(), _MAX_PATH); ret = p; #elif (defined(LINUX) || defined(MACOSX)) c8 fpath[4096]; p = realpath(filename.c_str(), fpath); ret = p; #endif return ret; }
void Configuration::load(irr::core::stringc file){ std::string line; std::ifstream myfile(file.c_str()); if (myfile.is_open()){ while (std::getline (myfile,line) ) { doLine(irr::core::stringc(line.c_str())); } myfile.close(); }else printf("Unable to open editor.conf\n"); return; }
bool Configuration::getSettingAsBool(irr::core::stringc hash) const{ setting* set = getSetting(hash); if (set){ if (set->value == "true" || set->value == "1"){ return true; }else if (set->value == "false" || set->value == "0"){ return false; } printf("[Warning] Setting '%s' is not a boolean!\n",hash.c_str()); } return false; }
void Configuration::save(irr::core::stringc file){ std::ofstream myfile (file.c_str()); if (myfile.is_open()){ for (irr::core::list<setting*>::Iterator it=list->begin();it!=list->end();it++){ printf("Looping...\n"); setting* set = *it; printf("%s = ",set->hash.c_str()); printf("%s\n",set->value.c_str()); myfile << set->hash.c_str(); myfile << " = "; myfile << set->value.c_str(); myfile << "\n"; } myfile.close(); }else printf("Unable to write to file\n"); }
void IrrAssimpExport::writeFile(irr::scene::IMesh* mesh, irr::core::stringc format, irr::core::stringc filename) { Assimp::Exporter exporter; aiScene* scene = new aiScene(); scene->mRootNode = new aiNode(); scene->mRootNode->mNumMeshes = mesh->getMeshBufferCount(); scene->mRootNode->mMeshes = new unsigned int[mesh->getMeshBufferCount()]; for (unsigned int i = 0; i < mesh->getMeshBufferCount(); ++i) scene->mRootNode->mMeshes[i] = i; scene->mNumMeshes = mesh->getMeshBufferCount(); scene->mMeshes = new aiMesh*[scene->mNumMeshes]; scene->mNumMaterials = scene->mNumMeshes; scene->mMaterials = new aiMaterial*[scene->mNumMeshes]; for (unsigned int i = 0; i < mesh->getMeshBufferCount(); ++i) { aiMesh* assMesh = new aiMesh(); irr::scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i); video::E_VERTEX_TYPE verticesType = buffer->getVertexType(); assMesh->mNumVertices = buffer->getVertexCount(); assMesh->mVertices = new aiVector3D[assMesh->mNumVertices]; assMesh->mNormals = new aiVector3D[assMesh->mNumVertices]; assMesh->mTextureCoords[0] = new aiVector3D[assMesh->mNumVertices]; assMesh->mNumUVComponents[0] = 2; assMesh->mColors[0] = new aiColor4D[assMesh->mNumVertices]; if (verticesType == video::EVT_2TCOORDS) { assMesh->mTextureCoords[1] = new aiVector3D[assMesh->mNumVertices]; assMesh->mNumUVComponents[1] = 2; } if (verticesType == video::EVT_TANGENTS) { assMesh->mTangents = new aiVector3D[assMesh->mNumVertices]; assMesh->mBitangents = new aiVector3D[assMesh->mNumVertices]; } video::S3DVertex* vertices = (video::S3DVertex*)buffer->getVertices(); video::S3DVertex2TCoords* tCoordsVertices; verticesType == video::EVT_2TCOORDS ? tCoordsVertices = (video::S3DVertex2TCoords*) vertices : tCoordsVertices = 0; video::S3DVertexTangents* tangentsVertices; verticesType == video::EVT_TANGENTS ? tangentsVertices = (video::S3DVertexTangents*) vertices : tangentsVertices = 0; for (unsigned int j = 0; j < buffer->getVertexCount(); ++j) { video::S3DVertex vertex = vertices[j]; core::vector3df position = vertex.Pos; core::vector3df normal = vertex.Normal; core::vector2df uv = vertex.TCoords; video::SColor color = vertex.Color; assMesh->mVertices[j] = aiVector3D(position.X, position.Y, position.Z); assMesh->mNormals[j] = aiVector3D(normal.X, normal.Y, normal.Z); assMesh->mTextureCoords[0][j] = aiVector3D(uv.X, uv.Y, 0); assMesh->mColors[0][j] = aiColor4D(color.getRed() / 255.f, color.getGreen() / 255.f, color.getBlue() / 255.f, color.getAlpha() / 255.f); if (verticesType == video::EVT_2TCOORDS) { video::S3DVertex2TCoords tCoordsVertex = tCoordsVertices[j]; core::vector2df uv2 = tCoordsVertex.TCoords2; assMesh->mTextureCoords[1][j] = aiVector3D(uv2.X, uv2.Y, 0); } if (verticesType == video::EVT_TANGENTS) { video::S3DVertexTangents tangentsVertex = tangentsVertices[j]; core::vector3df tangent = tangentsVertex.Tangent; core::vector3df binormal = tangentsVertex.Binormal; assMesh->mTangents[j] = aiVector3D(tangent.X, tangent.Y, tangent.Z); assMesh->mBitangents[j] = aiVector3D(binormal.X, binormal.Y, binormal.Z); } } assMesh->mNumFaces = buffer->getIndexCount() / 3; assMesh->mFaces = new aiFace[assMesh->mNumFaces]; for (unsigned int j = 0; j < assMesh->mNumFaces; ++j) { aiFace face; face.mNumIndices = 3; face.mIndices = new unsigned int[3]; face.mIndices[0] = buffer->getIndices()[3 * j + 0]; face.mIndices[1] = buffer->getIndices()[3 * j + 1]; face.mIndices[2] = buffer->getIndices()[3 * j + 2]; assMesh->mFaces[j] = face; } scene->mMaterials[i] = new aiMaterial(); scene->mMaterials[i]->mNumProperties = 0; assMesh->mMaterialIndex = i; video::SMaterial