Пример #1
0
command_result readFlag (Core * c, vector <string> & parameters)
{
    c->Suspend();

    // init the map
    if(!Maps::IsValid())
    {
        c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
        c->Resume();
        return CR_FAILURE;
    }

    int32_t cx, cy, cz;
    if(!Gui::getCursorCoords(cx,cy,cz))
    {
        c->con.printerr("Cursor is not active.\n");
        c->Resume();
        return CR_FAILURE;
    }

    DFCoord cursor = DFCoord(cx,cy,cz);

    MapExtras::MapCache * MCache = new MapExtras::MapCache();
    t_occupancy oc = MCache->occupancyAt(cursor);

    c->con.print("Current Value: %d\n", oc.bits.building);

    c->Resume();
    return CR_OK;
}
Пример #2
0
DFhackCExport command_result filltraffic(DFHack::Core * c, std::vector<std::string> & params)
{
	//Maximum map size.
	uint32_t x_max,y_max,z_max;
	//Source and target traffic types.
	e_traffic source = traffic_normal;
	e_traffic target = traffic_normal;
	//Option flags
	bool updown        = false;
	bool checkpit      = true;
	bool checkbuilding = true;

	//Loop through parameters
    for(int i = 0; i < params.size();i++)
    {
        if(params[i] == "help" || params[i] == "?")
        {
            c->con.print("Flood-fill selected traffic type from the cursor.\n"
                         "Traffic Type Codes:\n"
                         "\tH: High Traffic\n"
                         "\tN: Normal Traffic\n"
                         "\tL: Low Traffic\n"
                         "\tR: Restricted Traffic\n"
                         "Other Options:\n"
                         "\tX: Fill accross z-levels.\n"
                         "\tB: Include buildings and stockpiles.\n"
                         "\tP: Include empty space.\n"
                         "Example:\n"
                         "'filltraffic H' - When used in a room with doors,\n"
                         "                  it will set traffic to HIGH in just that room."
            );
            return CR_OK;
        }

        switch (toupper(params[i][0]))
        {
            case 'H':
                target = traffic_high; break;
            case 'N':
                target = traffic_normal; break;
            case 'L':
                target = traffic_low; break;
            case 'R':
                target = traffic_restricted; break;
            case 'X':
                updown = true; break;
            case 'B':
                checkbuilding = false; break;
            case 'P':
                checkpit = false; break;
        }
    }

    //Initialization.
    c->Suspend();

    DFHack::Maps * Maps = c->getMaps();
    DFHack::Gui * Gui = c->getGui();
    // init the map
    if(!Maps->Start())
    {
        c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
        c->Resume();
        return CR_FAILURE;
    }

	int32_t cx, cy, cz;
    Maps->getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;
    Gui->getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        c->con.printerr("Cursor is not active.\n");
        c->Resume();
        return CR_FAILURE;
    }

    DFHack::DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    MapExtras::MapCache * MCache = new MapExtras::MapCache(Maps);

    DFHack::t_designation des = MCache->designationAt(xy);
    int16_t tt = MCache->tiletypeAt(xy);
    DFHack::t_occupancy oc;

    if (checkbuilding)
        oc = MCache->occupancyAt(xy);

    source = des.bits.traffic;
    if(source == target)
    {
        c->con.printerr("This tile is already set to the target traffic type.\n");
        delete MCache;
        c->Resume();
        return CR_FAILURE;
    }

    if(DFHack::isWallTerrain(tt))
    {
        c->con.printerr("This tile is a wall. Please select a passable tile.\n");
        delete MCache;
        c->Resume();
        return CR_FAILURE;
    }

	if(checkpit && DFHack::isOpenTerrain(tt))
	{
		c->con.printerr("This tile is a hole. Please select a passable tile.\n");
        delete MCache;
        c->Resume();
        return CR_FAILURE;
	}

	if(checkbuilding && oc.bits.building)
	{
		c->con.printerr("This tile contains a building. Please select an empty tile.\n");
        delete MCache;
        c->Resume();
        return CR_FAILURE;
	}

	c->con.print("%d/%d/%d  ... FILLING!\n", cx,cy,cz);

	//Naive four-way or six-way flood fill with possible tiles on a stack.
	stack <DFHack::DFCoord> flood;
	flood.push(xy);

	while(!flood.empty())
	{
		xy = flood.top();
		flood.pop();

		des = MCache->designationAt(xy);
		if (des.bits.traffic != source) continue;

		tt = MCache->tiletypeAt(xy);

		if(DFHack::isWallTerrain(tt)) continue;
		if(checkpit && DFHack::isOpenTerrain(tt)) continue;

		if (checkbuilding)
		{
			oc = MCache->occupancyAt(xy);
			if(oc.bits.building) continue;
		}

