void KeyState::ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm) { if (key.code == Nz::Keyboard::Key::M && key.shift) fsm.ChangeState(StateFactory::Get(EventStatus::Menu)); else if (key.code == Nz::Keyboard::Key::N && key.shift) { if (m_keyStatus == KeyStatus::Pressed) m_keyStatus = KeyStatus::Released; else m_keyStatus = KeyStatus::Pressed; } else { Nz::String content; if (m_keyStatus == KeyStatus::Pressed) content = "Pressed: "; else content = "Released: "; Nz::String keyName = Nz::Keyboard::GetKeyName(key.code); if (keyName.IsEmpty()) { m_text.SetContent("Unknown\nM for Menu"); } else { content += keyName; if (key.alt) content += " alt"; if (key.control) content += " control"; if (key.repeated) content += " repeated"; if (key.shift) content += " shift"; if (key.system) content += " system"; m_text.SetContent(content + "\nM for Menu"); } } }
void LuaAPI::Register_Audio(Nz::LuaInstance& instance) { /*********************************** Nz::SoundBuffer **********************************/ Nz::LuaClass<Nz::SoundBufferRef> soundBuffer("SoundBuffer"); soundBuffer.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::SoundBufferRef* { return new Nz::SoundBufferRef(new Nz::SoundBuffer); }); soundBuffer.SetMethod("Destroy", &Nz::SoundBuffer::Destroy); soundBuffer.SetMethod("GetDuration", &Nz::SoundBuffer::GetDuration); soundBuffer.SetMethod("GetFormat", &Nz::SoundBuffer::GetFormat); soundBuffer.SetMethod("GetSampleCount", &Nz::SoundBuffer::GetSampleCount); soundBuffer.SetMethod("GetSampleRate", &Nz::SoundBuffer::GetSampleRate); soundBuffer.SetMethod("IsValid", &Nz::SoundBuffer::IsValid); soundBuffer.SetMethod("LoadFromFile", &Nz::SoundBuffer::LoadFromFile, Nz::SoundBufferParams()); soundBuffer.SetStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported); // Manual soundBuffer.SetMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int { int index = 1; Nz::AudioFormat format = lua.Check<Nz::AudioFormat>(&index); unsigned int sampleCount = lua.Check<unsigned int>(&index); unsigned int sampleRate = lua.Check<unsigned int>(&index); std::size_t bufferSize = 0; const char* buffer = lua.CheckString(index, &bufferSize); lua.ArgCheck(buffer && bufferSize >= sampleCount * sizeof(Nz::Int16), index, "Invalid buffer"); lua.PushBoolean(instance->Create(format, sampleCount, sampleRate, reinterpret_cast<const Nz::Int16*>(buffer))); return 1; }); soundBuffer.SetMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance) -> int { lua.PushString(reinterpret_cast<const char*>(instance->GetSamples()), instance->GetSampleCount() * sizeof(Nz::Int16)); return 1; }); soundBuffer.SetMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& soundBuffer) -> int { Nz::StringStream stream("SoundBuffer("); if (soundBuffer->IsValid()) { Nz::String filePath = soundBuffer->GetFilePath(); if (!filePath.IsEmpty()) stream << "File: " << filePath << ", "; stream << "Duration: " << soundBuffer->GetDuration() / 1000.f << "s"; } stream << ')'; lua.PushString(stream); return 1; }); soundBuffer.Register(instance); /*********************************** Nz::SoundEmitter **********************************/ Nz::LuaClass<Nz::SoundEmitter> soundEmitter("SoundEmitter"); soundEmitter.SetMethod("EnableLooping", &Nz::SoundEmitter::EnableLooping); soundEmitter.SetMethod("EnableSpatialization", &Nz::SoundEmitter::EnableSpatialization); soundEmitter.SetMethod("GetAttenuation", &Nz::SoundEmitter::GetAttenuation); soundEmitter.SetMethod("GetDuration", &Nz::SoundEmitter::GetDuration); soundEmitter.SetMethod("GetMinDistance", &Nz::SoundEmitter::GetMinDistance); soundEmitter.SetMethod("GetPitch", &Nz::SoundEmitter::GetPitch); soundEmitter.SetMethod("GetPlayingOffset", &Nz::SoundEmitter::GetPlayingOffset); soundEmitter.SetMethod("GetPosition", &Nz::Sound::GetPosition); soundEmitter.SetMethod("GetStatus", &Nz::SoundEmitter::GetStatus); soundEmitter.SetMethod("GetVelocity", &Nz::Sound::GetVelocity); soundEmitter.SetMethod("GetVolume", &Nz::SoundEmitter::GetVolume); soundEmitter.SetMethod("IsLooping", &Nz::SoundEmitter::IsLooping); soundEmitter.SetMethod("IsSpatialized", &Nz::SoundEmitter::IsSpatialized); soundEmitter.SetMethod("Pause", &Nz::SoundEmitter::Pause); soundEmitter.SetMethod("Play", &Nz::SoundEmitter::Play); soundEmitter.SetMethod("SetAttenuation", &Nz::SoundEmitter::SetAttenuation); soundEmitter.SetMethod("SetMinDistance", &Nz::SoundEmitter::SetMinDistance); soundEmitter.SetMethod("SetPitch", &Nz::SoundEmitter::SetPitch); soundEmitter.SetMethod("SetPosition", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetPosition); soundEmitter.SetMethod("SetVelocity", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetVelocity); soundEmitter.SetMethod("SetVolume", &Nz::SoundEmitter::SetVolume); soundEmitter.SetMethod("Stop", &Nz::SoundEmitter::Stop); soundEmitter.Register(instance); /*********************************** Nz::Sound **********************************/ Nz::LuaClass<Nz::Sound> soundClass("Sound"); soundClass.Inherit(soundEmitter); soundClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Sound* { return new Nz::Sound; }); soundClass.SetMethod("GetBuffer", &Nz::Sound::GetBuffer); soundClass.SetMethod("IsPlayable", &Nz::Sound::IsPlayable); soundClass.SetMethod("IsPlaying", &Nz::Sound::IsPlaying); soundClass.SetMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams()); soundClass.SetMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset); // Manual soundClass.SetMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& sound) -> int { Nz::StringStream stream("Sound("); if (const Nz::SoundBuffer* buffer = sound.GetBuffer()) stream << buffer; stream << ')'; lua.PushString(stream); return 1; }); soundClass.Register(instance); }
LuaBinding_Audio::LuaBinding_Audio(LuaBinding& binding) : LuaBinding_Base(binding) { /*********************************** Nz::SoundEmitter **********************************/ soundEmitter.Reset("SoundEmitter"); { soundEmitter.BindMethod("EnableLooping", &Nz::SoundEmitter::EnableLooping); soundEmitter.BindMethod("EnableSpatialization", &Nz::SoundEmitter::EnableSpatialization); soundEmitter.BindMethod("GetAttenuation", &Nz::SoundEmitter::GetAttenuation); soundEmitter.BindMethod("GetDuration", &Nz::SoundEmitter::GetDuration); soundEmitter.BindMethod("GetMinDistance", &Nz::SoundEmitter::GetMinDistance); soundEmitter.BindMethod("GetPitch", &Nz::SoundEmitter::GetPitch); soundEmitter.BindMethod("GetPlayingOffset", &Nz::SoundEmitter::GetPlayingOffset); soundEmitter.BindMethod("GetPosition", &Nz::Sound::GetPosition); soundEmitter.BindMethod("GetStatus", &Nz::SoundEmitter::GetStatus); soundEmitter.BindMethod("GetVelocity", &Nz::Sound::GetVelocity); soundEmitter.BindMethod("GetVolume", &Nz::SoundEmitter::GetVolume); soundEmitter.BindMethod("IsLooping", &Nz::SoundEmitter::IsLooping); soundEmitter.BindMethod("IsSpatialized", &Nz::SoundEmitter::IsSpatialized); soundEmitter.BindMethod("Pause", &Nz::SoundEmitter::Pause); soundEmitter.BindMethod("Play", &Nz::SoundEmitter::Play); soundEmitter.BindMethod("SetAttenuation", &Nz::SoundEmitter::SetAttenuation); soundEmitter.BindMethod("SetMinDistance", &Nz::SoundEmitter::SetMinDistance); soundEmitter.BindMethod("SetPitch", &Nz::SoundEmitter::SetPitch); soundEmitter.BindMethod("SetPosition", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetPosition); soundEmitter.BindMethod("SetVelocity", (void(Nz::SoundEmitter::*)(const Nz::Vector3f&)) &Nz::SoundEmitter::SetVelocity); soundEmitter.BindMethod("SetVolume", &Nz::SoundEmitter::SetVolume); soundEmitter.BindMethod("Stop", &Nz::SoundEmitter::Stop); } /*********************************** Nz::Music **********************************/ music.Reset("Music"); { music.Inherit(soundEmitter); music.BindDefaultConstructor(); //musicClass.SetMethod("Create", &Nz::Music::Create); //musicClass.SetMethod("Destroy", &Nz::Music::Destroy); music.BindMethod("EnableLooping", &Nz::Music::EnableLooping); music.BindMethod("GetDuration", &Nz::Music::GetDuration); music.BindMethod("GetFormat", &Nz::Music::GetFormat); music.BindMethod("GetPlayingOffset", &Nz::Music::GetPlayingOffset); music.BindMethod("GetSampleCount", &Nz::Music::GetSampleCount); music.BindMethod("GetSampleRate", &Nz::Music::GetSampleRate); music.BindMethod("GetStatus", &Nz::Music::GetStatus); music.BindMethod("IsLooping", &Nz::Music::IsLooping); music.BindMethod("OpenFromFile", &Nz::Music::OpenFromFile, Nz::MusicParams()); music.BindMethod("Pause", &Nz::Music::Pause); music.BindMethod("Play", &Nz::Music::Play); music.BindMethod("SetPlayingOffset", &Nz::Music::SetPlayingOffset); music.BindMethod("Stop", &Nz::Music::Stop); // Manual music.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Music& instance, std::size_t /*argumentCount*/) -> int { Nz::StringStream ss("Music("); ss << instance.GetFilePath() << ')'; lua.PushString(ss); return 1; }); } /*********************************** Nz::Sound **********************************/ sound.Reset("Sound"); { sound.Inherit(soundEmitter); sound.BindDefaultConstructor(); sound.BindMethod("GetBuffer", &Nz::Sound::GetBuffer); sound.BindMethod("IsPlayable", &Nz::Sound::IsPlayable); sound.BindMethod("IsPlaying", &Nz::Sound::IsPlaying); sound.BindMethod("LoadFromFile", &Nz::Sound::LoadFromFile, Nz::SoundBufferParams()); sound.BindMethod("SetPlayingOffset", &Nz::Sound::SetPlayingOffset); // Manual sound.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::Sound& instance, std::size_t /*argumentCount*/) -> int { Nz::StringStream ss("Sound("); if (const Nz::SoundBuffer* buffer = instance.GetBuffer()) ss << buffer; ss << ')'; lua.PushString(ss); return 1; }); } /*********************************** Nz::SoundBuffer **********************************/ soundBuffer.Reset("SoundBuffer"); { soundBuffer.SetConstructor([] (Nz::LuaInstance& lua, Nz::SoundBufferRef* instance, std::size_t argumentCount) { NazaraUnused(lua); NazaraUnused(argumentCount); Nz::PlacementNew(instance, Nz::SoundBuffer::New()); return true; }); soundBuffer.BindMethod("Destroy", &Nz::SoundBuffer::Destroy); soundBuffer.BindMethod("GetDuration", &Nz::SoundBuffer::GetDuration); soundBuffer.BindMethod("GetFormat", &Nz::SoundBuffer::GetFormat); soundBuffer.BindMethod("GetSampleCount", &Nz::SoundBuffer::GetSampleCount); soundBuffer.BindMethod("GetSampleRate", &Nz::SoundBuffer::GetSampleRate); soundBuffer.BindMethod("IsValid", &Nz::SoundBuffer::IsValid); soundBuffer.BindMethod("LoadFromFile", &Nz::SoundBuffer::LoadFromFile, Nz::SoundBufferParams()); soundBuffer.BindStaticMethod("IsFormatSupported", &Nz::SoundBuffer::IsFormatSupported); // Manual soundBuffer.BindMethod("Create", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int { int index = 2; Nz::AudioFormat format = lua.Check<Nz::AudioFormat>(&index); unsigned int sampleCount = lua.Check<unsigned int>(&index); unsigned int sampleRate = lua.Check<unsigned int>(&index); std::size_t bufferSize = 0; const char* buffer = lua.CheckString(index, &bufferSize); lua.ArgCheck(buffer && bufferSize >= sampleCount * sizeof(Nz::Int16), index, "Invalid buffer"); lua.PushBoolean(instance->Create(format, sampleCount, sampleRate, reinterpret_cast<const Nz::Int16*>(buffer))); return 1; }); soundBuffer.BindMethod("GetSamples", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int { lua.PushString(reinterpret_cast<const char*>(instance->GetSamples()), instance->GetSampleCount() * sizeof(Nz::Int16)); return 1; }); soundBuffer.BindMethod("__tostring", [] (Nz::LuaInstance& lua, Nz::SoundBufferRef& instance, std::size_t /*argumentCount*/) -> int { Nz::StringStream ss("SoundBuffer("); if (instance->IsValid()) { Nz::String filePath = instance->GetFilePath(); if (!filePath.IsEmpty()) ss << "File: " << filePath << ", "; ss << "Duration: " << instance->GetDuration() / 1000.f << "s"; } ss << ')'; lua.PushString(ss); return 1; }); } }