// This experimental mode sends chat messages into SL on a back channel for LSL scripts // to intercept with a listen() event. This is experimental and not sustainable for // a production feature ... many avatars using this would flood the chat system and // hurt server performance. Depending on how useful this proves to be, a better // mechanism should be designed to stream data from the viewer into SL scripts. void LLLMImpl::modeStreamDataToSL(Leap::HandList & hands) { S32 numHands = hands.count(); if (numHands == 1 && mChatMsgTimer.checkExpirationAndReset(LLLEAP_CHAT_MSG_INTERVAL)) { // Get the first (and only) hand Leap::Hand hand = hands[0]; Leap::Vector palm_pos = hand.palmPosition(); Leap::Vector palm_normal = hand.palmNormal(); F32 ball_radius = (F32) hand.sphereRadius(); Leap::Vector ball_center = hand.sphereCenter(); // Chat message looks like "/2343 LM1,<palm pos>,<palm normal>,<sphere center>,<sphere radius>" LLVector3 vec; std::stringstream status_chat_msg; status_chat_msg << "/2343 LM,"; status_chat_msg << "<" << palm_pos.x << "," << palm_pos.y << "," << palm_pos.z << ">,"; status_chat_msg << "<" << palm_normal.x << "," << palm_normal.y << "," << palm_normal.z << ">,"; status_chat_msg << "<" << ball_center.x << "," << ball_center.y << "," << ball_center.z << ">," << ball_radius; FSNearbyChat::instance().sendChatFromViewer(status_chat_msg.str(), CHAT_TYPE_SHOUT, FALSE); } }
// This controller mode just dumps out a bunch of the Leap Motion device data, which can then be // analyzed for other use. void LLLMImpl::modeDumpDebugInfo(Leap::HandList & hands) { S32 numHands = hands.count(); if (numHands == 1) { // Get the first hand Leap::Hand hand = hands[0]; // Check if the hand has any fingers Leap::FingerList finger_list = hand.fingers(); S32 num_fingers = finger_list.count(); if (num_fingers >= 1) { // Calculate the hand's average finger tip position Leap::Vector pos(0, 0, 0); Leap::Vector direction(0, 0, 0); for (size_t i = 0; i < num_fingers; ++i) { Leap::Finger finger = finger_list[i]; pos += finger.tipPosition(); direction += finger.direction(); // Lots of log spam LL_INFOS("LeapMotion") << "Finger " << i << " string is " << finger.toString() << LL_ENDL; } pos = Leap::Vector(pos.x/num_fingers, pos.y/num_fingers, pos.z/num_fingers); direction = Leap::Vector(direction.x/num_fingers, direction.y/num_fingers, direction.z/num_fingers); LL_INFOS("LeapMotion") << "Hand has " << num_fingers << " fingers with average tip position" << " (" << pos.x << ", " << pos.y << ", " << pos.z << ")" << " direction (" << direction.x << ", " << direction.y << ", " << direction.z << ")" << LL_ENDL; } Leap::Vector palm_pos = hand.palmPosition(); Leap::Vector palm_normal = hand.palmNormal(); LL_INFOS("LeapMotion") << "Palm pos " << palm_pos.x << ", " << palm_pos.y << ", " << palm_pos.z << ". Normal: " << palm_normal.x << ", " << palm_normal.y << ", " << palm_normal.z << LL_ENDL; F32 ball_radius = (F32) hand.sphereRadius(); Leap::Vector ball_center = hand.sphereCenter(); LL_INFOS("LeapMotion") << "Ball pos " << ball_center.x << ", " << ball_center.y << ", " << ball_center.z << ", radius " << ball_radius << LL_ENDL; } // dump_out_data }
void BallGesture::recognizedControls(const Leap::Controller &controller, std::vector<ControlPtr> &controls) { Leap::Frame frame = controller.frame(); // hands detected? if (frame.hands().isEmpty()) return; for (int i = 0; i < frame.hands().count(); i++) { // gonna assume the user only has two hands. sometimes leap thinks otherwise. if (i > 1) break; Leap::Hand hand = frame.hands()[i]; double radius = hand.sphereRadius(); // in mm if (! radius) continue; BallRadiusPtr bc = make_shared<BallRadius>(radius, i); ControlPtr cptr = dynamic_pointer_cast<Control>(bc); controls.push_back(cptr); } }
// This controller mode is used to fly the avatar, going up, down, forward and turning. void LLLMImpl::modeFlyingControlTest(Leap::HandList & hands) { static S32 sLMFlyingHysteresis = 0; S32 numHands = hands.count(); BOOL agent_is_flying = gAgent.getFlying(); if (numHands == 0 && agent_is_flying && sLMFlyingHysteresis > 0) { sLMFlyingHysteresis--; if (sLMFlyingHysteresis == 0) { LL_INFOS("LeapMotion") << "LM stop flying - look ma, no hands!" << LL_ENDL; gAgent.setFlying(FALSE); } } else if (numHands == 1) { // Get the first hand Leap::Hand hand = hands[0]; // Check if the hand has any fingers Leap::FingerList finger_list = hand.fingers(); S32 num_fingers = finger_list.count(); Leap::Vector palm_pos = hand.palmPosition(); Leap::Vector palm_normal = hand.palmNormal(); F32 ball_radius = (F32) hand.sphereRadius(); Leap::Vector ball_center = hand.sphereCenter(); // Number of fingers controls flying on / off if (num_fingers == 0 && // To do - add hysteresis or data smoothing? agent_is_flying) { if (sLMFlyingHysteresis > 0) { sLMFlyingHysteresis--; } else { LL_INFOS("LeapMotion") << "LM stop flying" << LL_ENDL; gAgent.setFlying(FALSE); } } else if (num_fingers > 2 && !agent_is_flying) { LL_INFOS("LeapMotion") << "LM start flying" << LL_ENDL; gAgent.setFlying(TRUE); sLMFlyingHysteresis = 5; } // Radius of ball controls forward motion if (agent_is_flying) { if (ball_radius > 110.f) { // Open hand, move fast gAgent.setControlFlags(AGENT_CONTROL_AT_POS | AGENT_CONTROL_FAST_AT); } else if (ball_radius > 85.f) { // Partially open, move slow gAgent.setControlFlags(AGENT_CONTROL_AT_POS); } else { // Closed - stop gAgent.clearControlFlags(AGENT_CONTROL_AT_POS); } // Height of palm controls moving up and down if (palm_pos.y > 260.f) { // Go up fast gAgent.setControlFlags(AGENT_CONTROL_UP_POS | AGENT_CONTROL_FAST_UP); } else if (palm_pos.y > 200.f) { // Go up gAgent.setControlFlags(AGENT_CONTROL_UP_POS); } else if (palm_pos.y < 60.f) { // Go down fast gAgent.setControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_NEG); } else if (palm_pos.y < 120.f) { // Go down gAgent.setControlFlags(AGENT_CONTROL_UP_NEG); } else { // Clear up / down gAgent.clearControlFlags(AGENT_CONTROL_FAST_UP | AGENT_CONTROL_UP_POS | AGENT_CONTROL_UP_NEG); } // Palm normal going left / right controls direction if (mYawTimer.checkExpirationAndReset(LLLEAP_YAW_INTERVAL)) { if (palm_normal.x > 0.4f) { // Go left fast gAgent.moveYaw(1.f); } else if (palm_normal.x < -0.4f) { // Go right fast gAgent.moveYaw(-1.f); } } } // end flying controls } }
void LeapListener::onFrame(const Leap::Controller& controller) { // Get the most recent frame and report some basic information const Leap::Frame frame = controller.frame(); /*std::cout << "Frame id: " << frame.id() << ", timestamp: " << frame.timestamp() << ", hands: " << frame.hands().count() << ", fingers: " << frame.fingers().count() << ", tools: " << frame.tools().count() << ", gestures: " << frame.gestures().count(); */ if (!frame.hands().isEmpty()) { // Get the first hand const Leap::Hand hand = frame.hands()[0]; qDebug() << "Radius: " << hand.sphereRadius(); // Grab if(hand.sphereRadius() < 50.0 && hand.translationProbability(controller.frame(1)) > 0.6){ Leap::Vector v = hand.translation(controller.frame(1)); v = 0.1 * v; glwidget_->camera_.translate(v.x, v.y, v.z); glwidget_->update(); } qDebug() << "Hand pos" << hand.palmPosition().x << hand.palmPosition().y << hand.palmPosition().z; if(frame.fingers().count() > 200 && frame.hands().count() == 1){ Leap::Vector trans = hand.translation(controller.frame(1)); //int dir = trans.y > 0 ? 1 : -1; trans = 0.1 * trans; //glwidget_->camera_.translate(0, 0, dir*0.1); //Leap::Vector rot = hand.rotationAxis(controller.frame()); float yaw = hand.rotationAngle(controller.frame(1), Leap::Vector(1, 0, 0)); float pitch = hand.rotationAngle(controller.frame(1), Leap::Vector(1, 0, 0)); // works float roll = hand.rotationAngle(controller.frame(1), Leap::Vector(0, 0, 1)); //qDebug() << yaw << pitch << roll; glwidget_->camera_.rotate3D(yaw, pitch, roll); //glwidget_->camera_.rotate2D(0.01 * trans.x, 0.01 * trans.y); glwidget_->update(); } /* // Check if the hand has any fingers const Leap::FingerList fingers = hand.fingers(); if (!fingers.empty()) { // Calculate the hand's average finger tip position Leap::Vector avgPos; for (int i = 0; i < fingers.count(); ++i) { avgPos += fingers[i].tipPosition(); } avgPos /= (float)fingers.count(); std::cout << "Hand has " << fingers.count() << " fingers, average finger tip position" << avgPos<< std::endl; } // Get the hand's sphere radius and palm position std::cout << "Hand sphere radius: " << hand.sphereRadius() << " mm, palm position: " << hand.palmPosition() << std::endl; // Get the hand's normal vector and direction const Leap::Vector normal = hand.palmNormal(); const Leap::Vector direction = hand.direction(); // Calculate the hand's pitch, roll, and yaw angles std::cout << "Hand pitch: " << direction.pitch() * Leap::RAD_TO_DEG << " degrees, " << "roll: " << normal.roll() * Leap::RAD_TO_DEG << " degrees, " << "yaw: " << direction.yaw() * Leap::RAD_TO_DEG << " degrees"<< std::endl; } // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; if (circle.pointable().direction().angleTo(circle.normal()) <= M_PI/4) { clockwiseness = "clockwise"; } else { clockwiseness = "counterclockwise"; } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame().gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * M_PI; } std::cout << "Circle id: " << gesture.id() << ", state: " << gesture.state() << ", progress: " << circle.progress() << ", radius: " << circle.radius() << ", angle " << sweptAngle * Leap::RAD_TO_DEG << ", " << clockwiseness << std::endl; break; } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; std::cout << "Swipe id: " << gesture.id() << ", state: " << gesture.state() << ", direction: " << swipe.direction() << ", speed: " << swipe.speed() << std::endl; break; } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; std::cout << "Key Tap id: " << gesture.id() << ", state: " << gesture.state() << ", position: " << tap.position() << ", direction: " << tap.direction()<< std::endl; break; } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; std::cout << "Screen Tap id: " << gesture.id() << ", state: " << gesture.state() << ", position: " << screentap.position() << ", direction: " << screentap.direction()<< std::endl; break; } default: std::cout << "Unknown gesture type."; break; } */ } }
//-------------------------------------------------------------- void testApp::draw(){ ofSetWindowTitle(ofToString(ofGetFrameRate())); //camera.begin(); float r0 = 30; Leap::Vector ptp; Leap::Vector ptp0; Leap::Vector pNormal; ofPushMatrix(); ofTranslate(ofGetWidth()/2, ofGetHeight()); //ofSetColor(255, 255, 255); Leap::Frame frame = leapController.frame(); Leap::HandList hands = frame.hands(); if (!hands.isEmpty()) { //ofLogNotice("hand detected"); int count = hands.count(); for (int i = 0; i<count; i++) { if (i>1) break; Leap::Hand tempHand = hands[i]; pNormal = tempHand.palmNormal(); ofLogNotice("hand " +ofToString(i) + "normal", ofToString(pNormal.x) + " " + ofToString(pNormal.y) + " " + ofToString(pNormal.z)); } Leap::Hand hand = hands[0]; Leap::Hand hand1 = hands[1]; double r = hand.sphereRadius(); //ofLogNotice("r is" + ofToString(r)); r0 = r * 5; ptp = hand1.palmNormal(); ptp0 = hand.palmNormal(); ofLogNotice("distance is ", ofToString(abs(ptp.x)-abs(pNormal.x)) + " " + ofToString(abs(ptp.y)-abs(pNormal.y))); if (abs(abs(ptp.x)-abs(pNormal.x))<0.04 && abs(abs(ptp.y)-abs(pNormal.y))<0.04) { phase1=false; phase2=true; ofLogNotice("phase 2 triggered", ofToString(phase1)); } } if(phase1){ ofSphere(ptp.x,-ptp.y,ptp.z, r0); } vector<Leap::FingerList> fingers = leap.getFingers(); if (!fingers.empty() && phase1==false && phase2 == false && phase3==false && phase4==false && phase5==false && phase6 == false && phase7 == false) { //ofLogNotice("finger detected"); //ofBox(100, -200, 4, 40, 40, 40); phase1 = true; } if (!fingers.empty()) { for (int cnt = 0; cnt < fingers.size(); cnt++) { for (int fingerNum = 0; fingerNum < fingers[cnt].count(); fingerNum++) { Leap::Vector pt = fingers[cnt][fingerNum].tipPosition(); Leap::Vector vpt = fingers[cnt][fingerNum].tipVelocity(); pt.x = pt.x*2; pt.y = (pt.y * -1)*2; pt.z = pt.z *2; //ofLogNotice("finger number is " + ofToString(cnt) + ofToString(fingerNum)); //ofSphere(pt.x,pt.y,pt.z, 10); //ofBox(pt.x, pt.y, pt.z, 10, 10, 10); //ofLogNotice("position is " + ofToString(pt.x) + " " + ofToString(pt.y) + " " + ofToString(pt.z)); //ofLogNotice("velocity is " + ofToString(vpt.x) + " " + ofToString(vpt.y) + " " + ofToString(vpt.z)); drawSphere(pt, 10); } } Leap::Vector tpt = fingers[0][0].tipPosition(); } ofPopMatrix(); camera.end(); }
//-------------------------------------------------------------- void testApp::update(){ Leap::Vector pNormal; Leap::Frame frame = leapController.frame(); Leap::HandList hands = frame.hands(); Leap::Vector pt0; Leap::Vector pt1; if (!hands.isEmpty()) { fingerPos.clear(); sphereSize.clear(); sphereNorm.clear(); spherePos.clear(); //ofLogNotice("hand detected"); //----------------------------------- data collection ------------------------------------------------------------- for (int i = 0; i<hands.count(); i++) { if (i>1) break; Leap::Hand tempHand = hands[i]; Leap::FingerList tempfinger = tempHand.fingers(); for (int j = 0; j <= tempfinger.count(); j++) { ofVec3f pt; Leap::Finger finger = hands[i].fingers()[j]; Leap::Vector tempPT=finger.tipPosition(); pt.x=tempPT.x;pt.y=tempPT.y;pt.z=tempPT.z; fingerPos.push_back(pt); } pt0 = tempHand.palmNormal(); Leap::Vector center = tempHand.sphereCenter(); ofVec3f sp; sp.x = center.x; sp.y = center.y; sp.z = center.z; float r = tempHand.sphereRadius(); spherePos.push_back(sp); sphereSize.push_back(r); sphereNorm.push_back(pt0); ofLogNotice("hand " +ofToString(i) + "normal", ofToString(pt0.x) + " " + ofToString(pt0.y) + " " + ofToString(pt0.z)); ofLogNotice("hand " + ofToString(i) + "center ", ofToString(sp.x) + " " + ofToString(sp.y) + " " + ofToString(sp.z)); } //---------------------------------- state machine ------------------------------------------------------------------ if(phase1==true && phase2 == false && phase3==false && phase4 == false && phase5==false && phase6 == false && phase7 == false && (!fingerPos.empty())) { phase2 = true; state = 1; } if (phase2 == true && (sphereNorm.size()>=2)) { pt0 = sphereNorm[0]; pt1 = sphereNorm[1]; if (abs(abs(pt0.x)-abs(pt1.x))<0.04 && abs(abs(pt0.y)-abs(pt1.y))<0.04) { phase3 = true; phase2 = false; } } } // ofLogNotice("phase1: ", ofToString(phase1)); // ofLogNotice("phase2: ", ofToString(phase2)); // ofLogNotice("phase3: ", ofToString(phase3)); // ofLogNotice("phase4: ", ofToString(phase4)); // ofLogNotice("phase5: ", ofToString(phase5)); // ofLogNotice("phase6: ", ofToString(phase6)); // ofLogNotice("phase7: ", ofToString(phase7)); oldFrame = frame; preId = frame.id(); }
void oleap_bang(t_oleap *x) { const Leap::Frame frame = x->leap->frame(); const int64_t frame_id = frame.id(); Leap::Controller controller; // ignore the same frame if (frame_id == x->frame_id_save) return; x->frame_id_save = frame_id; //outlet_anything(x->outlet, gensym("frame_start"), 0, nil); char buff[128]; const Leap::HandList hands = frame.hands(); const size_t numHands = hands.count(); const Leap::Hand leftmost = hands.leftmost(); const Leap::Hand rightmost = hands.rightmost(); t_osc_bundle_u *bundle = osc_bundle_u_alloc();//alloc creates memory for and initializes the bundle controller.enableGesture(Leap::Gesture::TYPE_CIRCLE); controller.enableGesture(Leap::Gesture::TYPE_KEY_TAP); controller.enableGesture(Leap::Gesture::TYPE_SCREEN_TAP); controller.enableGesture(Leap::Gesture::TYPE_SWIPE); // Get gestures const Leap::GestureList gestures = frame.gestures(); for (int g = 0; g < gestures.count(); ++g) { Leap::Gesture gesture = gestures[g]; switch (gesture.type()) { case Leap::Gesture::TYPE_CIRCLE: { Leap::CircleGesture circle = gesture; std::string clockwiseness; sprintf(buff,"/gesture/circle/center/x"); oleap_bundleMessage(bundle,buff,circle.center().x); sprintf(buff,"/gesture/circle/center/y"); oleap_bundleMessage(bundle,buff,circle.center().y); sprintf(buff,"/gesture/circle/center/z"); oleap_bundleMessage(bundle,buff,circle.center().z); sprintf(buff,"/gesture/circle/pitch"); oleap_bundleMessage(bundle,buff,circle.center().pitch()); sprintf(buff,"/gesture/circle/yaw"); oleap_bundleMessage(bundle,buff,circle.center().yaw()); sprintf(buff,"/gesture/circle/roll"); oleap_bundleMessage(bundle,buff,circle.center().roll()); sprintf(buff,"/gesture/circle/radius"); oleap_bundleMessage(bundle,buff,circle.radius()); sprintf(buff,"/gesture/circle/duration"); oleap_bundleMessage(bundle,buff,circle.duration()); if (circle.pointable().direction().angleTo(circle.normal()) <= Leap::PI/4) { clockwiseness = "clockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,1); } else { clockwiseness = "counterclockwise"; sprintf(buff,"/gesture/circle/clockwiseness/"); oleap_bundleMessage(bundle,buff,-1); } // Calculate angle swept since last frame float sweptAngle = 0; if (circle.state() != Leap::Gesture::STATE_START) { Leap::CircleGesture previousUpdate = Leap::CircleGesture(controller.frame(1).gesture(circle.id())); sweptAngle = (circle.progress() - previousUpdate.progress()) * 2 * Leap::PI; sprintf(buff,"/gesture/circle/angle/sweep"); oleap_bundleMessage(bundle,buff,sweptAngle); } } case Leap::Gesture::TYPE_SWIPE: { Leap::SwipeGesture swipe = gesture; int swipe_id = gesture.id(); int gesture_state = gesture.state(); Leap::Vector swipe_direction = swipe.direction(); float swipe_speed = swipe.speed(); ////////////////////////////////Swipe data sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.x); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.y); sprintf(buff,"/gesture/swipe/direction/x"); oleap_bundleMessage(bundle,buff,swipe_direction.z); sprintf(buff,"/gesture/swipe/position/x"); oleap_bundleMessage(bundle,buff,swipe.position().x); sprintf(buff,"/gesture/swipe/position/y"); oleap_bundleMessage(bundle,buff,swipe.position().y); sprintf(buff,"/gesture/swipe/position/z"); oleap_bundleMessage(bundle,buff,swipe.position().z); sprintf(buff,"/gesture/swipe/pitch"); oleap_bundleMessage(bundle,buff,swipe.position().pitch()); sprintf(buff,"/gesture/swipe/yaw"); oleap_bundleMessage(bundle,buff,swipe.position().yaw()); sprintf(buff,"/gesture/swipe/roll"); oleap_bundleMessage(bundle,buff,swipe.position().roll()); sprintf(buff,"/gesture/swipe/position/start/x"); oleap_bundleMessage(bundle,buff,swipe.startPosition().x); sprintf(buff,"/gesture/swipe/position/start/y"); oleap_bundleMessage(bundle,buff,swipe.startPosition().y); sprintf(buff,"/gesture/swipe/position/start/z"); oleap_bundleMessage(bundle,buff,swipe.startPosition().z); sprintf(buff,"/gesture/swipe/speed"); oleap_bundleMessage(bundle,buff,swipe_speed); sprintf(buff,"/gesture/swipe/duration"); oleap_bundleMessage(bundle,buff,swipe.duration()); } case