Пример #1
0
string ToString<m2::RectD>(m2::RectD const & rect)
{
  ostringstream stream;
  stream.precision(12);
  stream << rect.minX() << " " << rect.minY() << " " << rect.maxX() << " " << rect.maxY();
  return stream.str();
}
Пример #2
0
void SendStatistics(SearchParams const & params, m2::RectD const & viewport, Results const & res)
{
  size_t const kMaxNumResultsToSend = 10;

  size_t const numResultsToSend = min(kMaxNumResultsToSend, res.GetCount());
  string resultString = strings::to_string(numResultsToSend);
  for (size_t i = 0; i < numResultsToSend; ++i)
    resultString.append("\t" + res.GetResult(i).ToStringForStats());

  string posX, posY;
  if (params.IsValidPosition())
  {
    posX = strings::to_string(MercatorBounds::LonToX(params.m_lon));
    posY = strings::to_string(MercatorBounds::LatToY(params.m_lat));
  }

  alohalytics::TStringMap const stats = {
      {"posX", posX},
      {"posY", posY},
      {"viewportMinX", strings::to_string(viewport.minX())},
      {"viewportMinY", strings::to_string(viewport.minY())},
      {"viewportMaxX", strings::to_string(viewport.maxX())},
      {"viewportMaxY", strings::to_string(viewport.maxY())},
      {"query", params.m_query},
      {"locale", params.m_inputLocale},
      {"results", resultString},
  };
  alohalytics::LogEvent("searchEmitResultsAndCoords", stats);
}
Пример #3
0
m2::AnyRectD ToRotated(m2::RectD const & rect, Navigator const & navigator)
{
  double const dx = rect.SizeX();
  double const dy = rect.SizeY();

  return m2::AnyRectD(rect.Center(),
                      navigator.Screen().GetAngle(),
                      m2::RectD(-dx/2, -dy/2, dx/2, dy/2));
}
Пример #4
0
vector<m2::SharedSpline> ClipSplineByRect(m2::RectD const & rect, m2::SharedSpline const & spline)
{
  vector<m2::SharedSpline> result;

  vector<m2::PointD> const & path = spline->GetPath();
  if (path.size() < 2)
    return result;

  m2::RectD splineRect;
  for (m2::PointD const & p : path)
    splineRect.Add(p);

  // Check for spline is inside.
  if (rect.IsRectInside(splineRect))
  {
    result.push_back(spline);
    return result;
  }

  // Check for spline is outside.
  if (!rect.IsIntersect(splineRect))
    return result;

  // Divide spline into parts.
  result.reserve(2);
  m2::PointD p1, p2;
  int code1 = 0;
  int code2 = 0;
  m2::SharedSpline s;
  s.Reset(new m2::Spline(path.size()));

  for (size_t i = 0; i < path.size() - 1; i++)
  {
    p1 = path[i];
    p2 = path[i + 1];
    if (m2::Intersect(rect, p1, p2, code1, code2))
    {
      if ((p1 - p2).IsAlmostZero())
        continue;

      if (s.IsNull())
        s.Reset(new m2::Spline(path.size() - i));

      s->AddPoint(p1);
      if (code2 != 0 || i + 2 == path.size())
      {
        s->AddPoint(p2);
        result.push_back(s);
        s.Reset(nullptr);
      }
    }
  }
  return result;
}
Пример #5
0
void ScreenBase::SetFromRects(m2::AnyRectD const & glbRect, m2::RectD const & pxRect)
{
  double hScale = glbRect.GetLocalRect().SizeX() / pxRect.SizeX();
  double vScale = glbRect.GetLocalRect().SizeY() / pxRect.SizeY();

  m_Scale = max(hScale, vScale);
  m_Angle = glbRect.Angle();
  m_Org = glbRect.GlobalCenter();

