TEST (LowPassFilterTest, WorksOnRepetitiveWaves) {
    // make two sine waves, but this time, several seconds long
    unsigned int samples = frameRate * 5;
    KeyFinder::AudioData a;
    a.setChannels(1);
    a.setFrameRate(frameRate);
    a.addToSampleCount(samples);
    for (unsigned int i = 0; i < samples; i++) {
        float sample = 0.0;
        sample += sine_wave(i, highFrequency, frameRate, magnitude); // high freq
        sample += sine_wave(i, lowFrequency, frameRate, magnitude); // low freq
        a.setSample(i, sample);
        // ensure repetition of sine waves is perfect...
        if (i >= frameRate) {
            ASSERT_NEAR(a.getSample(i), a.getSample(i - frameRate), tolerance);
        }
    }

    KeyFinder::LowPassFilter* lpf = new KeyFinder::LowPassFilter(filterOrder, frameRate, cornerFrequency, filterFFT);
    KeyFinder::Workspace w;
    lpf->filter(a, w);
    delete lpf;

    // test for lower wave only
    for (unsigned int i = 0; i < samples; i++) {
        float expected = sine_wave(i, lowFrequency, frameRate, magnitude);
        ASSERT_NEAR(expected, a.getSample(i), tolerance);
    }
}
Пример #2
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TEST(AudioDataTest, SamplesBasic){
  KeyFinder::AudioData a;
  a.addToSampleCount(100);
  ASSERT_EQ(100, a.getSampleCount());
  // init values
  for(int i=0; i<100; i++){
    ASSERT_EQ(0.0, a.getSample(i));
  }
  a.setSample(0, 10.0);
  ASSERT_EQ(10.0, a.getSample(0));
}
Пример #3
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TEST (AudioDataTest, SampleMutatorBounds) {
  KeyFinder::AudioData a;
  a.addToSampleCount(5);
  ASSERT_THROW(a.getSample(-1), KeyFinder::Exception);
  ASSERT_THROW(a.getSample(5), KeyFinder::Exception);

  ASSERT_THROW(a.setSample(-1, 1.0), KeyFinder::Exception);
  ASSERT_THROW(a.setSample(5, 1.0), KeyFinder::Exception);

  ASSERT_THROW(a.setSample(0, INFINITY), KeyFinder::Exception);
  ASSERT_THROW(a.setSample(0, NAN), KeyFinder::Exception);
}
Пример #4
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TEST (AudioDataTest, FrameMutator) {
  KeyFinder::AudioData a;
  a.setChannels(4);
  a.addToFrameCount(5);
  ASSERT_EQ(5, a.getFrameCount());
  ASSERT_EQ(20, a.getSampleCount());

  a.setSample(6, 10.0);
  ASSERT_FLOAT_EQ(10.0, a.getSample(6));
  ASSERT_FLOAT_EQ(10.0, a.getSampleByFrame(1, 2));
  a.setSampleByFrame(1, 2, 20.0);
  ASSERT_FLOAT_EQ(20.0, a.getSample(6));
  ASSERT_FLOAT_EQ(20.0, a.getSampleByFrame(1, 2));
}
Пример #5
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TEST (AudioDataTest, SliceFromBack) {
  KeyFinder::AudioData a;
  a.setChannels(1);
  a.setFrameRate(1);

  KeyFinder::AudioData* b = NULL;
  KeyFinder::AudioData* nullPtr = NULL;

  ASSERT_THROW(b = a.sliceSamplesFromBack(1), KeyFinder::Exception);
  ASSERT_EQ(nullPtr, b);

  a.addToFrameCount(10);
  ASSERT_THROW(b = a.sliceSamplesFromBack(11), KeyFinder::Exception);
  ASSERT_EQ(nullPtr, b);

  a.resetIterators();
  float v = 0;
  while (a.writeIteratorWithinUpperBound()) {
    a.setSampleAtWriteIterator(v);
    a.advanceWriteIterator();
    v += 1.0;
  }

