Пример #1
0
void NFCDBNet_ServerModule::OnCreateRoleGameProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::ReqCreateRole xMsg;
	if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nClientID))
	{
		return;
	}

	const std::string& strAccount = xMsg.account();
	const std::string& strName = xMsg.noob_name();

	NFGUID xID = m_pKernelModule->CreateGUID();
	if (m_pPlayerRedisModule->CreateRole(strAccount, strName, xID))
	{
		NFMsg::AckRoleLiteInfoList xAckRoleLiteInfoList;
		xAckRoleLiteInfoList.set_account(strAccount);

		NFMsg::RoleLiteInfo* pData = xAckRoleLiteInfoList.add_char_data();
		pData->mutable_id()->CopyFrom(NFINetModule::NFToPB(xID));
		pData->set_career(xMsg.career());
		pData->set_game_id(pPluginManager->GetAppID());
		pData->set_sex(xMsg.sex());
		pData->set_race(xMsg.race());
		pData->set_noob_name(xMsg.noob_name());
		pData->set_role_level(1);
		pData->set_delete_time(0);
		pData->set_reg_time(0);
		pData->set_last_offline_time(0);
		pData->set_last_offline_ip(0);
		pData->set_view_record("");

		m_pNetModule->SendMsgPB(NFMsg::EGMI_ACK_ROLE_LIST, xAckRoleLiteInfoList, nSockIndex, nClientID);
	}
}
Пример #2
0
void NFDBNet_ServerModule::OnDeleteRoleGameProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::ReqDeleteRole xMsg;
	if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nClientID))
	{
		return;
	}

	NFMsg::AckRoleLiteInfoList xAckRoleLiteInfoList;
	xAckRoleLiteInfoList.set_account(xMsg.account());

	m_pNetModule->SendMsgPB(NFMsg::EGMI_ACK_ROLE_LIST, xAckRoleLiteInfoList, nSockIndex, nClientID);
}
Пример #3
0
//--------------------------------------------收消息-------------------------------------------------------------
void NFCPlayerLogic::OnRoleList(const NFSOCK nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
	NFMsg::AckRoleLiteInfoList xMsg;
	if (!NFINetModule::ReceivePB(nMsgID, msg, nLen, xMsg, nPlayerID))
	{
		return;
	}

	// 目前服务器只有一个角色
	m_RoleList.clear();
	for(int i = 0; i < xMsg.char_data_size(); i++)
	{
		m_RoleList.push_back(xMsg.char_data(i));
	}

	DoEvent(E_PlayerEvent_RoleList, NFDataList());
}
void NFCCreateRoleModule::OnReqiureRoleListProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::ReqRoleList xMsg;
	if (!m_pNetModule->ReceivePB( nMsgID, msg, nLen, xMsg, nClientID))
	{
		return;
	}

	NFGUID xPlayerID;
	std::string strRoleName;
	if (!m_pAccountRedisModule->GetRoleInfo(xMsg.account(), strRoleName, xPlayerID))
	{
		NFMsg::AckRoleLiteInfoList xAckRoleLiteInfoList;
		m_pNetModule->SendMsgPB(NFMsg::EGMI_ACK_ROLE_LIST, xAckRoleLiteInfoList, nSockIndex, nClientID);
		return;
	}

	//NF_SHARE_PTR<NFIPropertyManager> xPlayerProperty = m_pPlayerRedisModule->LoadPlayerCacheProperty(xPlayerID);
	//if (xPlayerProperty)
	{
		NFMsg::AckRoleLiteInfoList xAckRoleLiteInfoList;
		NFMsg::RoleLiteInfo* pData = xAckRoleLiteInfoList.add_char_data();
		pData->mutable_id()->CopyFrom(NFINetModule::NFToPB(xPlayerID));
		pData->set_game_id(pPluginManager->GetAppID());
		pData->set_career(0);
		pData->set_sex(0);
		pData->set_race(0);
		pData->set_noob_name(strRoleName);
		pData->set_role_level(0);
		pData->set_delete_time(0);
		pData->set_reg_time(0);
		pData->set_last_offline_time(0);
		pData->set_last_offline_ip(0);
		pData->set_view_record("");

		m_pNetModule->SendMsgPB(NFMsg::EGMI_ACK_ROLE_LIST, xAckRoleLiteInfoList, nSockIndex, nClientID);
	}
	//else
	//{
	//	NFMsg::AckRoleLiteInfoList xAckRoleLiteInfoList;
	//	m_pNetModule->SendMsgPB(NFMsg::EGMI_ACK_ROLE_LIST, xAckRoleLiteInfoList, nSockIndex, nClientID);
	//}
}