		//This tile is ready.  Set its traffic level and add surrounding tiles.
		if (MCache->testCoord(xy))
		{
			des.bits.traffic = target;
			MCache->setDesignationAt(xy,des);

			if (xy.x > 0)
			{
				flood.push(DFHack::DFCoord(xy.x - 1, xy.y, xy.z));
			}
			if (xy.x < tx_max - 1)
			{
				flood.push(DFHack::DFCoord(xy.x + 1, xy.y, xy.z));
			}
			if (xy.y > 0)
			{
				flood.push(DFHack::DFCoord(xy.x, xy.y - 1, xy.z));
			}
			if (xy.y < ty_max - 1)
			{
				flood.push(DFHack::DFCoord(xy.x, xy.y + 1, xy.z));
			}

			if (updown)
			{
				if (xy.z > 0 && DFHack::LowPassable(tt))
				{
					flood.push(DFHack::DFCoord(xy.x, xy.y, xy.z - 1));
				}
				if (xy.z < z_max && DFHack::HighPassable(tt))
				{
					flood.push(DFHack::DFCoord(xy.x, xy.y, xy.z + 1));
				}
			}

		}
	}

	MCache->WriteAll();
    c->Resume();
    return CR_OK;
}
Пример #3
0
void Offscreen::drawBuffer( rect2d window,int z,std::vector<screenTile>& buffer )
{
    if(!df::global::world)
        return;

    //TODO static array of images for each tiletype
    MapExtras::MapCache cache;
    int w=window.second.x-window.first.x;
    int h=window.second.y-window.first.y;
    rect2d localWindow=mkrect_wh(0,0,w+1,h+1);
    if(buffer.size()!=w*h)
        buffer.resize(w*h);
    //basic tiletype stuff here
    for(int x=window.first.x;x<window.second.x;x++) //todo, make it by block, minimal improvement over cache prob though
        for(int y=window.first.y;y<window.second.y;y++)
        {
            DFCoord coord(x,y,z);
            df::tiletype tt=cache.tiletypeAt(coord);
            df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,tt);
            df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
            t_matpair mat=cache.staticMaterialAt(coord);
            df::tiletype_material tileMat= ENUM_ATTR(tiletype,material,tt);
            df::tile_designation d=cache.designationAt(coord);
            df::tile_occupancy o=cache.occupancyAt(coord);
            df::tiletype_special sp=ENUM_ATTR(tiletype,special,tt);

            int wx=x-window.first.x;
            int wy=y-window.first.y;
            screenTile& curTile=buffer[wx*h+wy];
            if(d.bits.hidden)
            {
                curTile.tile=0;
                continue;
            }
            if(shape==df::tiletype_shape::EMPTY || shape==df::tiletype_shape::RAMP_TOP)
            {
                //empty,liquids and '.' for other stuff...
                DFCoord coord2(x,y,z-1);
                df::tiletype tt2=cache.tiletypeAt(coord2);
                df::tiletype_shape shape2 = ENUM_ATTR(tiletype,shape,tt);
                df::tiletype_material tileMat2= ENUM_ATTR(tiletype,material,tt2);
                df::tile_designation d2=cache.designationAt(coord2);
                df::tiletype_special sp2=ENUM_ATTR(tiletype,special,tt2);
                bool unDug2= (sp2!=df::tiletype_special::SMOOTH && shape2==df::tiletype_shape::WALL);
                
                if (d2.bits.flow_size>0)
                {
                    if(shape!=df::tiletype_shape::RAMP_TOP) //don't show liquid amount on ramp tops
                        curTile.tile='0'+d2.bits.flow_size; //TODO lookup setting for this
                    else
                        curTile.tile=tilePics[tt];
                    curTile.fg=(d2.bits.liquid_type)?(COLOR_RED):(COLOR_BLUE);
                    continue;
                }
                else if(shape2==df::tiletype_shape::EMPTY)
                {
                    curTile.tile=178; //look up settings
                    curTile.fg=COLOR_CYAN; 
                    continue;
                }
                else
                {
                    if(shape==df::tiletype_shape::RAMP_TOP)
                        curTile.tile=tilePics[tt];
                    else
                        curTile.tile='.';
                    colorTile(tileMat2,cache,coord2,curTile,unDug2);
                    continue;
                }
            }
            bool inliquid=false;
            bool unDug= (sp!=df::tiletype_special::SMOOTH && shape==df::tiletype_shape::WALL);
            if (d.bits.flow_size>0)
            {
                curTile.tile='0'+d.bits.flow_size;
                curTile.fg=(d.bits.liquid_type)?(COLOR_RED):(COLOR_BLUE);
                curTile.bold=true;
                inliquid=true;
            }    
            if(!inliquid && shape!=df::tiletype_shape::RAMP_TOP)
            {
                curTile.tile=tilePics[tt];
                colorTile(tileMat,cache,coord,curTile,unDug);
                if(!unDug)
                {
                    curTile.bg=0;
                }
            }
            else
            {
                if(shape==df::tiletype_shape::RAMP || shape==df::tiletype_shape::BROOK_BED || shape==df::tiletype_shape::RAMP_TOP)
                    curTile.tile=tilePics[tt];
                if(!inliquid)
                    colorTile(tileMat,cache,coord,curTile,true);
            }

