void operator() (m2::PointD const & p) { m2::PointD const pt(this->convert_point(p)); if (m_exist) m_length += pt.Length(m_prevPt); m_exist = true; m_prevPt = pt; }
void Navigator::DoScale(m2::PointD const & pt1, m2::PointD const & pt2, double /*timeInSec*/) { if (m_LastPt1 == pt1 && m_LastPt2 == pt2) return; if (pt1 == pt2) return; ScreenBase PrevScreen = m_Screen; m_Screen = m_StartScreen; // Checking for rotation threshold. if (m_DoCheckRotationThreshold) { double s = pt1.Length(pt2) / m_StartPt1.Length(m_StartPt2); double a = ang::AngleTo(pt1, pt2) - ang::AngleTo(m_StartPt1, m_StartPt2); double aThresh = 10.0 / 180.0 * math::pi; double sThresh = 1.2; bool isScalingInBounds = (s > 1 / sThresh) && (s < sThresh); bool isRotationOutBounds = fabs(a) > aThresh; if (isScalingInBounds) { if (isRotationOutBounds) { m_IsRotatingDuringScale = true; m_DoCheckRotationThreshold = false; } } else { m_IsRotatingDuringScale = false; m_DoCheckRotationThreshold = false; } } m_Screen = PrevScreen; if (!ScaleImpl(pt1, pt2, m_LastPt1, m_LastPt2, pt1.Length(pt2) > m_LastPt1.Length(m_LastPt2), m_IsRotatingDuringScale)) { m_Screen = PrevScreen; } m_LastPt1 = pt1; m_LastPt2 = pt2; }
void MyPositionController::DragEnded(m2::PointD const & distance) { float const kBindingDistance = 0.1; m_needBlockAnimation = false; if (distance.Length() > kBindingDistance * min(m_pixelRect.SizeX(), m_pixelRect.SizeY())) StopLocationFollow(); UpdateViewport(kDoNotChangeZoom); }
void DrawWidget::mouseMoveEvent(QMouseEvent * e) { QGLWidget::mouseMoveEvent(e); m2::PointD const pt = GetDevicePoint(e); if (!pt.EqualDxDy(m_taskPoint, m_framework->GetVisualScale() * 10.0)) { // moved far from start point - do not show balloon m_isCleanSingleClick = false; KillPressTask(); } if (m_framework->GetGuiController()->OnTapMoved(pt)) return; if (m_isDrag) m_framework->DoDrag(GetDragEvent(e)); if (m_isRotate) m_framework->DoRotate(GetRotateEvent(e->pos())); }
ScreenBase::MatrixT const ScreenBase::CalcTransform(m2::PointD const & oldPt1, m2::PointD const & oldPt2, m2::PointD const & newPt1, m2::PointD const & newPt2, bool allowRotate) { double const s = newPt1.Length(newPt2) / oldPt1.Length(oldPt2); double const a = allowRotate ? ang::AngleTo(newPt1, newPt2) - ang::AngleTo(oldPt1, oldPt2) : 0.0; MatrixT m = math::Shift( math::Scale( math::Rotate( math::Shift( math::Identity<double, 3>(), -oldPt1.x, -oldPt1.y ), a ), s, s ), newPt1.x, newPt1.y ); return m; }
void cut_path_intervals::operator()(m2::PointD const & pt) { if (m_hasPrevPt) { double const segLen = pt.Length(m_prev); for (; m_pos != m_intervals->size(); m_pos += 2) { double const start = (*m_intervals)[m_pos]; if (start >= m_length + segLen) break; m2::PointD const dir = (pt - m_prev) / segLen; if (start >= m_length) { m_points.push_back(PathInfo(start)); push_point(m_prev + dir * (start - m_length)); } double const end = (*m_intervals)[m_pos+1]; if (end >= m_length + segLen) { push_point(pt); break; } if (end < m_length + segLen) { push_point(m_prev + dir * (end - m_length)); #ifdef DEBUG double const len = m_points.back().GetLength(); ASSERT_LESS_OR_EQUAL ( fabs(len - (end - start)), 1.0E-4, (len, end - start) ); #endif } } m_prev = pt; m_length += segLen; } else { m_hasPrevPt = true; m_prev = pt; } }
bool MyPositionController::AlmostCurrentPosition(m2::PointD const & pos) const { double const kPositionEqualityDelta = 1e-5; return pos.EqualDxDy(m_position, kPositionEqualityDelta); }
static bool equal_scr_pts(m2::PointD const & p1, m2::PointD const & p2) { return p1.EqualDxDy(p2, 0.5); }
static bool equal_glb_pts(m2::PointD const & p1, m2::PointD const & p2) { return p1.EqualDxDy(p2, 1.0E-12); }