  UpdateDependentParameters();
}
Пример #6
0
void Framework::ShowNode(TCountryId const & idx, bool zoomToDownloadButton)
{
  if (zoomToDownloadButton)
  {
    m2::RectD const rect = CalcLimitRect(idx, m_work.GetStorage(), m_work.GetCountryInfoGetter());
    m_work.SetViewportCenter(rect.Center(), 10);
  }
  else
  {
    m_work.ShowNode(idx);
  }
}
Пример #7
0
  void Init()
  {
    m_depthLayer = m_f.GetLayer();
    if (m_depthLayer == feature::LAYER_TRANSPARENT_TUNNEL)
      m_depthLayer = feature::LAYER_EMPTY;

    if (m_geomType == feature::GEOM_POINT)
      m_priorityModifier = (double)m_f.GetPopulation() / 7E9;
    else
    {
      m2::RectD const r = m_f.GetLimitRect(m_zoomLevel);
      m_priorityModifier = min(1.0, r.SizeX() * r.SizeY() * 10000.0);
    }
  }
Пример #8
0
void Engine::SetRankPivot(SearchParams const & params, m2::RectD const & viewport,
                          bool viewportSearch, Query & processor)
{
  if (!viewportSearch && params.IsValidPosition())
  {
    m2::PointD const pos = MercatorBounds::FromLatLon(params.m_lat, params.m_lon);
    if (m2::Inflate(viewport, viewport.SizeX() / 4.0, viewport.SizeY() / 4.0).IsPointInside(pos))
    {
      processor.SetRankPivot(pos);
      return;
    }
  }

  processor.SetRankPivot(viewport.Center());
}
Пример #9
0
vector<TCountryId> CountryInfoGetter::GetRegionsCountryIdByRect(m2::RectD const & rect) const
{
  size_t constexpr kAverageSize = 10;

  vector<TCountryId> result;
  result.reserve(kAverageSize);
  for (size_t id = 0; id < m_countries.size(); ++id)
  {
    if (rect.IsRectInside(m_countries[id].m_rect) ||
        (rect.IsIntersect(m_countries[id].m_rect) && IsIntersectedByRegionImpl(id, rect)))
    {
      result.push_back(m_countries[id].m_countryId);
    }
  }
  return result;
}
Пример #10
0
m2::PointD CalculateCenter(double scale, m2::RectD const & pixelRect,
                           m2::PointD const & userPos, m2::PointD const & pixelPos,
                           double azimuth)
{
  m2::PointD formingVector = (pixelRect.Center() - pixelPos) * scale;
  formingVector.y = -formingVector.y;
  formingVector.Rotate(azimuth);
  return userPos + formingVector;
}
Пример #11
0
drape_ptr<SequenceAnimation> GetPrettyFollowAnimation(ScreenBase const & startScreen, m2::PointD const & userPos, double targetScale,
                                                      double targetAngle, m2::PointD const & endPixelPos)
{
  auto sequenceAnim = make_unique_dp<SequenceAnimation>();
  sequenceAnim->SetCustomType(kPrettyFollowAnim);

  m2::RectD const viewportRect = startScreen.PixelRectIn3d();

  ScreenBase tmp = startScreen;
  tmp.SetAngle(targetAngle);
  tmp.MatchGandP3d(userPos, viewportRect.Center());

  double const moveDuration = PositionInterpolator::GetMoveDuration(startScreen.GetOrg(), tmp.GetOrg(), startScreen);
  ASSERT_GREATER(moveDuration, 0.0, ());

  double const scaleFactor = moveDuration / kMaxAnimationTimeSec * 2.0;

  tmp = startScreen;

  if (moveDuration > 0.0)
  {
    tmp.SetScale(startScreen.GetScale() * scaleFactor);

    auto zoomOutAnim = make_unique_dp<MapLinearAnimation>();
    zoomOutAnim->SetScale(startScreen.GetScale(), tmp.GetScale());
    zoomOutAnim->SetMaxDuration(kMaxAnimationTimeSec * 0.5);
    sequenceAnim->AddAnimation(move(zoomOutAnim));