        }
        //plants
        for(int bx=window.first.x/16;bx<=window.second.x/16;bx++) //blocks have items by id. So yeah each item a search would be slow
            for(int by=window.first.y/16;by<=window.second.y/16;by++)
            {
                MapExtras::Block* b=cache.BlockAt(DFCoord(bx,by,z));
                if(!b || !b->getRaw())
                    continue;
                std::vector<df::plant*>& plants=b->getRaw()->plants;
                for(int i=0;i<plants.size();i++)
                {
                    df::plant* p=plants[i];
                    if(p->pos.z==z && isInRect(df::coord2d(p->pos.x,p->pos.y),window))
                    {
                        int wx=p->pos.x-window.first.x;
                        int wy=p->pos.y-window.first.y;
                        screenTile& curTile=buffer[wx*h+wy];
                        drawPlant(p,curTile);
                    }
                }
                std::vector<df::block_square_event*>& events=b->getRaw()->block_events;
                for(size_t i=0;i<events.size();i++)//maybe aggregate all the events to one array and move to a function.
                {
                    df::block_square_event* e=events[i];
                    switch(e->getType())
                    {
                    case df::block_square_event_type::grass:
                        {
                            df::block_square_event_grassst* grass=static_cast<df::block_square_event_grassst*>(e);
                            MaterialInfo mat(419, grass->plant_index);
                            if(mat.isPlant())
                            {
                                df::plant_raw* p=mat.plant;
                                for(int x=0;x<16;x++)
                                for(int y=0;y<16;y++)
                                {
                                    int wx=x+bx*16-window.first.x;
                                    int wy=y+by*16-window.first.y;
                                    if(isInRect(df::coord2d(wx,wy),localWindow) && grass->amount[x][y]>0)
                                    {
                                        screenTile& curTile=buffer[wx*h+wy];
                                        /*
                                        df::tiletype tt=b->tiletypeAt(df::coord2d(x,y));
                                        df::tiletype_special sp=ENUM_ATTR(tiletype,special,tt);
                                        df::tiletype_special::DEAD;
                                        df::tiletype_special::WET;
                                        df::tiletype_special::NORMAL;
                                        +variants
                                        */

                                        curTile.tile=p->tiles.grass_tiles[0];
                                        curTile.fg=p->colors.grass_colors_0[0];
                                        curTile.bg=p->colors.grass_colors_1[0];
                                        curTile.bold=p->colors.grass_colors_2[0];
                                    }
                                    
                                    
                                }
                                
                                
                                
                                //TODO alt-tiles
                            }
                            
                            break;
                        }
                    case df::block_square_event_type::material_spatter:
                        {
                            //liquid:
                            //0 nothing 
                            //1->49 color 
                            //50->99 wave
                            //100->255 two waves
                            //color only, if small
                            //draw waves, if pool
                            df::block_square_event_material_spatterst* spatter=static_cast<df::block_square_event_material_spatterst*>(e);
                            MaterialInfo mat(spatter);
                            if(mat.material)
                            {

                            for(int x=0;x<16;x++)
                                for(int y=0;y<16;y++)
                                {
                                    int wx=x+bx*16-window.first.x;
                                    int wy=y+by*16-window.first.y;
                                    uint8_t amount=spatter->amount[x][y];
                                    if(isInRect(df::coord2d(wx,wy),localWindow) && amount>0)
                                    {
                                        screenTile& curTile=buffer[wx*h+wy];
                                        