  ASSERT_NO_THROW(b = a.sliceSamplesFromBack(5));
  ASSERT_NE(nullPtr, b);
  ASSERT_EQ(5, a.getSampleCount());
  ASSERT_EQ(5, b->getSampleCount());
  ASSERT_FLOAT_EQ(5.0, b->getSample(0));
  ASSERT_FLOAT_EQ(9.0, b->getSample(4));
  delete b;
}
Пример #6
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TEST (AudioDataTest, SampleInitialisation) {
  KeyFinder::AudioData a;
  a.addToSampleCount(100);
  ASSERT_EQ(100, a.getSampleCount());
  // init values
  for (int i = 0; i < 100; i++) {
    ASSERT_FLOAT_EQ(0.0, a.getSample(i));
  }
}
Пример #7
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TEST (AudioDataTest, DownsamplerResamplesNonintegralRelationship) {
  KeyFinder::AudioData a;
  a.setChannels(1);
  a.setFrameRate(100);
  a.addToSampleCount(12);
  for (unsigned int i = 0; i < 5; i++)
    a.setSample(i, 100.0);
  for (unsigned int i = 5; i < 10; i++)
    a.setSample(i, 500.0);
  for (unsigned int i = 10; i < 12; i++)
    a.setSample(i, 1000.0);

  a.downsample(5);

  ASSERT_EQ(3, a.getSampleCount());
  ASSERT_FLOAT_EQ(100.0, a.getSample(0));
  ASSERT_FLOAT_EQ(500.0, a.getSample(1));
  // this doesn't make total mathematical sense but I'm taking a shortcut for performance
  ASSERT_FLOAT_EQ(1000.0, a.getSample(2));
}
Пример #8
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TEST (AudioDataTest, MakeMono) {
  KeyFinder::AudioData a;
  a.setChannels(2);
  a.addToSampleCount(20);
  for (int i = 0; i < 10; i++) {
    a.setSample(i * 2, 100.0);
  }
  a.reduceToMono();
  ASSERT_EQ(10, a.getSampleCount());
  for (int i = 0; i < 10; i++) {
    ASSERT_FLOAT_EQ(50.0, a.getSample(i));
  }
}
Пример #9
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TEST (AudioDataTest, DownsamplerResamplesIntegralRelationship) {
  KeyFinder::AudioData a;
  a.setChannels(1);
  a.setFrameRate(100);
  a.addToSampleCount(10);
  for (unsigned int i = 0; i < 5; i++)
    a.setSample(i, 100.0);
  for (unsigned int i = 5; i < 10; i++)
    a.setSample(i, 500.0);

  a.downsample(5);

  ASSERT_EQ(20, a.getFrameRate());
  ASSERT_EQ(2, a.getSampleCount());
  ASSERT_FLOAT_EQ(100.0, a.getSample(0));
  ASSERT_FLOAT_EQ(500.0, a.getSample(1));
}
Пример #10
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TEST (LowPassFilterTest, KillsHigherFreqs) {
    // make a high frequency sine wave, one second long
    KeyFinder::AudioData a;
    a.setChannels(1);
    a.setFrameRate(frameRate);
    a.addToSampleCount(frameRate);
    for (unsigned int i = 0; i < frameRate; i++) {
        a.setSample(i, sine_wave(i, highFrequency, frameRate, magnitude));
    }

    KeyFinder::LowPassFilter* lpf = new KeyFinder::LowPassFilter(filterOrder, frameRate, cornerFrequency, filterFFT);
    KeyFinder::Workspace w;
    lpf->filter(a, w);
    delete lpf;

    // test for near silence
    for (unsigned int i = 0; i < frameRate; i++) {
        ASSERT_NEAR(0.0, a.getSample(i), tolerance);
    }
}
Пример #11
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TEST (LowPassFilterTest, MaintainsLowerFreqs) {
    // make a low frequency sine wave, one second long
    KeyFinder::AudioData a;
    a.setChannels(1);
    a.setFrameRate(frameRate);
    a.addToSampleCount(frameRate);
    for (unsigned int i = 0; i < frameRate; i++) {
        a.setSample(i, sine_wave(i, lowFrequency, frameRate, magnitude));
    }