    tmp.MatchGandP3d(userPos, viewportRect.Center());

    auto moveAnim = make_unique_dp<MapLinearAnimation>();
    moveAnim->SetMove(startScreen.GetOrg(), tmp.GetOrg(), viewportRect, tmp.GetScale());
    moveAnim->SetMaxDuration(kMaxAnimationTimeSec);
    sequenceAnim->AddAnimation(move(moveAnim));
  }

  auto followAnim = make_unique_dp<MapFollowAnimation>(tmp, userPos, endPixelPos,
                                                       tmp.GetScale(), targetScale,
                                                       tmp.GetAngle(), targetAngle,
                                                       false /* isAutoZoom */);
  followAnim->SetMaxDuration(kMaxAnimationTimeSec * 0.5);
  sequenceAnim->AddAnimation(move(followAnim));
  return sequenceAnim;
}
Пример #12
0
bool FromString<m2::RectD>(string const & str, m2::RectD & rect)
{
  double val[4];
  if (!impl::FromStringArray(str, val))
    return false;

  // Will get an assertion in DEBUG and false return in RELEASE.
  rect = m2::RectD(val[0], val[1], val[2], val[3]);
  return rect.IsValid();
}
Пример #13
0
ScreenBase const ScaleInto(ScreenBase const & screen, m2::RectD boundRect)
{
  ReduceRectHack(boundRect);

  ScreenBase res = screen;

  double scale = 1;

  m2::RectD clipRect = res.ClipRect();

  ASSERT(boundRect.IsPointInside(clipRect.Center()), ("center point should be inside boundRect"));

  if (clipRect.minX() < boundRect.minX())
  {
    double k = (boundRect.minX() - clipRect.Center().x) / (clipRect.minX() - clipRect.Center().x);
    scale /= k;
    clipRect.Scale(k);
  }
  if (clipRect.maxX() > boundRect.maxX())
  {
    double k = (boundRect.maxX() - clipRect.Center().x) / (clipRect.maxX() - clipRect.Center().x);
    scale /= k;
    clipRect.Scale(k);
  }
  if (clipRect.minY() < boundRect.minY())
  {
    double k = (boundRect.minY() - clipRect.Center().y) / (clipRect.minY() - clipRect.Center().y);
    scale /= k;
    clipRect.Scale(k);
  }
  if (clipRect.maxY() > boundRect.maxY())
  {
    double k = (boundRect.maxY() - clipRect.Center().y) / (clipRect.maxY() - clipRect.Center().y);
    scale /= k;
    clipRect.Scale(k);
  }

  res.Scale(scale);
  res.SetOrg(clipRect.Center());

  return res;
}
Пример #14
0
void FrontendRenderer::OnResize(ScreenBase const & screen)
{
  m2::RectD const viewportRect = screen.isPerspective() ? screen.PixelRectIn3d() : screen.PixelRect();

  m_myPositionController->UpdatePixelPosition(screen);
  m_myPositionController->OnNewPixelRect();

  m_viewport.SetViewport(0, 0, viewportRect.SizeX(), viewportRect.SizeY());
  m_contextFactory->getDrawContext()->resize(viewportRect.SizeX(), viewportRect.SizeY());
  RefreshProjection(screen);
  RefreshPivotTransform(screen);

  m_framebuffer->SetSize(viewportRect.SizeX(), viewportRect.SizeY());
}
Пример #15
0
void Editor::ForEachFeatureInMwmRectAndScale(MwmSet::MwmId const & id,
        TFeatureTypeFunctor const & f,
        m2::RectD const & rect,
        uint32_t /*scale*/)
{
    auto mwmFound = m_features.find(id);
    if (mwmFound == m_features.end())
        return;

