Пример #1
0
bool BoneNode::intersectRay(const Math::Ray &ray) const {
	Math::Ray localRay = ray;
	localRay.translate(-_animPos);
	localRay.rotate(_animRot.inverse());

	return localRay.intersectAABB(_boundingBox);
}
Пример #2
0
bool VisualProp::intersectRay(const Math::Ray &ray, const Math::Vector3d position, float direction) {
	Math::Matrix4 inverseModelMatrix = getModelMatrix(position, direction);
	inverseModelMatrix.inverse();

	// Build an object local ray from the world ray
	Math::Ray localRay = ray;
	localRay.transform(inverseModelMatrix);

	return localRay.intersectAABB(_boundingBox);
}