                                        curTile.fg=mat.material->tile_color[0];
                                        curTile.bold=mat.material->tile_color[2];
                                        if(spatter->mat_state==df::matter_state::Liquid && amount>49)
                                        {
                                            if(amount>99)
                                                curTile.tile=247;
                                            else
                                                curTile.tile=126;
                                        }
                                    }
                                }
                            }
                            break;
                        }
                    default:;
                    }
                }
                std::vector<df::flow_info*>& flows=b->getRaw()->flows;
                for(size_t i=0;i<flows.size();i++)
                {
                    df::flow_info* f=flows[i];
                    int wx=f->pos.x-window.first.x;
                    int wy=f->pos.y-window.first.y;
                    if(f->density>0 && isInRect(df::coord2d(wx,wy),localWindow))
                    {
                        screenTile& curTile=buffer[wx*h+wy];
                        drawFlow(f,curTile);
                    }
                }
            }
            //in df items blink between stuff, but i don't have time for that
            //also move up, before flows
            std::vector<df::item*>& items=df::global::world->items.other[df::items_other_id::IN_PLAY];
            for(int i=0;i<items.size();i++)
            {
                df::item* it=items[i];
                if(it->flags.bits.on_ground && it->pos.z==z && isInRect(df::coord2d(it->pos.x,it->pos.y),window))
                {
                    int wx=it->pos.x-window.first.x;
                    int wy=it->pos.y-window.first.y;
                    screenTile& curTile=buffer[wx*h+wy];
                    drawItem(it,curTile);
                }
            }
            //buildings
            std::vector<df::building*>& buildings=df::global::world->buildings.all;
            for(int i=0;i<buildings.size();i++)
            {
                df::building* build=buildings[i];


                if(z!=build->z)
                    continue;
                if(!build->isVisibleInUI())
                    continue;
                if(isInRect(df::coord2d(build->x1,build->y1),window)||isInRect(df::coord2d(build->x2,build->y2),window))
                {
                    df::building_drawbuffer drawBuffer;
                    build->getDrawExtents(&drawBuffer);
                    int bw=drawBuffer.x2-drawBuffer.x1;
                    int bh=drawBuffer.y2-drawBuffer.y1;
                    build->drawBuilding(&drawBuffer,0); //might be viewscreen dependant
                    int wx=build->x1-window.first.x;
                    int wy=build->y1-window.first.y;

                    for(int x=0;x<=bw;x++)
                        for(int y=0;y<=bh;y++)
                        {
                            df::coord2d p(x+wx,y+wy);
                            if(isInRect(p,localWindow))
                            {
                                screenTile& curTile=buffer[p.x*h+p.y];
                                if(drawBuffer.tile[x][y]!=32)
                                {
                                    curTile.tile=drawBuffer.tile[x][y];
                                    curTile.fg=drawBuffer.fore[x][y];
                                    curTile.bg=drawBuffer.back[x][y];
                                    curTile.bold=drawBuffer.bright[x][y];
                                }
                            }
                        }
                }
            }
            //units. TODO No multi tile units yet.
            std::vector<df::unit*>& units=df::global::world->units.active;
            for(int i=0;i<units.size();i++)
            {
                df::unit* u=units[i];
                if(!u->flags1.bits.dead && u->pos.z==z && isInRect(df::coord2d(u->pos.x,u->pos.y),window))
                {
                    int wx=u->pos.x-window.first.x;
                    int wy=u->pos.y-window.first.y;
                    screenTile& curTile=buffer[wx*h+wy];
                    drawUnit(u,curTile);
                }
            }
            
}
Пример #4
0
command_result writeFlag (Core * c, vector <string> & parameters)
{
    if (parameters.size() == 0)
    {
        c->con.print("No value specified\n");
        return CR_FAILURE;
    }

    if (parameters[0] == "help" || parameters[0] == "?")
    {
        c->con.print("Set the building occupancy flag.\n"
                    "Value must be between 0 and 7, inclusive.\n");
        return CR_OK;
    }

    char value;

    switch (parameters[0][0])
    {
        case '0':
        case '1':
        case '2':
        case '3':
        case '4':
        case '5':
        case '6':
        case '7':
            value = parameters[0][0] - '0';
            break;
            
        default:
            c->con.print("Invalid value specified\n");
            return CR_FAILURE;
            break; //Redundant.
    }

    c->Suspend();

    // init the map
    if(!Maps::IsValid())
    {
        c->con.printerr("Can't init map. Make sure you have a map loaded in DF.\n");
        c->Resume();
        return CR_FAILURE;
    }

    int32_t cx, cy, cz;
    if(!Gui::getCursorCoords(cx,cy,cz))
    {
        c->con.printerr("Cursor is not active.\n");
        c->Resume();
        return CR_FAILURE;
    }

    DFCoord cursor = DFCoord(cx,cy,cz);