    // TODO(AlexZ): Check that features are visible at this scale.
    // Process only new (created) features.
    for (auto & index : mwmFound->second)
    {
        FeatureTypeInfo & ftInfo = index.second;
        if (ftInfo.m_status == FeatureStatus::Created &&
                rect.IsPointInside(ftInfo.m_feature.GetCenter()))
            f(ftInfo.m_feature);
    }
}
Пример #16
0
ScreenBase const ShrinkInto(ScreenBase const & screen, m2::RectD boundRect)
{
  ReduceRectHack(boundRect);

  ScreenBase res = screen;

  m2::RectD clipRect = res.ClipRect();
  if (clipRect.minX() < boundRect.minX())
    clipRect.Offset(boundRect.minX() - clipRect.minX(), 0);
  if (clipRect.maxX() > boundRect.maxX())
    clipRect.Offset(boundRect.maxX() - clipRect.maxX(), 0);
  if (clipRect.minY() < boundRect.minY())
    clipRect.Offset(0, boundRect.minY() - clipRect.minY());
  if (clipRect.maxY() > boundRect.maxY())
    clipRect.Offset(0, boundRect.maxY() - clipRect.maxY());

  res.SetOrg(clipRect.Center());

  // This assert fails near x = 180 (Philipines).
  //ASSERT ( boundRect.IsRectInside(res.ClipRect()), (clipRect, res.ClipRect()) );
  return res;
}
Пример #17
0
  void ShapeRenderer::drawRectangle(m2::RectD const & r, graphics::Color const & c, double depth)
  {
    uint32_t id = base_t::mapInfo(Brush::Info(c));
    Resource const * res = base_t::fromID(id);

    if (res == 0)
    {
      LOG(LDEBUG, ("cannot map color"));
      return;
    }

    m2::PointF rectPts[4] = {
      m2::PointF(r.minX(), r.minY()),
      m2::PointF(r.maxX(), r.minY()),
      m2::PointF(r.minX(), r.maxY()),
      m2::PointF(r.maxX(), r.maxY())
    };

    GeometryPipeline & p = pipeline(res->m_pipelineID);

    shared_ptr<gl::BaseTexture> texture = p.texture();

    if (!texture)
    {
      LOG(LDEBUG, ("returning as no texture is reserved"));
      return;
    }

    m2::PointF texPt = texture->mapPixel(m2::RectF(res->m_texRect).Center());

    m2::PointF normal(0, 0);

    addTexturedStripStrided(
          rectPts,
          sizeof(m2::PointF),
          &normal,
          0,
          &texPt,
          0,
          4,
          depth,
          res->m_pipelineID
          );
  }
Пример #18
0
double CalculateScale(ScreenBase const & screen, m2::RectD const & localRect)
{
  m2::RectD const pixelRect = screen.PixelRect();
  return max(localRect.SizeX() / pixelRect.SizeX(), localRect.SizeY() / pixelRect.SizeY());
}
Пример #19
0
void Navigator::Move(double azDir, double factor)
{
  m2::RectD const r = m_Screen.ClipRect();
  m_Screen.MoveG(m2::PointD(r.SizeX() * factor * cos(azDir), r.SizeY() * factor * sin(azDir)));
}
Пример #20
0
ScreenBase const ShrinkAndScaleInto(ScreenBase const & screen, m2::RectD boundRect)
{
  ReduceRectHack(boundRect);

  ScreenBase res = screen;

  m2::RectD globalRect = res.ClipRect();

  m2::PointD newOrg = res.GetOrg();
  double scale = 1;
  double offs = 0;

  if (globalRect.minX() < boundRect.minX())
  {
    offs = boundRect.minX() - globalRect.minX();
    globalRect.Offset(offs, 0);
    newOrg.x += offs;

    if (globalRect.maxX() > boundRect.maxX())
    {
      double k = boundRect.SizeX() / globalRect.SizeX();
      scale /= k;
      /// scaling always occur pinpointed to the rect center...
      globalRect.Scale(k);
      /// ...so we should shift a rect after scale
      globalRect.Offset(boundRect.minX() - globalRect.minX(), 0);
    }
  }

