Пример #1
0
bool ResourceManager::AddImage(const boost::filesystem::path& path,
							   const std::string& imgname,
							   const float width,
							   const float height,
							   const std::string& key) {
	if(!boost::filesystem::is_regular_file(path/imgname)) {
		Logger::Critical(LogOrigin::RESOURCEMANAGER, "Tried loading image path'"+(path/imgname).string()+"' but this image path doesn't exist!");
		exit(1);
	}

    // create Original file path
    std::string originalFile = (path / imgname).string();


    // if the optional param key is not given, use the basename as key
    std::string image_key = "";
    if(key == "") {
        image_key = boost::filesystem::basename(originalFile);
    } else {
        image_key = key;
    }

    // Create Cache Paths
	boost::filesystem::path cacheDir = (path / "cached").string();
    std::string cacheFile = (cacheDir / image_key ).string()+".png";

    // if an image with that key already exists in the dictionary, return
    if(mImages.count(image_key) != 0) {
        return true;
    }

	// Log output
	Logger::Debug(LogOrigin::RESOURCEMANAGER, "Caching image " + originalFile);

	// Create cache directory
	boost::filesystem::create_directory(cacheDir.string());

	// Load, convert and save image (originalFile > cacheFile)
	Magick::Image mimage;
	mimage.backgroundColor(Magick::Color(0, 0, 0, 65535));
	mimage.density(Magick::Geometry(144, 144));
	mimage.read(originalFile);
	// Conver floats to view pixels so that images will always be at the same scale
	const Vector2D vec(Coordinates::WorldFloatToWorldPixel(Vector2D(width, height)));
	mimage.zoom(Magick::Geometry(vec.x, vec.y));
	mimage.depth(8);
	mimage.write(cacheFile);

	// Load cached file
	sf::Image sfimage;
	sfimage.LoadFromFile(cacheFile);
	sfimage.SetSmooth(true);

	// Save loaded Image in Dictionary
	// mImages.insert(new std::pair<std::string, sf::Image>(image_key, sfimage));
	mImages[image_key] = sfimage;

    return true;
}
Пример #2
0
/** layerToImage
  *
  * Converts a layer into an ImageMagick Image
  */
int HandlerUtils::LayerToImage(const Map& map, const Layer& layer, Magick::Image& image)
{
    std::vector<Magick::Image> tiles;

    if (HandlerUtils::GetTiles(map, tiles))
        return -1;

    Magick::Color color = Magick::ColorRGB(0, 0, 0);
    color.alpha(0);
    int width = map.GetWidth() * map.GetTileWidth();
    int height = map.GetHeight() * map.GetTileHeight();
    image.matte(true);
    image.resize(Magick::Geometry(width, height));
    image.backgroundColor(color);
    image.erase();

    return HandlerUtils::LayerToImage(map, layer, tiles, image);
}
Пример #3
0
/** MapToImage
  *
  * Converts a map into an ImageMagick Image
  */
int HandlerUtils::MapToImage(const Map& map, Magick::Image& image)
{
    std::vector<Magick::Image> tiles;

    if (HandlerUtils::GetTiles(map, tiles))
        return -1;

    Magick::Color color = Magick::ColorRGB(0, 0, 0);
    color.alpha(0);

    const Tileset& tileset = map.GetTileset();
    uint32_t tile_width, tile_height;
    tileset.GetTileDimensions(tile_width, tile_height);

    int width = map.GetWidth() * tile_width;
    int height = map.GetHeight() * tile_height;

    image.matte(true);
    image.resize(Magick::Geometry(width, height));
    image.backgroundColor(color);
    image.erase();

    try
    {
        for (const auto& layer : map.GetLayers())
        {
            if (HandlerUtils::LayerToImage(map, layer, tiles, image))
                return -1;
        }
    }
    catch (Magick::Exception& error_)
    {
        return -1;
    }

    return 0;
}
Пример #4
0
bool ResourceManager::AddTexture(const boost::filesystem::path& path,
							   const std::string& imgname,
							   const float width,
							   const float height) {

	if(!boost::filesystem::is_regular_file(path/imgname)) {
		std::cerr << "Tried loading image path '" << (path/imgname).string() << "' but this image path doesn't exist!" << std::endl;
		exit(1);
	}

	// convert coords
	const Vector2D size(Coordinates::WorldFloatToWorldPixel(Vector2D(width, height)));

    // create Original file path
    std::string originalFile = (path / imgname).string();

    // if the optional param key is not given, use the basename as key
	std::string image_key = boost::filesystem::basename(originalFile);

