Пример #1
0
int ConnectionTool::handleAtPoint(KoShape *shape, const QPointF &mousePoint) const
{
    if (!shape)
        return -1;

    const QPointF shapePoint = shape->documentToShape(mousePoint);

    KoConnectionShape * connectionShape = dynamic_cast<KoConnectionShape*>(shape);
    if (connectionShape) {
        // check connection shape handles
        return connectionShape->handleIdAt(handleGrabRect(shapePoint));
    } else {
        // check connection points
        int grabDistance = grabSensitivity();
        qreal minDistance = HUGE_VAL;
        int handleId = -1;
        KoConnectionPoints connectionPoints = shape->connectionPoints();
        KoConnectionPoints::const_iterator cp = connectionPoints.constBegin();
        KoConnectionPoints::const_iterator lastCp = connectionPoints.constEnd();
        for(; cp != lastCp; ++cp) {
            qreal d = squareDistance(shapePoint, cp.value().position);
            if (d <= grabDistance && d < minDistance) {
                handleId = cp.key();
                minDistance = d;
            }
        }
        return handleId;
    }
}
Пример #2
0
void ConnectionTool::paint(QPainter &painter, const KoViewConverter &converter)
{
    // get the correctly sized rect for painting handles
    QRectF handleRect = handlePaintRect(QPointF());

    painter.setRenderHint(QPainter::Antialiasing, true);

    if (m_currentStrategy) {
        painter.save();
        m_currentStrategy->paint(painter, converter);
        painter.restore();
    }

    QList<KoShape*> shapes = canvas()->shapeManager()->shapes();
    for (QList<KoShape*>::const_iterator end = shapes.constBegin(); end !=  shapes.constEnd(); ++end) {
        KoShape* shape = *end;
        if (!dynamic_cast<KoConnectionShape*>(shape)) {
            // only paint connection points of textShapes not inside a tos container and other shapes
            if (shape->shapeId() == TextShape_SHAPEID && dynamic_cast<KoTosContainer*>(shape->parent())) continue;

            painter.save();
            painter.setPen(Qt::black);
            QTransform transform = shape->absoluteTransformation(0);
            KoShape::applyConversion(painter, converter);
            // Draw all the connection points of the shape
            KoConnectionPoints connectionPoints = shape->connectionPoints();
            KoConnectionPoints::const_iterator cp = connectionPoints.constBegin();
            KoConnectionPoints::const_iterator lastCp = connectionPoints.constEnd();
            for(; cp != lastCp; ++cp) {
                if (shape == findNonConnectionShapeAtPosition(transform.map(cp.value().position)) ) {
                    handleRect.moveCenter(transform.map(cp.value().position));
                    painter.setBrush(cp.key() == m_activeHandle && shape == m_currentShape ?
                                     Qt::red : Qt::white);
                    painter.drawRect(handleRect);
                }
            }
            painter.restore();
        }
    }
    // paint connection points or connection handles depending
    // on the shape the mouse is currently
    if (m_currentShape && m_editMode == EditConnection) {
        KoConnectionShape *connectionShape = dynamic_cast<KoConnectionShape*>(m_currentShape);
        if (connectionShape) {
            int radius = handleRadius()+1;
            int handleCount = connectionShape->handleCount();
            for(int i = 0; i < handleCount; ++i) {
                painter.save();
                painter.setPen(Qt::blue);
                painter.setBrush(i == m_activeHandle ? Qt::red : Qt::white);
                painter.setTransform(connectionShape->absoluteTransformation(&converter) * painter.transform());
                connectionShape->paintHandle(painter, converter, i, radius);
                painter.restore();
            }
        }
    }
}
Пример #3
0
void ConnectionTool::repaintDecorations()
{
    const qreal radius = handleRadius();
    QRectF repaintRect;

    if (m_currentShape) {
        repaintRect = m_currentShape->boundingRect();
        canvas()->updateCanvas(repaintRect.adjusted(-radius, -radius, radius, radius));
        KoConnectionShape * connectionShape = dynamic_cast<KoConnectionShape*>(m_currentShape);
        if (!m_resetPaint && m_currentShape->isVisible(true) && !connectionShape) {
            // only paint connection points of textShapes not inside a tos container and other shapes
            if ( !(m_currentShape->shapeId() == TextShape_SHAPEID &&
                    dynamic_cast<KoTosContainer*>(m_currentShape->parent())) ) {
                KoConnectionPoints connectionPoints = m_currentShape->connectionPoints();
                KoConnectionPoints::const_iterator cp = connectionPoints.constBegin();
                KoConnectionPoints::const_iterator lastCp = connectionPoints.constEnd();
                for(; cp != lastCp; ++cp) {
                    repaintRect = handleGrabRect(m_currentShape->shapeToDocument(cp.value().position));
                    canvas()->updateCanvas(repaintRect.adjusted(-radius, -radius, radius, radius));
                }
            }
        }
        if (m_editMode == EditConnection) {
            if (connectionShape) {
                QPointF handlePos = connectionShape->handlePosition(m_activeHandle);
                handlePos = connectionShape->shapeToDocument(handlePos);
                repaintRect = handlePaintRect(handlePos);
                canvas()->updateCanvas(repaintRect.adjusted(-radius, -radius, radius, radius));
            }
        }
    }
    if (m_resetPaint) {
        QList<KoShape*> shapes = canvas()->shapeManager()->shapes();
        for (QList<KoShape*>::const_iterator end = shapes.constBegin(); end !=  shapes.constEnd(); ++end) {
            KoShape* shape = *end;
            if (!dynamic_cast<KoConnectionShape*>(shape)) {
                // only paint connection points of textShapes not inside a tos container and other shapes
                if (shape->shapeId() == TextShape_SHAPEID && dynamic_cast<KoTosContainer*>(shape->parent()))
                    continue;