  if (globalRect.maxX() > boundRect.maxX())
  {
    offs = boundRect.maxX() - globalRect.maxX();
    globalRect.Offset(offs, 0);
    newOrg.x += offs;

    if (globalRect.minX() < boundRect.minX())
    {
      double k = boundRect.SizeX() / globalRect.SizeX();
      scale /= k;
      globalRect.Scale(k);
      globalRect.Offset(boundRect.maxX() - globalRect.maxX(), 0);
    }
  }

  if (globalRect.minY() < boundRect.minY())
  {
    offs = boundRect.minY() - globalRect.minY();
    globalRect.Offset(0, offs);
    newOrg.y += offs;

    if (globalRect.maxY() > boundRect.maxY())
    {
      double k = boundRect.SizeY() / globalRect.SizeY();
      scale /= k;
      globalRect.Scale(k);
      globalRect.Offset(0, boundRect.minY() - globalRect.minY());
    }
  }

  if (globalRect.maxY() > boundRect.maxY())
  {
    offs = boundRect.maxY() - globalRect.maxY();
    globalRect.Offset(0, offs);
    newOrg.y += offs;

    if (globalRect.minY() < boundRect.minY())
    {
      double k = boundRect.SizeY() / globalRect.SizeY();
      scale /= k;
      globalRect.Scale(k);
      globalRect.Offset(0, boundRect.maxY() - globalRect.maxY());
    }
  }

  res.SetOrg(globalRect.Center());
  res.Scale(scale);

  return res;
}
Пример #21
0
int GetTileScaleBase(m2::RectD const & r)
{
  double const sz = max(r.SizeX(), r.SizeY());
  return max(1, my::rounds(log((MercatorBounds::maxX - MercatorBounds::minX) / sz) / log(2.0)));
}
Пример #22
0
double CalculateScale(m2::RectD const & pixelRect, m2::RectD const & localRect)
{
  return max(localRect.SizeX() / pixelRect.SizeX(), localRect.SizeY() / pixelRect.SizeY());
}
Пример #23
0
  void ShapeRenderer::drawRoundedRectangle(m2::RectD const & r, double rad, graphics::Color const & c, double depth)
  {
    uint32_t id = base_t::mapInfo(Brush::Info(c));
    Resource const * res = base_t::fromID(id);

    if (res == 0)
    {
      LOG(LDEBUG, ("cannot map color"));
      return;
    }

    GeometryPipeline & p = pipeline(res->m_pipelineID);

    shared_ptr<gl::BaseTexture> texture = p.texture();

    if (!texture)
    {
      LOG(LDEBUG, ("returning as no texture is reserved"));
      return;
    }

    m2::PointF texPt = texture->mapPixel(m2::RectF(res->m_texRect).Center());

    vector<m2::PointD> seg00;
    vector<m2::PointD> seg10;
    vector<m2::PointD> seg11;
    vector<m2::PointD> seg01;

    approximateArc(m2::PointD(r.minX() + rad, r.minY() + rad),
                   math::pi,
                   3 * math::pi / 2,
                   rad,
                   seg00);

    approximateArc(m2::PointD(r.minX() + rad, r.maxY() - rad),
                   math::pi / 2,
                   math::pi,
                   rad,
                   seg01);

    approximateArc(m2::PointD(r.maxX() - rad, r.maxY() - rad),
                   0,
                   math::pi / 2,
                   rad,
                   seg11);

    approximateArc(m2::PointD(r.maxX() - rad, r.minY() + rad),
                   3 * math::pi / 2,
                   math::pi * 2,
                   rad,
                   seg10);

    vector<m2::PointF> pts;

    for (unsigned i = 0; i < seg11.size(); ++i)
      pts.push_back(m2::PointF(seg11[i]));

    for (unsigned i = 0; i < seg01.size(); ++i)
      pts.push_back(m2::PointF(seg01[i]));

