Пример #1
0
void BillboardLine::setColor( float r, float g, float b, float a )
{
  if ( a < 0.9998 )
  {
    material_->getTechnique(0)->setSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA );
    material_->getTechnique(0)->setDepthWriteEnabled( false );
  }
  else
  {
    material_->getTechnique(0)->setSceneBlending( Ogre::SBT_REPLACE );
    material_->getTechnique(0)->setDepthWriteEnabled( true );
  }

  color_ = Ogre::ColourValue( r, g, b, a );

  for (uint32_t line = 0; line < num_lines_; ++line)
  {
    uint32_t element_count = num_elements_[line];

    for ( uint32_t i = 0; i < element_count; ++i )
    {
      Ogre::BillboardChain* c = chains_[line / lines_per_chain_];
      Ogre::BillboardChain::Element e = c->getChainElement(line % lines_per_chain_, i);

      e.colour = color_;
      c->updateChainElement(line % lines_per_chain_, i, e);
    }
  }
}
Пример #2
0
void BillboardLine::setLineWidth( float width )
{
  width_ = width;

  for (uint32_t line = 0; line < num_lines_; ++line)
  {
    uint32_t element_count = num_elements_[line];

    for ( uint32_t i = 0; i < element_count; ++i )
    {
      Ogre::BillboardChain* c = chains_[line / lines_per_chain_];
      Ogre::BillboardChain::Element e = c->getChainElement(line % lines_per_chain_, i);

      e.width = width_;
      c->updateChainElement(line % lines_per_chain_, i, e);
    }
  }
}