                KoConnectionPoints connectionPoints = shape->connectionPoints();
                KoConnectionPoints::const_iterator cp = connectionPoints.constBegin();
                KoConnectionPoints::const_iterator lastCp = connectionPoints.constEnd();
                for(; cp != lastCp; ++cp) {
                    repaintRect = handleGrabRect(shape->shapeToDocument(cp.value().position));
                    canvas()->updateCanvas(repaintRect.adjusted(-radius, -radius, radius, radius));
                }
            }
        }
    }
    m_resetPaint = false;
}
void KoPathConnectionPointStrategy::handleMouseMove(const QPointF &mouseLocation, Qt::KeyboardModifiers modifiers)
{
    Q_D(KoPathConnectionPointStrategy);

    const qreal MAX_DISTANCE = 20.0; // TODO make user definable
    const qreal MAX_DISTANCE_SQR = MAX_DISTANCE * MAX_DISTANCE;

    d->newConnectionShape = 0;
    d->newConnectionId = InvalidConnectionPointId;

    QRectF roi(mouseLocation - QPointF(MAX_DISTANCE, MAX_DISTANCE), QSizeF(2*MAX_DISTANCE, 2*MAX_DISTANCE));
    QList<KoShape*> shapes = d->tool->canvas()->shapeManager()->shapesAt(roi, true);
    if (shapes.count() < 2) {
        // we are not near any other shape, so remove the corresponding connection
        if (d->handleId == 0)
            d->connectionShape->connectFirst(0, InvalidConnectionPointId);
        else
            d->connectionShape->connectSecond(0, InvalidConnectionPointId);

        KoParameterChangeStrategy::handleMouseMove(mouseLocation, modifiers);
    } else {
        qreal minimalDistance = DBL_MAX;
        QPointF nearestPoint;
        KoShape *nearestShape = 0;
        int nearestPointId = InvalidConnectionPointId;

        Q_FOREACH (KoShape* shape, shapes) {
            // we do not want to connect to ourself
            if (shape == d->connectionShape)
                continue;

            KoConnectionPoints connectionPoints = shape->connectionPoints();
            if (! connectionPoints.count()) {
                QSizeF size = shape->size();
                connectionPoints[-1] = QPointF(0.0, 0.0);
                connectionPoints[-2] = QPointF(size.width(), 0.0);
                connectionPoints[-3] = QPointF(size.width(), size.height());
                connectionPoints[-4] = QPointF(0.0, size.height());
                connectionPoints[-5] = 0.5 * (connectionPoints[-1].position + connectionPoints[-2].position);
                connectionPoints[-6] = 0.5 * (connectionPoints[-2].position + connectionPoints[-3].position);
                connectionPoints[-7] = 0.5 * (connectionPoints[-3].position + connectionPoints[-4].position);
                connectionPoints[-8] = 0.5 * (connectionPoints[-4].position + connectionPoints[-1].position);
            }
            QPointF localMousePosition = shape->absoluteTransformation(0).inverted().map(mouseLocation);
            KoConnectionPoints::const_iterator cp = connectionPoints.constBegin();
            KoConnectionPoints::const_iterator lastCp = connectionPoints.constEnd();
            for(; cp != lastCp; ++cp) {
                QPointF difference = localMousePosition - cp.value().position;
                qreal distance = difference.x() * difference.x() + difference.y() * difference.y();
                if (distance > MAX_DISTANCE_SQR)
                    continue;
                if (distance < minimalDistance) {
                    nearestShape = shape;
                    nearestPoint = cp.value().position;
                    nearestPointId = cp.key();
                    minimalDistance = distance;
                }
            }
        }

        if (nearestShape) {
            nearestPoint = nearestShape->absoluteTransformation(0).map(nearestPoint);
        } else {
            nearestPoint = mouseLocation;
        }
        d->newConnectionShape = nearestShape;
        d->newConnectionId = nearestPointId;
        if (d->handleId == 0)
            d->connectionShape->connectFirst(nearestShape, nearestPointId);
        else
            d->connectionShape->connectSecond(nearestShape, nearestPointId);
        KoParameterChangeStrategy::handleMouseMove(nearestPoint, modifiers);
    }
}