void HUD::onWorldClicked(MyGUI::Widget* _sender) { if (!MWBase::Environment::get().getWindowManager ()->isGuiMode ()) return; if (mDragAndDrop->mIsOnDragAndDrop) { // drop item into the gameworld MWWorld::Ptr object = mDragAndDrop->mItem.mBase; MWBase::World* world = MWBase::Environment::get().getWorld(); MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition(); float mouseX = cursorPosition.left / float(viewSize.width); float mouseY = cursorPosition.top / float(viewSize.height); int origCount = object.getRefData().getCount(); object.getRefData().setCount(mDragAndDrop->mDraggedCount); if (world->canPlaceObject(mouseX, mouseY)) world->placeObject(object, mouseX, mouseY); else world->dropObjectOnGround(world->getPlayer().getPlayer(), object); MWBase::Environment::get().getWindowManager()->changePointer("arrow"); std::string sound = MWWorld::Class::get(object).getDownSoundId(object); MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0); object.getRefData().setCount(origCount); // remove object from the container it was coming from mDragAndDrop->mSourceModel->removeItem(mDragAndDrop->mItem, mDragAndDrop->mDraggedCount); mDragAndDrop->finish(); } else { GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode(); if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) ) return; MWWorld::Ptr object = MWBase::Environment::get().getWorld()->getFacedObject(); if (mode == GM_Console) MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object); else if ((mode == GM_Container) || (mode == GM_Inventory)) { // pick up object MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(object); } } }
virtual MWWorld::Ptr copyItem (const ItemStack& item, size_t count, bool setNewOwner=false) { MWBase::World* world = MWBase::Environment::get().getWorld(); MWWorld::Ptr dropped; if (world->canPlaceObject(mLeft, mTop)) dropped = world->placeObject(item.mBase, mLeft, mTop, count); else dropped = world->dropObjectOnGround(world->getPlayerPtr(), item.mBase, count); if (setNewOwner) dropped.getCellRef().setOwner(""); return dropped; }
void HUD::onWorldClicked(MyGUI::Widget* _sender) { if (!MWBase::Environment::get().getWindowManager ()->isGuiMode ()) return; if (mDragAndDrop->mIsOnDragAndDrop) { // drop item into the gameworld MWWorld::Ptr object = *mDragAndDrop->mDraggedWidget->getUserData<MWWorld::Ptr>(); MWBase::World* world = MWBase::Environment::get().getWorld(); MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize(); MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition(); float mouseX = cursorPosition.left / float(viewSize.width); float mouseY = cursorPosition.top / float(viewSize.height); int origCount = object.getRefData().getCount(); object.getRefData().setCount(mDragAndDrop->mDraggedCount); if (world->canPlaceObject(mouseX, mouseY)) world->placeObject(object, mouseX, mouseY); else world->dropObjectOnGround(object); MyGUI::PointerManager::getInstance().setPointer("arrow"); std::string sound = MWWorld::Class::get(object).getDownSoundId(object); MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0); // remove object from the container it was coming from object.getRefData().setCount(origCount - mDragAndDrop->mDraggedCount); mDragAndDrop->mIsOnDragAndDrop = false; MyGUI::Gui::getInstance().destroyWidget(mDragAndDrop->mDraggedWidget); mDragAndDrop->mDraggedWidget = 0; MWBase::Environment::get().getWindowManager()->setDragDrop(false); MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems(); } else { GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode(); if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) ) return; std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle(); MWWorld::Ptr object; try { object = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle); } catch (std::exception& /* e */) { return; } if (mode == GM_Console) MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object); else if ((mode == GM_Container) || (mode == GM_Inventory)) { // pick up object MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(object); } } }