    for (unsigned i = 0; i < seg00.size(); ++i)
      pts.push_back(m2::PointF(seg00[i]));

    for (unsigned i = 0; i < seg10.size(); ++i)
      pts.push_back(m2::PointF(seg10[i]));

    m2::PointF normal(0, 0);

    addTexturedFanStrided(
          &pts[0],
          sizeof(m2::PointF),
          &normal,
          0,
          &texPt,
          0,
          pts.size(),
          depth,
          res->m_pipelineID
          );
  }
Пример #24
0
bool CanShrinkInto(ScreenBase const & screen, m2::RectD const & boundRect)
{
  m2::RectD clipRect = screen.ClipRect();
  return (boundRect.SizeX() >= clipRect.SizeX())
      && (boundRect.SizeY() >= clipRect.SizeY());
}
Пример #25
0
void MyPositionController::OnLocationUpdate(location::GpsInfo const & info, bool isNavigable,
                                            ScreenBase const & screen)
{
  m2::PointD const oldPos = GetDrawablePosition();
  double const oldAzimut = GetDrawableAzimut();

  m2::RectD const rect = MercatorBounds::MetresToXY(info.m_longitude, info.m_latitude,
                                                    info.m_horizontalAccuracy);
  // Use FromLatLon instead of rect.Center() since in case of large info.m_horizontalAccuracy
  // there is significant difference between the real location and the estimated one.
  m_position = MercatorBounds::FromLatLon(info.m_latitude, info.m_longitude);
  m_errorRadius = rect.SizeX() * 0.5;

  bool const hasBearing = info.HasBearing();
  if ((isNavigable && hasBearing) ||
      (!isNavigable && hasBearing && info.HasSpeed() && info.m_speed > kMinSpeedThresholdMps))
  {
    SetDirection(my::DegToRad(info.m_bearing));
    m_lastGPSBearing.Reset();
  }

  if (m_listener)
    m_listener->PositionChanged(Position());

  if (m_isPositionAssigned && (!AlmostCurrentPosition(oldPos) || !AlmostCurrentAzimut(oldAzimut)))
  {
    CreateAnim(oldPos, oldAzimut, screen);
    m_isDirtyViewport = true;
  }

  if (m_notFollowAfterPending && m_mode == location::PendingPosition)
  {
    ChangeMode(location::NotFollow);
    if (m_isInRouting)
      m_routingNotFollowTimer.Reset();
    m_notFollowAfterPending = false;
  }
  else if (!m_isPositionAssigned)
  {
    ChangeMode(m_isFirstLaunch ? location::Follow : m_desiredInitMode);
    if (!m_isFirstLaunch || !AnimationSystem::Instance().AnimationExists(Animation::MapPlane))
    {
      if (m_mode == location::Follow)
        ChangeModelView(m_position, kDoNotChangeZoom);
      else if (m_mode == location::FollowAndRotate)
        ChangeModelView(m_position, m_drawDirection,
                        m_isInRouting ? GetRoutingRotationPixelCenter() : m_pixelRect.Center(), kDoNotChangeZoom);
    }
  }
  else if (m_mode == location::PendingPosition || m_mode == location::NotFollowNoPosition)
  {
    if (m_isInRouting)
    {
      ChangeMode(location::FollowAndRotate);
      UpdateViewport(kMaxScaleZoomLevel);
    }
    else
    {
      ChangeMode(location::Follow);
      if (!m_isFirstLaunch)
      {
        if (GetZoomLevel(screen, m_position, m_errorRadius) <= kMaxScaleZoomLevel)
        {
          m2::PointD const size(m_errorRadius, m_errorRadius);
          ChangeModelView(m2::RectD(m_position - size, m_position + size));
        }
        else
        {
          ChangeModelView(m_position, kMaxScaleZoomLevel);
        }
      }
      else
      {
        if (!AnimationSystem::Instance().AnimationExists(Animation::MapPlane))
          ChangeModelView(m_position, kDoNotChangeZoom);
      }
    }
  }