mat = buffer->getMaterial(); aiColor3D diffuseColor = IrrToAssimpColor(mat.DiffuseColor); aiColor3D ambiantColor = IrrToAssimpColor(mat.AmbientColor); aiColor3D emissiveColor = IrrToAssimpColor(mat.EmissiveColor); aiColor3D specularColor = IrrToAssimpColor(mat.SpecularColor); float shininess = mat.Shininess; scene->mMaterials[i]->AddProperty(&diffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE); scene->mMaterials[i]->AddProperty(&ambiantColor, 1, AI_MATKEY_COLOR_AMBIENT); scene->mMaterials[i]->AddProperty(&emissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE); scene->mMaterials[i]->AddProperty(&specularColor, 1, AI_MATKEY_COLOR_SPECULAR); scene->mMaterials[i]->AddProperty(&shininess, 1, AI_MATKEY_SHININESS); if (mat.getTexture(0)) { aiString textureName = aiString(mat.getTexture(0)->getName().getPath().c_str()); scene->mMaterials[i]->AddProperty(&textureName, AI_MATKEY_TEXTURE_DIFFUSE(0)); } if (mat.getTexture(1)) { // Normal map if ( mat.MaterialType == video::EMT_NORMAL_MAP_SOLID || mat.MaterialType == video::EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR || mat.MaterialType == video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA || mat.MaterialType == video::EMT_PARALLAX_MAP_SOLID || mat.MaterialType == video::EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR || mat.MaterialType == video::EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA) { aiString textureName = aiString(mat.getTexture(1)->getName().getPath().c_str()); scene->mMaterials[i]->AddProperty(&textureName, AI_MATKEY_TEXTURE_NORMALS(0)); } } scene->mMeshes[i] = assMesh; } exporter.Export(scene, format.c_str(), filename.c_str(), aiProcess_FlipUVs); delete scene; }
// Load Config void CoreConfig::loadConfig(irr::core::stringc config_file) { try{ // Create an XML Document Stream, // Loads the /Data/previews.dpr snapshot file TiXmlDocument tagDoc(config_file.c_str()); // Check if XML Document Stream was created, // If not return. if (!tagDoc.LoadFile()) return; // Create Initial XML Document Fields TiXmlHandle hDoc(&tagDoc); TiXmlElement* pElem; TiXmlHandle hRoot(0); TiXmlElement* pElementNode; core::stringw str_val; // Get First Element pElem=hDoc.FirstChildElement().Element(); // Check if Preview Element was created, // If not return. if (!pElem) return; // Get First Child TiXmlNode* pNode=pElem->FirstChild(); // Get BasicInfo Element Node pElementNode = pNode->ToElement(); // Set Data pElementNode->QueryIntAttribute("res_x", &_resx); pElementNode->QueryIntAttribute("res_y", &_resy); str_val = pElementNode->Attribute( "add" ); if(str_val == "true") _additive = true; else _additive = false; str_val = pElementNode->Attribute( "fs" ); if(str_val == "true") _fullscreen = true; else _fullscreen = false; str_val = pElementNode->Attribute( "aa" ); if(str_val == "true") _aa = true; else _aa = false; str_val = pElementNode->Attribute( "vsync" ); if(str_val == "true") _vsync = true; else _vsync = false; str_val = pElementNode->Attribute( "driver" ); if(str_val == "dx9") _driverType = video::EDT_DIRECT3D9; else if(str_val == "dx8") _driverType = video::EDT_DIRECT3D8; else if(str_val == "gl") _driverType = video::EDT_OPENGL; else if(str_val == "sw") _driverType = video::EDT_SOFTWARE; else if(str_val == "bv") _driverType = video::EDT_BURNINGSVIDEO; else if(str_val == "null") _driverType = video::EDT_NULL; // Clear XML Document Cache tagDoc.Clear(); } catch(std::exception& e) { fprintf(stderr, "An exception has occurred: %s\n", e.what()); } }
void NBEFileParser::save(Project* project,irr::core::stringc file){ std::ofstream myfile (file.c_str()); if (myfile.is_open()){ myfile << "MINETEST NODEBOX EDITOR\n"; myfile << "PARSER 1\n"; myfile << "NAME "; if (project->name == "") myfile << "test"; else myfile << project->name.c_str(); myfile << "\n\n"; int a = 1; list<Node*>* nodes = project->GetList(); for (irr::core::list<Node*>::Iterator it=nodes->begin();it!=nodes->end();it++){ printf("Looping...\n"); Node* node = *it; myfile << "NODE "; if (node->name == ""){ myfile << "Node"; myfile << a; }else myfile << node->name.c_str(); myfile << "\n"; myfile << "POSITION "; myfile << node->getPosition().X; myfile << " "; myfile << node->getPosition().Y; myfile << " "; myfile << node->getPosition().Z; myfile << "\n"; std::vector<NodeBox*> boxes = node->GetBoxes(); for (std::vector<NodeBox*>::const_iterator it = boxes.begin(); it != boxes.end(); ++it) { NodeBox* box = *it; myfile << "NODEBOX "; myfile << box->name.c_str(); myfile << " "; myfile << box->one.X; myfile << " "; myfile << box->one.Y; myfile << " "; myfile << box->one.Z; myfile << " "; myfile << box->two.X; myfile << " "; myfile << box->two.Y; myfile << " "; myfile << box->two.Z; myfile << "\n"; } myfile << "END NODE"; a++; } myfile.close(); }else printf("Unable to write to file\n"); }