    KeyFinder::LowPassFilter* lpf = new KeyFinder::LowPassFilter(filterOrder, frameRate, cornerFrequency, filterFFT);
    KeyFinder::Workspace w;
    lpf->filter(a, w);
    delete lpf;

    // test for near perfect reproduction
    for (unsigned int i = 0; i < frameRate; i++) {
        float expected = sine_wave(i, lowFrequency, frameRate, magnitude);
        ASSERT_NEAR(expected, a.getSample(i), tolerance);
    }
}
Пример #12
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TEST(AudioDataTest, Frames){
  KeyFinder::AudioData a;
  a.addToSampleCount(4);
  ASSERT_THROW(a.getSample(0,0), KeyFinder::Exception);

  a.setChannels(2);
  ASSERT_EQ(0.0, a.getSample(0,0));
  ASSERT_EQ(0.0, a.getSample(0,1));

  ASSERT_THROW(a.getSample(-1, 0), KeyFinder::Exception);
  ASSERT_THROW(a.getSample(-1, 1), KeyFinder::Exception);
  ASSERT_THROW(a.getSample( 2, 0), KeyFinder::Exception);
  ASSERT_THROW(a.getSample( 2, 1), KeyFinder::Exception);
  ASSERT_THROW(a.getSample( 0,-1), KeyFinder::Exception);
  ASSERT_THROW(a.getSample( 0, 2), KeyFinder::Exception);

  a.setSample(0,0, 10.0);
  ASSERT_EQ(10.0, a.getSample(0,0));

  a.setSample(1,0, 20.0);
  ASSERT_EQ(20.0, a.getSample(2));
}
Пример #13
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TEST (LowPassFilterTest, DoesBothAtOnce) {
    // make two sine waves, one second long
    KeyFinder::AudioData a;
    a.setChannels(1);
    a.setFrameRate(frameRate);
    a.addToSampleCount(frameRate);
    for (unsigned int i = 0; i < frameRate; i++) {
        float sample = 0.0;
        sample += sine_wave(i, highFrequency, frameRate, magnitude); // high freq
        sample += sine_wave(i, lowFrequency, frameRate, magnitude); // low freq
        a.setSample(i, sample);
    }

    KeyFinder::LowPassFilter* lpf = new KeyFinder::LowPassFilter(filterOrder, frameRate, cornerFrequency, filterFFT);
    KeyFinder::Workspace w;
    lpf->filter(a, w);
    delete lpf;

    // test for lower wave only
    for (unsigned int i = 0; i < frameRate; i++) {
        float expected = sine_wave(i, lowFrequency, frameRate, magnitude);
        ASSERT_NEAR(expected, a.getSample(i), tolerance);
    }
}
Пример #14
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TEST (AudioDataTest, DownsamplerResamplesSineWave) {
  unsigned int frameRate = 10000;
  unsigned int frames = frameRate * 4;
  float freq = 20;
  float magnitude = 32768.0;
  unsigned int factor = 5;

  KeyFinder::AudioData a;
  a.setChannels(1);
  a.setFrameRate(frameRate);
  a.addToSampleCount(frames);
  for (unsigned int i = 0; i < frames; i++)
    a.setSample(i, sine_wave(i, freq, frameRate, magnitude));

  a.downsample(factor);

  unsigned int newFrameRate = frameRate / factor;
  unsigned int newFrames = frames / factor;

  ASSERT_EQ(newFrameRate, a.getFrameRate());
  ASSERT_EQ(newFrames, a.getSampleCount());
  for (unsigned int i = 0; i < newFrames; i++)
    ASSERT_NEAR(sine_wave(i, freq, newFrameRate, magnitude), a.getSample(i), magnitude * 0.05);
}
Пример #15
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TEST (AudioDataTest, SampleMutator) {
  KeyFinder::AudioData a;
  a.addToSampleCount(1);
  a.setSample(0, 10.0);
  ASSERT_FLOAT_EQ(10.0, a.getSample(0));
}