Leap::Gesture::TYPE_KEY_TAP: { Leap::KeyTapGesture tap = gesture; int tap_id = gesture.id(); int tap_state = gesture.state(); Leap::Vector tap_position = tap.position(); Leap::Vector tap_direction = tap.direction(); ////////////////////////////////Key tap data sprintf(buff,"/gesture/tap/down/position/x"); oleap_bundleMessage(bundle,buff,tap_position.x); sprintf(buff,"/gesture/tap/down/position/y"); oleap_bundleMessage(bundle,buff,tap_position.y); sprintf(buff,"/gesture/tap/down/position/z"); oleap_bundleMessage(bundle,buff,tap_position.z); sprintf(buff,"/gesture/tap/down/direction/x"); oleap_bundleMessage(bundle,buff,tap_direction.x); sprintf(buff,"/gesture/tap/down/direction/y"); oleap_bundleMessage(bundle,buff,tap_direction.y); sprintf(buff,"/gesture/tap/down/direction/z"); oleap_bundleMessage(bundle,buff,tap_direction.z); sprintf(buff,"/gesture/tap/down/duration"); oleap_bundleMessage(bundle,buff,tap.duration()); } case Leap::Gesture::TYPE_SCREEN_TAP: { Leap::ScreenTapGesture screentap = gesture; int screen_tap_id = gesture.id(); int screen_tap_state = gesture.state(); Leap::Vector screentap_position = screentap.position(); Leap::Vector screentap_direction = screentap.direction(); ////////////////////////////////Screen tap data sprintf(buff,"/gesture/tap/forward/position/x"); oleap_bundleMessage(bundle,buff,screentap_position.x); sprintf(buff,"/gesture/tap/forward/position/y"); oleap_bundleMessage(bundle,buff,screentap_position.y); sprintf(buff,"/gesture/tap/forward/position/z"); oleap_bundleMessage(bundle,buff,screentap_position.z); sprintf(buff,"/gesture/tap/forward/direction/x"); oleap_bundleMessage(bundle,buff,screentap_direction.x); sprintf(buff,"/gesture/tap/forward/direction/y"); oleap_bundleMessage(bundle,buff,screentap_direction.y); sprintf(buff,"/gesture/tap/forward/direction/z"); oleap_bundleMessage(bundle,buff,screentap_direction.z); sprintf(buff,"/gesture/tap/forward/duration"); oleap_bundleMessage(bundle,buff,screentap.duration()); } default: break; } } sprintf(buff,"/timeStamp"); oleap_bundleMessage(bundle,buff,frame.timestamp()); sprintf(buff,"/Hands"); oleap_bundleMessage(bundle,buff,numHands); sprintf(buff,"/hand/leftmost/id"); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().x); sprintf(buff,"/hand/leftmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().y); sprintf(buff,"/hand/leftmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().z); sprintf(buff,"/hand/leftmost/direction/x"); oleap_bundleMessage(bundle,buff,leftmost.direction().x); sprintf(buff,"/hand/leftmost/direction/y"); oleap_bundleMessage(bundle,buff,leftmost.direction().y); sprintf(buff,"/hand/leftmost/direction/z"); oleap_bundleMessage(bundle,buff,leftmost.direction().z); sprintf(buff,"/hand/leftmost/pitch"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().pitch()); sprintf(buff,"/hand/leftmost/yaw"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().yaw()); sprintf(buff,"/hand/leftmost/roll"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().roll()); sprintf(buff,"/hand/leftmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().x); sprintf(buff,"/hand/leftmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().y); sprintf(buff,"/hand/leftmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,leftmost.palmVelocity().z); sprintf(buff,"/hand/leftmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().x); sprintf(buff,"/hand/leftmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().y); sprintf(buff,"/hand/leftmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,leftmost.sphereCenter().z); sprintf(buff,"/hand/leftmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,leftmost.sphereRadius()); sprintf(buff,"/hand/leftmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().x); sprintf(buff,"/hand/leftmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().y); sprintf(buff,"/hand/leftmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,leftmost.palmNormal().z); sprintf(buff,"/hand/leftmost/distance/from/rightmost"); oleap_bundleMessage(bundle,buff,leftmost.palmPosition().angleTo(rightmost.palmPosition())); const Leap::FingerList &fingers = leftmost.fingers(); const size_t numFingers = fingers.count(); for(size_t j = 0; j < numFingers; j++) { const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/leftmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,leftmost.id()); sprintf(buff,"/hand/leftmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/leftmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/leftmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/leftmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/leftmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/leftmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/leftmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/leftmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/leftmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/leftmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/leftmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/leftmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/leftmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/leftmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/leftmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/leftmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/leftmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/leftmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } sprintf(buff,"/hand/rightmost/id"); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/palm/positiony/x"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().x); sprintf(buff,"/hand/rightmost/palm/positiony/y"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().y); sprintf(buff,"/hand/rightmost/palm/positiony/z"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().z); sprintf(buff,"/hand/rightmost/direction/x"); oleap_bundleMessage(bundle,buff,rightmost.direction().x); sprintf(buff,"/hand/rightmost/direction/y"); oleap_bundleMessage(bundle,buff,rightmost.direction().y); sprintf(buff,"/hand/rightmost/direction/z"); oleap_bundleMessage(bundle,buff,rightmost.direction().z); sprintf(buff,"/hand/rightmost/pitch"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().pitch()); sprintf(buff,"/hand/rightmost/yaw"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().yaw()); sprintf(buff,"/hand/rightmost/roll"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().roll()); sprintf(buff,"/hand/rightmost/palm/velocity/x"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().x); sprintf(buff,"/hand/rightmost/palm/velocity/y"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().y); sprintf(buff,"/hand/rightmost/palm/velocity/z"); oleap_bundleMessage(bundle,buff,rightmost.palmVelocity().z); sprintf(buff,"/hand/rightmost/palm/sphere/center/x"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().x); sprintf(buff,"/hand/rightmost/palm/sphere/center/y"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().y); sprintf(buff,"/hand/rightmost/palm/sphere/center/z"); oleap_bundleMessage(bundle,buff,rightmost.sphereCenter().z); sprintf(buff,"/hand/rightmost/palm/sphere/radius"); oleap_bundleMessage(bundle,buff,rightmost.sphereRadius()); sprintf(buff,"/hand/rightmost/palm/normal/x"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().x); sprintf(buff,"/hand/rightmost/palm/normal/y"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().y); sprintf(buff,"/hand/rightmost/palm/normal/z"); oleap_bundleMessage(bundle,buff,rightmost.palmNormal().z); sprintf(buff,"/hand/rightmost/distance/from/leftmost"); oleap_bundleMessage(bundle,buff,rightmost.palmPosition().angleTo(leftmost.palmPosition())); const Leap::FingerList &rightMostfingers = rightmost.fingers(); const size_t rightMostnNumFingers = fingers.count(); for(size_t j = 0; j < rightMostnNumFingers; j++) { const Leap::Finger &finger = rightMostfingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); sprintf(buff,"/hand/rightmost/finger/%d/hand_id",j+1); oleap_bundleMessage(bundle,buff,rightmost.id()); sprintf(buff,"/hand/rightmost/finger/%d/finger_id",j+1); oleap_bundleMessage(bundle,buff,finger.id()); sprintf(buff,"/hand/rightmost/finger/%d/position/x",j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/rightmost/finger/%d/position/y",j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/rightmost/finger/%d/position/z",j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/x",j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/rightmost/finger/%d/direction/y",j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/rightmost/finger/%d/direction/z",j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/rightmost/finger/%d/velocity/x",j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/rightmost/finger/%d/velocity/y",j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/rightmost/finger/%d/velocity/z",j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/x",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().x); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/y",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().y); sprintf(buff,"/hand/rightmost/finger/%d/direction/normalized/z",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().z); sprintf(buff,"/hand/rightmost/finger/%d/pitch/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().pitch()); sprintf(buff,"/hand/rightmost/finger/%d/yaw/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().yaw()); sprintf(buff,"/hand/rightmost/finger/%d/roll/normalized/",j+1); oleap_bundleMessage(bundle,buff,direction.normalized().roll()); sprintf(buff,"/hand/rightmost/finger/%d/width",j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/rightmost/finger/%d/length",j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/rightmost/isTool",j+1); oleap_bundleMessage(bundle,buff,isTool); for(size_t