Пример #1
0
void TerrainPageSurfaceLayer::fillImage(const TerrainPageGeometry& geometry, Image& image, unsigned int channel) const
{
	SegmentVector validSegments = geometry.getValidSegments();
	for (SegmentVector::const_iterator I = validSegments.begin(); I != validSegments.end(); ++I) {
		Mercator::Segment* segment = I->segment;
		if (mShader.checkIntersect(*segment)) {
			Mercator::Surface* surface = getSurfaceForSegment(segment);
			if (surface && surface->isValid()) {
				Image::ImageBuffer* textureBitmap = new Image::ImageBuffer(segment->getResolution(), 1);
				auto srcPtr = surface->getData();
				auto dataPtr = textureBitmap->getData();
				auto segmentSize = segment->getSize();
				for (int i = 0; i < segment->getResolution(); ++i) {
					for (int j = 0; j < segment->getResolution(); ++j) {
						//interpolate four samples to get the fragment coverage
						*dataPtr = (unsigned char)((srcPtr[(i * segmentSize) + j] + srcPtr[(i * segmentSize) + j + 1] + srcPtr[((i + 1) * segmentSize) + j] + srcPtr[((i + 1) * segmentSize) + j + 1]) / 4);
						dataPtr++;
					}
				}

				WFImage sourceImage(textureBitmap);
				image.blit(sourceImage, channel, ((int)I->index.x() * segment->getResolution()), ((mTerrainPageSurface.getNumberOfSegmentsPerAxis() - (int)I->index.y() - 1) * segment->getResolution()));
			}
		}
	}
}
Пример #2
0
void TerrainPageSurfaceLayer::fillImage(const TerrainPageGeometry& geometry, Image& image, unsigned int channel) const
{
	SegmentVector validSegments = geometry.getValidSegments();
	for (SegmentVector::const_iterator I = validSegments.begin(); I != validSegments.end(); ++I) {
		if (mShader.checkIntersect(*I->segment)) {
			Mercator::Surface* surface = getSurfaceForSegment(I->segment);
			if (surface && surface->isValid()) {
				WFImage sourceImage(new Image::ImageBuffer(65, 1, surface->getData()));
				//We need to adjust the position of the x index by one because there's a one pixel offset when converting between the Mercator Segments and the Ogre page.
				image.blit(sourceImage, channel, ((int)I->index.x() * 64) + 1, ((mTerrainPageSurface.getNumberOfSegmentsPerAxis() - (int)I->index.y() - 1) * 64));
			}
		}
	}
}