Пример #1
0
    livre::MemoryUnitPtr sample( const livre::LODNode& node,
                                 const livre::VolumeInformation& info ) const
    {
        // called from multiple render threads, only have one update running
        lunchbox::ScopedWrite mutex( _lock );
        EventSourcePtr loader = source->getEventSource();
        const uint32_t timeStep = node.getNodeId().getTimeStep();
        loader->setTime( timeStep );

        const vmml::Vector3i& voxels = info.maximumBlockSize;

        ByteVolume::SizeType vSize;
        vSize[0] = voxels[0];
        vSize[1] = voxels[1];
        vSize[2] = voxels[2];

        ByteVolume::RegionType region;
        region.SetSize( vSize );

        // Real-world coordinate setup
        const AABBf& bbox = source->getBoundingBox();
        const Vector3f& baseSpacing = ( bbox.getSize() + _borders )
                                      / info.voxels;
        const int32_t levelFromBottom = info.rootNode.getDepth() - 1 -
                                        node.getRefLevel();
        const float spacingFactor = 1 << levelFromBottom;

        ByteVolume::SpacingType spacing;
        spacing[0] = baseSpacing.find_max() * spacingFactor;
        spacing[1] = spacing[0];
        spacing[2] = spacing[0];

        const Vector3f& offset =
            ( bbox.getMin() - _borders / 2.0f ) + node.getRelativePosition() *
            Vector3f( bbox.getSize() + _borders );

        ByteVolume::PointType origin;
        origin[0] = offset[0];
        origin[1] = offset[1];
        origin[2] = offset[2];

        auto volume = source->GetOutput();
        volume->SetRegions( region );
        volume->SetSpacing( spacing );
        volume->SetOrigin( origin );

        source->Modified();
        scaler.Update();

        const size_t size = voxels[0] * voxels[1] * voxels[2] *
                            info.compCount * info.getBytesPerVoxel();
        return livre::MemoryUnitPtr( new livre::AllocMemoryUnit(
                                scaler.GetOutput()->GetBufferPointer(), size ));
    }
Пример #2
0
::zeq::Event serializeDataSample( const uint128_t& id,
                                  const livre::LODNode& node )
{
    ::zeq::Event event( id );
    flatbuffers::FlatBufferBuilder& fbb = event.getFBB();

    // must construct nested structs before - only one fbb op can be in progress
    auto blockSize = fbb.CreateVector( node.getBlockSize().array, 3 );
    auto worldBoxMin = fbb.CreateVector( node.getWorldBox().getMin().array, 3 );
    auto worldBoxMax = fbb.CreateVector( node.getWorldBox().getMax().array, 3 );

    LODNodeBuilder builder( fbb );
    builder.add_nodeId( node.getNodeId().getId( ));
    builder.add_blockSize( blockSize );
    builder.add_worldBoxMin( worldBoxMin );
    builder.add_worldBoxMax( worldBoxMax );

    fbb.Finish( builder.Finish( ));
    return event;
}
Пример #3
0
    livre::MemoryUnitPtr sample( const livre::LODNode& node,
                                 const livre::VolumeInformation& info ) const
    {
        ::fivox::EventSourcePtr loader = source->getFunctor()->getSource();
        const uint32_t frame = node.getNodeId().getFrame();
        if( !loader->load( frame ))
            return livre::MemoryUnitPtr();

        // Alloc voxels
        const vmml::Vector3i& voxels = info.maximumBlockSize;
        ByteVolume::SizeType vSize;
        vSize[0] = voxels[0];
        vSize[1] = voxels[1];
        vSize[2] = voxels[2];

        ByteVolume::RegionType region;
        region.SetSize( vSize );

        // Real-world coordinate setup
        const ::fivox::AABBf& bbox = loader->getBoundingBox();
        const Vector3f& baseSpacing = ( bbox.getSize() + _borders )
                                      / info.voxels;
        const int32_t levelFromBottom = info.rootNode.getDepth() - 1 -
                                        node.getRefLevel();
        const float spacingFactor = 1 << levelFromBottom;

        ByteVolume::SpacingType spacing;
        spacing[0] = baseSpacing.find_max() * spacingFactor;
        spacing[1] = spacing[0];
        spacing[2] = spacing[0];

        const Vector3f& offset =
            ( bbox.getMin() - _borders / 2.0f ) + node.getRelativePosition() *
            Vector3f( bbox.getSize() + _borders );

        ByteVolume::PointType origin;
        origin[0] = offset[0];
        origin[1] = offset[1];
        origin[2] = offset[2];

        // called from multiple render threads, only have one update running
        lunchbox::ScopedWrite mutex( _lock );
        VolumePtr output = source->GetOutput();
        output->SetRegions( region );
        output->SetSpacing( spacing );
        output->SetOrigin( origin );

#ifdef LIVRE_DEBUG_RENDERING
        std::cout << "Sample " << node.getRefLevel() << ' '
                  << node.getRelativePosition() << " (" << spacing << " @ "
                  << origin << 'x'
                  << baseSpacing * spacingFactor * voxels << ")"
                  << std::endl;
#endif

        source->Modified();
        source->Update();

        livre::AllocMemoryUnitPtr memoryUnit( new livre::AllocMemoryUnit );
        const size_t size = voxels[0] * voxels[1] * voxels[2] *
                            info.compCount * info.getBytesPerVoxel();
        memoryUnit->allocAndSetData( output->GetBufferPointer(), size );
        return memoryUnit;
    }