i = j+1; i < numFingers; i++) { sprintf(buff,"/hand/rightmost/finger/%d/distance/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().distanceTo(fingers[i].direction())); sprintf(buff,"/hand/rightmost/finger/%d/angle/to/finger/%d",j+1,i+1); oleap_bundleMessage(bundle,buff,fingers[j].direction().angleTo((fingers[i].direction()))); } } ////////////////////////// for(size_t i = 0; i < numHands; i++) { // Hand const Leap::Hand &hand = hands[i]; const int32_t hand_id = hand.id(); const Leap::FingerList &fingers = hand.fingers(); const size_t numFingers = fingers.count(); float pitch = hand.direction().pitch(); float yaw = hand.direction().yaw(); float roll = hand.palmNormal().roll(); //Leap::Hand leftmost = ; //t_osc_bundle_u *bundle, string address, float datum sprintf(buff,"/hand/%d/id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/fingers",i+1); oleap_bundleMessage(bundle,buff,numFingers); sprintf(buff,"/hand/%d/pitch",i+1); oleap_bundleMessage(bundle,buff,pitch); sprintf(buff,"/hand/%d/yaw",i+1); oleap_bundleMessage(bundle,buff,yaw); sprintf(buff,"/hand/%d/roll",i+1); oleap_bundleMessage(bundle,buff,roll); for(size_t j = 0; j < numFingers; j++) { // Finger const Leap::Finger &finger = fingers[j]; const int32_t finger_id = finger.id(); //const Leap::Ray& tip = finger.tip(); const Leap::Vector direction = finger.direction(); const Leap::Vector position = finger.tipPosition(); const Leap::Vector velocity = finger.tipVelocity(); const double width = finger.width(); const double length = finger.length(); const bool isTool = finger.isTool(); /* string names [14]= {“xpos”,”ypos”,”zpos”,”xdir”,”ydir”,”zdir”,”xvel”,”yvel”,”zvel,finger_length”,”istool_mes”}; for(LOOP OVER FINGERS “J”) { t_osc_message_u *handdata[14]; for(int i=0;i<14;i++) { handdata[i]=osc_message_u_alloc(); osc_message_u_setAddress(handdata[i], “/”+j.toString()+ ”/” +names[i]); } } */ sprintf(buff,"/hand/%d/finger/%d/hand_id",i+1,j+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/finger/%d/finger_id",i+1,j+1); oleap_bundleMessage(bundle,buff,finger_id); sprintf(buff,"/hand/%d/finger/%d/position/x",i+1,j+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/finger/%d/position/y",i+1,j+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/finger/%d/position/z",i+1,j+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/finger/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/finger/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/finger/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/finger/%d/velocity/x",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/finger/%d/velocity/y",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/finger/%d/velocity/z",i+1,j+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/finger/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,width); sprintf(buff,"/hand/%d/finger/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,length); sprintf(buff,"/hand/%d/tool",i+1,j+1); oleap_bundleMessage(bundle,buff,isTool); } const Leap::Vector position = hand.palmPosition(); const Leap::Vector direction = hand.direction(); const Leap::Vector velocity = hand.palmVelocity(); const Leap::Vector normal = hand.palmNormal(); const Leap::Vector sphereCenter = hand.sphereCenter(); const double sphereRadius = hand.sphereRadius(); ///////////////////////////Palm Data!!! sprintf(buff,"/hand/%d/palm/hand_id",i+1); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/palm/frame_id",i+1); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/palm/position/x",i+1); oleap_bundleMessage(bundle,buff,position.x); sprintf(buff,"/hand/%d/palm/position/y",i+1); oleap_bundleMessage(bundle,buff,position.y); sprintf(buff,"/hand/%d/palm/position/z",i+1); oleap_bundleMessage(bundle,buff,position.z); sprintf(buff,"/hand/%d/palm/direction/x",i+1); oleap_bundleMessage(bundle,buff,direction.x); sprintf(buff,"/hand/%d/palm/direction/y",i+1); oleap_bundleMessage(bundle,buff,direction.y); sprintf(buff,"/hand/%d/palm/direction/z",i+1); oleap_bundleMessage(bundle,buff,direction.z); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.x); sprintf(buff,"/hand/%d/palm/velocity/x",i+1); oleap_