  m_isPositionAssigned = true;
  SetIsVisible(true);

  double const kEps = 1e-5;
  if (fabs(m_lastLocationTimestamp - info.m_timestamp) > kEps)
  {
    m_lastLocationTimestamp = info.m_timestamp;
    m_updateLocationTimer.Reset();
  }
}
Пример #26
0
void ScreenBase::PtoG(m2::RectD const & pxRect, m2::RectD & glbRect) const
{
  glbRect = m2::RectD(PtoG(pxRect.LeftTop()), PtoG(pxRect.RightBottom()));
}
Пример #27
0
 static bool empty_scr_rect(m2::RectD const & r)
 {
   double const eps = 1.0;
   return (r.SizeX() < eps && r.SizeY() < eps);
 }
Пример #28
0
void ClipTriangleByRect(m2::RectD const & rect, m2::PointD const & p1,
                        m2::PointD const & p2, m2::PointD const & p3,
                        ClipTriangleByRectResultIt const & resultIterator)
{
  if (resultIterator == nullptr)
    return;

  if (rect.IsPointInside(p1) && rect.IsPointInside(p2) && rect.IsPointInside(p3))
  {
    resultIterator(p1, p2, p3);
    return;
  }

  const double kEps = 1e-8;
  vector<m2::PointD> poligon;
  auto const addPoligonPoint = [&poligon, kEps](m2::PointD const & pt)
  {
    if (poligon.empty() || !poligon.back().EqualDxDy(pt, kEps))
      poligon.push_back(pt);
  };

  vector<m2::PointD> const corners = { rect.LeftTop(), rect.RightTop(), rect.RightBottom(), rect.LeftBottom() };

  int firstClipCode[3];
  int lastClipCode[3];
  bool intersected[3];

  intersected[0] = IntersectEdge(rect, corners, p1, p2, p3, addPoligonPoint,
                                 0, 0, firstClipCode[0], lastClipCode[0]);

  intersected[1] = IntersectEdge(rect, corners, p2, p3, p1, addPoligonPoint,
                                 lastClipCode[0], 0, firstClipCode[1], lastClipCode[1]);

  intersected[2] = IntersectEdge(rect, corners, p3, p1, p2, addPoligonPoint,
                                 lastClipCode[1] != 0 ? lastClipCode[1] : lastClipCode[0],
                                 firstClipCode[0] != 0 ? firstClipCode[0] : firstClipCode[1],
                                 firstClipCode[2], lastClipCode[2]);

  int const intersectCount = intersected[0] + intersected[1] + intersected[2];
  if (intersectCount == 0)
  {
    if (IsPointInsideTriangle(rect.Center(), p1, p2, p3))
    {
      resultIterator(rect.LeftTop(), rect.RightTop(), rect.RightBottom());
      resultIterator(rect.RightBottom(), rect.LeftBottom(), rect.LeftTop());
    }
    return;
  }

  if (intersectCount == 1 && intersected[2])
    InsertCorners(corners, p1, p2, p3, addPoligonPoint, lastClipCode[2], firstClipCode[2]);

  if (!poligon.empty() && poligon.back().EqualDxDy(poligon[0], kEps))
    poligon.pop_back();

  if (poligon.size() < 3)
    return;

  for (size_t i = 0; i < poligon.size() - 2; ++i)
    resultIterator(poligon[0], poligon[i + 1], poligon[i + 2]);
}
Пример #29
0
 m2::RectD PixelRectIn3d() const
 {
   return m2::RectD(0.0, 0.0, m_PixelRect.maxX() / m_3dScaleX, m_PixelRect.maxY() / m_3dScaleY);
 }
Пример #30
0
void ScreenBase::GtoP(m2::RectD const & glbRect, m2::RectD & pxRect) const
{
  pxRect = m2::RectD(GtoP(glbRect.LeftTop()), GtoP(glbRect.RightBottom()));
}