    MapExtras::MapCache * MCache = new MapExtras::MapCache();
    t_occupancy oc = MCache->occupancyAt(cursor);

    oc.bits.building = value;
    MCache->setOccupancyAt(cursor, oc);
    MCache->WriteAll();

    c->Resume();
    return CR_OK;
}
Пример #5
0
command_result filltraffic(color_ostream &out, std::vector<std::string> & params)
{
    // HOTKEY COMMAND; CORE ALREADY SUSPENDED

    //Maximum map size.
    uint32_t x_max,y_max,z_max;
    //Source and target traffic types.
    df::tile_traffic source = tile_traffic::Normal;
    df::tile_traffic target = tile_traffic::Normal;
    //Option flags
    bool updown        = false;
    bool checkpit      = true;
    bool checkbuilding = true;

    //Loop through parameters
    for(size_t i = 0; i < params.size();i++)
    {
        if (params[i] == "help" || params[i] == "?" || params[i].size() != 1)
            return CR_WRONG_USAGE;

        switch (toupper(params[i][0]))
        {
        case 'H':
            target = tile_traffic::High; break;
        case 'N':
            target = tile_traffic::Normal; break;
        case 'L':
            target = tile_traffic::Low; break;
        case 'R':
            target = tile_traffic::Restricted; break;
        case 'X':
            updown = true; break;
        case 'B':
            checkbuilding = false; break;
        case 'P':
            checkpit = false; break;
        default:
            return CR_WRONG_USAGE;
        }
    }

    if (!Maps::IsValid())
    {
        out.printerr("Map is not available!\n");
        return CR_FAILURE;
    }

    int32_t cx, cy, cz;
    Maps::getSize(x_max,y_max,z_max);
    uint32_t tx_max = x_max * 16;
    uint32_t ty_max = y_max * 16;
    Gui::getCursorCoords(cx,cy,cz);
    while(cx == -30000)
    {
        out.printerr("Cursor is not active.\n");
        return CR_FAILURE;
    }

    DFCoord xy ((uint32_t)cx,(uint32_t)cy,cz);
    MapExtras::MapCache MCache;

    df::tile_designation des = MCache.designationAt(xy);
    df::tiletype tt = MCache.tiletypeAt(xy);
    df::tile_occupancy oc;

    if (checkbuilding)
        oc = MCache.occupancyAt(xy);

    source = (df::tile_traffic)des.bits.traffic;
    if(source == target)
    {
        out.printerr("This tile is already set to the target traffic type.\n");
        return CR_FAILURE;
    }

    if(isWallTerrain(tt))
    {
        out.printerr("This tile is a wall. Please select a passable tile.\n");
        return CR_FAILURE;
    }

    if(checkpit && isOpenTerrain(tt))
    {
        out.printerr("This tile is a hole. Please select a passable tile.\n");
        return CR_FAILURE;
    }

    if(checkbuilding && oc.bits.building)
    {
        out.printerr("This tile contains a building. Please select an empty tile.\n");
        return CR_FAILURE;
    }

    out.print("%d/%d/%d  ... FILLING!\n", cx,cy,cz);

    //Naive four-way or six-way flood fill with possible tiles on a stack.
    stack <DFCoord> flood;
    flood.push(xy);

    while(!flood.empty())
    {
        xy = flood.top();
        flood.pop();

        des = MCache.designationAt(xy);
        if (des.bits.traffic != source) continue;

        tt = MCache.tiletypeAt(xy);

        if(isWallTerrain(tt)) continue;
        if(checkpit && isOpenTerrain(tt)) continue;

        if (checkbuilding)
        {
            oc = MCache.occupancyAt(xy);
            if(oc.bits.building) continue;
        }

        //This tile is ready.  Set its traffic level and add surrounding tiles.
        if (MCache.testCoord(xy))
        {
            des.bits.traffic = target;
            MCache.setDesignationAt(xy,des);

            if (xy.x > 0)
            {
                flood.push(DFCoord(xy.x - 1, xy.y, xy.z));
            }
            if (xy.x < int32_t(tx_max) - 1)
            {
                flood.push(DFCoord(xy.x + 1, xy.y, xy.z));
            }
            if (xy.y > 0)
            {
                flood.push(DFCoord(xy.x, xy.y - 1, xy.z));
            }
            if (xy.y < int32_t(ty_max) - 1)
            {
                flood.push(DFCoord(xy.x, xy.y + 1, xy.z));
            }

            if (updown)
            {
                if (xy.z > 0 && LowPassable(tt))
                {
                    flood.push(DFCoord(xy.x, xy.y, xy.z - 1));
                }
                if (xy.z < int32_t(z_max) && HighPassable(tt))
                {
                    flood.push(DFCoord(xy.x, xy.y, xy.z + 1));
                }
            }

        }
    }

    MCache.WriteAll();
    return CR_OK;
}