    // Create Cache Paths
	boost::filesystem::path cacheDir = (path / "cached").string();
    std::string cacheFile = (cacheDir / image_key ).string()+".png";

    // if an image with that key already exists in the dictionary, return
    if(mTextures.count(image_key) != 0) {
        return true;
    }

	sf::Texture sftexture;
	bool cache = true;

	if(boost::filesystem::is_regular_file(cacheFile)) {
		// Load cached file
		bool success = sftexture.LoadFromFile(cacheFile);
		if (success && (int)sftexture.GetHeight() == (int)size.x && (int)sftexture.GetWidth() == (int)size.y) {
			cache = false;
			std::cout << "Texture " << originalFile << " already exists. Not caching. "<< std::endl;
		} else if (success) {
			std::cout << "Texture " << originalFile << " does not exist in the resolution "
					<< size.x << "x" << size.y << " but in " << sftexture.GetHeight() << "x" << sftexture.GetWidth() << "." << std::endl;
		}
	}

	if(cache){
		std::cout << ":: Caching image " << originalFile << std::endl;

		// Create cache directory
		boost::filesystem::create_directory(cacheDir.string());

		// Load, convert and save image (originalFile > cacheFile)
		Magick::Image mimage;
		mimage.backgroundColor(Magick::Color(0, 0, 0, 65535));
		mimage.density(Magick::Geometry(144, 144));
		mimage.read(originalFile);


		mimage.zoom(Magick::Geometry(std::max(size.x,size.y), std::max(size.x,size.y)));
		mimage.depth(8);
		mimage.write(cacheFile);

		// Load cached file
		sftexture.LoadFromFile(cacheFile);
	}


	sftexture.SetSmooth(true);


	//std::cout << "  Added image: "<<image_key << std::endl;
	// Save loaded Texture in Dictionary
	mTextures[image_key] = sftexture;

    return true;
}
Пример #5
0
/*******************************************************************************
 * Operations.
 ******************************************************************************/
ColorLevels::Statistics
ColorLevels::getColorLevels(
    ColorLevels::Options options,
    std::string imagePath,
    Magick::Blob* blob)
{
	Magick::Image image;
	try {
		image.read(imagePath);
	} catch (Magick::Exception &e) {
		throw std::runtime_error(e.what());
	}

	/* For simplicity, only support sRGB */
	if (image.colorSpace() != Magick::sRGBColorspace)
		throw std::logic_error("Unsupported colorspace");
	/* Convert sRGB to Lab colorspace */
	image.colorSpace(Magick::ColorspaceType::LabColorspace);

	ColorLevels::Statistics imageStats;
	imageStats.width = image.size().width();
	imageStats.height = image.size().height();
	imageStats.redPixels = 0;
	imageStats.purplePixels = 0;
	imageStats.backgroundPixels = 0;
	const Magick::PixelPacket *pixels = image.getConstPixels(
	    0, 0, imageStats.width, imageStats.height);

	/* Setup image masks */
	Magick::Image maskTransparentImage, maskOriginalImage;
	Magick::PixelPacket *maskTransparentPixels, *maskOriginalPixels;
	if (options.drawMaskOverTransparent) {
		maskTransparentImage = Magick::Image(Magick::Geometry(
		    imageStats.width, imageStats.height),
		    Magick::Color("rgba(0,0,0,0)"));
		maskTransparentPixels = maskTransparentImage.getPixels(0, 0,
		    imageStats.width, imageStats.height);
	}
	if (options.drawMaskOverOriginalImage) {
		maskOriginalImage = Magick::Image(imagePath);
		maskOriginalPixels = maskOriginalImage.getPixels(0, 0,
		    imageStats.width, imageStats.height);
	}
	
	/* Sanity check color coordinates */
	if (options.redCoordinateSet) {
		if (options.redCoordinate.x >= imageStats.width)
			throw std::runtime_error("Invalid red X value.");
		if (options.redCoordinate.y >= imageStats.height)
			throw std::runtime_error("Invalid red Y value.");
	}
	if (options.purpleCoordinateSet) {
		if (options.purpleCoordinate.x >= imageStats.width)
			throw std::runtime_error("Invalid purple X value.");
		if (options.purpleCoordinate.y >= imageStats.height)
			throw std::runtime_error("Invalid purple Y value.");
	}
	if (options.backgroundCoordinateSet) {
		if (options.backgroundCoordinate.x >= imageStats.width)
			throw std::runtime_error("Invalid background X value.");
		if (options.backgroundCoordinate.y >= imageStats.height)
			throw std::runtime_error("Invalid background Y value.");
	}
	