bundleMessage(bundle,buff,velocity.y); sprintf(buff,"/hand/%d/palm/velocity/z",i+1); oleap_bundleMessage(bundle,buff,velocity.z); sprintf(buff,"/hand/%d/palm/normal/x",i+1); oleap_bundleMessage(bundle,buff,normal.x); sprintf(buff,"/hand/%d/palm/normal/y",i+1); oleap_bundleMessage(bundle,buff,normal.y); sprintf(buff,"/hand/%d/palm/normal/z",i+1); oleap_bundleMessage(bundle,buff,normal.z); sprintf(buff,"/hand/%d/sphere/id",i); oleap_bundleMessage(bundle,buff,hand_id); sprintf(buff,"/hand/%d/sphere/frame_id",i); oleap_bundleMessage(bundle,buff,frame_id); sprintf(buff,"/hand/%d/sphere/center/x",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.x); sprintf(buff,"/hand/%d/sphere/center/y",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.y); sprintf(buff,"/hand/%d/sphere/center/z",i+1); oleap_bundleMessage(bundle,buff,sphereCenter.z); sprintf(buff,"/hand/%d/sphere/radius",i+1); oleap_bundleMessage(bundle,buff,sphereRadius); const Leap::PointableList pointables = frame.pointables(); const int count = pointables.count(); for(size_t j = 0; j < count; j++){ sprintf(buff,"/hand/%d/pointable/%d/id",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).id()); sprintf(buff,"/hand/%d/pointable/%d/length",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).length()); sprintf(buff,"/hand/%d/pointable/%d/width",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).width()); sprintf(buff,"/hand/%d/pointable/%d/direction/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().x); sprintf(buff,"/hand/%d/pointable/%d/direction/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().y); sprintf(buff,"/hand/%d/pointable/%d/direction/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).direction().z); sprintf(buff,"/hand/%d/pointable/%d/isFinger",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isFinger()); sprintf(buff,"/hand/%d/pointable/%d/isTool",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).isTool()); sprintf(buff,"/hand/%d/pointable/%d/position/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().x); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().y); sprintf(buff,"/hand/%d/pointable/%d/velocity/tip/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).tipVelocity().z); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/x",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().x); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/y",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().y); sprintf(buff,"/hand/%d/pointable/%d/position/stabilized/z",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).stabilizedTipPosition().z); sprintf(buff,"/hand/%d/pointable/%d/touchZone/distance",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchDistance()); sprintf(buff,"/hand/%d/pointable/%d/touchZone",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).touchZone()); sprintf(buff,"/hand/%d/pointable/%d/touchZone/touching",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_TOUCHING); sprintf(buff,"/hand/%d/pointable/%d/touchZone/hovering",i+1,j+1); oleap_bundleMessage(bundle,buff,pointables.operator[](j).ZONE_HOVERING); } const Leap::InteractionBox box = frame.interactionBox(); const Leap::Vector center = box.center(); const Leap::Vector normalizedPosition = box.normalizePoint(position); sprintf(buff,"/hand/%d/interactionBox/depth",i+1); oleap_bundleMessage(bundle,buff,box.depth()); sprintf(buff,"/hand/%d/interactionBox/center/x",i+1); oleap_bundleMessage(bundle,buff,center.x); sprintf(buff,"/hand/%d/interactionBox/center/y",i+1); oleap_bundleMessage(bundle,buff,center.y); sprintf(buff,"/hand/%d/interactionBox/center/z",i+1); oleap_bundleMessage(bundle,buff,center.z); sprintf(buff,"/hand/%d/interactionBox/position/normalized/x",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.x); sprintf(buff,"/hand/%d/interactionBox/position/normalized/y",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.y); sprintf(buff,"/hand/%d/interactionBox/position/normalized/z",i+1); oleap_bundleMessage(bundle,buff,normalizedPosition.z); sprintf(buff,"/hand/%d/interactionBox/width",i+1); oleap_bundleMessage(bundle,buff,box.width()); sprintf(buff,"/hand/%d/interactionBox/height",i+1); oleap_bundleMessage(bundle,buff,box.height()); } long bytes = 0;//length of byte array char* pointer = NULL; osc_bundle_u_serialize(bundle, &bytes, &pointer);//& is address of the variable //post("%ld %p", bytes,pointer); t_atom out[2]; atom_setlong(out, bytes); atom_setlong(out+1, (long)pointer); outlet_anything(x->outlet, gensym("FullPacket"), 2, out); osc_bundle_u_free(bundle);//get rid of stuff in osc message osc_mem_free(pointer);//marks pointer address as being free (clear if you want to keep using same) }