Пример #1
0
	//-----------------------------------------------------------------------
	void ParticleRenderer::_createSoftMaterial(void)
	{
		Ogre::String newMaterialName = SOFT_PREFIX + mParentTechnique->getMaterialName();
		if (!Ogre::MaterialManager::getSingletonPtr()->getByName(newMaterialName).isNull())
		{
			mParentTechnique->setMaterialName(newMaterialName);
			return;
		}

		// Create a new material for soft particles
		if (mUseSoftParticles && mNotifiedDepthMap)
		{
			// Create Vertex program
			Ogre::String softVertexName = "ParticleUniverse_SoftVP"; // Use ParticleUniverse_ to avoid name conflicts.
			Ogre::HighLevelGpuProgramPtr vertexProgram = Ogre::HighLevelGpuProgramManager::getSingleton().createProgram( 
			softVertexName,
			Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
			"hlsl",
			Ogre::GPT_VERTEX_PROGRAM);
			vertexProgram->setSourceFile("pu_soft_sm20.hlsl");
			vertexProgram->setParameter("target", "vs_2_0");
			vertexProgram->setParameter("entry_point", "mainVP"); // Must be same name as in pu_soft_sm20.hlsl
			vertexProgram->load();

			Ogre::String softFragmentName = "ParticleUniverse_SoftFP"; // Use ParticleUniverse_ to avoid name conflicts.
			Ogre::HighLevelGpuProgramPtr fragmentProgram = Ogre::HighLevelGpuProgramManager::getSingleton().createProgram( 
				softFragmentName,
				Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
				"hlsl",
				Ogre::GPT_FRAGMENT_PROGRAM);
			fragmentProgram->setSourceFile("pu_soft_sm20.hlsl");
			fragmentProgram->setParameter("target", "ps_2_0");
			fragmentProgram->setParameter("entry_point", "mainFP"); // Must be same name as in pu_soft_sm20.hlsl
			fragmentProgram->load();

			Ogre::String resourceGroupName = mParentTechnique->getParentSystem() ? 
				mParentTechnique->getParentSystem()->getResourceGroupName() : 
				Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME;

			// Create material with depth texture
			Ogre::MaterialPtr newMaterial = Ogre::MaterialManager::getSingleton().getByName(newMaterialName);
			if (!newMaterial.getPointer())
			{
				newMaterial = Ogre::MaterialManager::getSingleton().create(newMaterialName, resourceGroupName);
				Ogre::Pass* newPass = newMaterial->getTechnique(0)->getPass(0);
				newPass->setDepthCheckEnabled(true);
				newPass->setDepthWriteEnabled(false);
				newPass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
				newPass->createTextureUnitState(ParticleSystemManager::getSingleton().getDepthTextureName());

				// Get the first texture from the old material (assume it has at least 1 technique and one pass)
				Ogre::Pass* oldPass = mParentTechnique->getMaterial()->getBestTechnique()->getPass(0);
				newPass->setLightingEnabled(oldPass->getLightingEnabled());
				if (oldPass->getNumTextureUnitStates() > 0)
				{
					Ogre::TextureUnitState* oldTextureUnitState = oldPass->getTextureUnitState(0);
					newPass->createTextureUnitState(oldTextureUnitState->getTextureName());
				}

				// Set the vertex and fragment parameters
				newPass->setVertexProgram(softVertexName);
				newPass->setFragmentProgram(softFragmentName);
				Ogre::GpuProgramParametersSharedPtr vertexParams = newPass->getVertexProgramParameters();
				vertexParams->setNamedAutoConstant("worldViewProj", Ogre::GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
				vertexParams->setNamedAutoConstant("depthRange", Ogre::GpuProgramParameters::ACT_SCENE_DEPTH_RANGE);

				// Depth scale must be the same as used in creation of the depth map
				vertexParams->setNamedConstant("depthScale", ParticleSystemManager::getSingleton().getDepthScale());

				Ogre::GpuProgramParametersSharedPtr fragmentParams = newPass->getFragmentProgramParameters();
				fragmentParams->setNamedConstant("contrastPower", mSoftParticlesContrastPower);
				fragmentParams->setNamedConstant("scale", mSoftParticlesScale);
				fragmentParams->setNamedConstant("delta", mSoftParticlesDelta);
			}

			// Set the new material
			mParentTechnique->setMaterialName(newMaterialName);
		}
	}