	/* Setup colors */
	const ColorLevels::LAB red = options.redCoordinateSet ?
	    ColorLevels::LABColorToLAB(static_cast<Magick::ColorRGB>(
	        pixels[(imageStats.width * options.redCoordinate.x) +
	        options.redCoordinate.y])) :
	    ColorLevels::getLABValueOfRGBColor(
	        Magick::ColorRGB(options.redColor));
	if (options.redCoordinateSet && options.verbose)
		std::cout << "Red color: " << red << std::endl;
	const ColorLevels::LAB purple = options.purpleCoordinateSet ?
	    ColorLevels::LABColorToLAB(static_cast<Magick::ColorRGB>(
	        pixels[(imageStats.width * options.purpleCoordinate.x) +
	        options.purpleCoordinate.y])) :
	    ColorLevels::getLABValueOfRGBColor(
	        Magick::ColorRGB(options.purpleColor));
	if (options.purpleCoordinateSet && options.verbose)
		std::cout << "Purple color: " << purple << std::endl;
	const Magick::ColorRGB redMaskColor("#00FF00");
	const Magick::ColorRGB purpleMaskColor("#0000FF");
    const Magick::ColorRGB backgroundMaskColor("#000000");

	/* backgroundColor() returns an sRGB value, even in LAB colorspace */
	const ColorLevels::LAB backgroundColor = 
	    options.backgroundCoordinateSet ?
	    ColorLevels::LABColorToLAB(static_cast<Magick::ColorRGB>(
	        pixels[(imageStats.width * options.backgroundCoordinate.x) +
	        options.backgroundCoordinate.y])) :
	    ColorLevels::getLABValueOfRGBColor(
	        options.backgroundColor == "" ? image.backgroundColor() :
	        Magick::ColorRGB(options.backgroundColor));
	if ((options.backgroundCoordinateSet || 
	    options.backgroundColor == "") && options.verbose)
		std::cout << "Background color: " << backgroundColor <<
		    std::endl;
	
	for (size_t row = 0; row < imageStats.height; row++) {
		for (size_t col = 0; col < imageStats.width; col++) {
			/* Get color of current pixel */
			size_t offset = (imageStats.width * row) + col;
			ColorLevels::LAB currentPixelLAB =
			    ColorLevels::LABColorToLAB(
			    static_cast<Magick::ColorRGB>(pixels[offset]));
			    
			/* Check pixel for background */
			if (ColorLevels::CIEDE2000(backgroundColor, 
			    currentPixelLAB) < options.backgroundThreshold) {
				imageStats.backgroundPixels++;
				if (options.drawMaskOverTransparent)
					maskTransparentPixels[offset] =
					    backgroundMaskColor;
				if (options.drawMaskOverOriginalImage)
					maskOriginalPixels[offset] =
					    backgroundMaskColor;
			/* Check pixel for red */
			} else if (ColorLevels::CIEDE2000(red,
			    currentPixelLAB) < options.redThreshold) {
				imageStats.redPixels++;
				if (options.drawMaskOverTransparent)
					maskTransparentPixels[offset] =
					    redMaskColor;
				if (options.drawMaskOverOriginalImage)
					maskOriginalPixels[offset] =
					    redMaskColor;
			/* Check pixel for purple */
			} else if (ColorLevels::CIEDE2000(purple,
			    currentPixelLAB) < options.purpleThreshold) {
				imageStats.purplePixels++;
				if (options.drawMaskOverTransparent)
					maskTransparentPixels[offset] =
					    purpleMaskColor;
				if (options.drawMaskOverOriginalImage)
					maskOriginalPixels[offset] =
					    purpleMaskColor;
			}
		}
	}

	/* Save masks */	
	if (options.drawMaskOverTransparent) {
        maskTransparentImage.syncPixels();
        maskOriginalImage.write(blob);
//		maskTransparentImage.write(
//		    ColorLevels::basenameWithoutExtension(imagePath) +
//		    "_mask_transparent.png");
	}
	if (options.drawMaskOverOriginalImage) {
		maskOriginalImage.syncPixels();
        maskOriginalImage.write(blob);
//		maskOriginalImage.write(
//		    ColorLevels::basenameWithoutExtension(imagePath) +
//		    "_mask_original.png");
	}
    std::cout << "ok?" << blob->length() << "\n";
	return (imageStats);
}
Пример #6
0
void Magick::backgroundColorImage::operator()( Magick::Image &image_ ) const
{
  image_.backgroundColor( _color );
}