bool Panel::injectMouseMoved(const Ogre::Ray& ray) { Ogre::Matrix4 transform; transform.makeTransform(mNode->getPosition(), mNode->getScale(), mNode->getOrientation()); Ogre::AxisAlignedBox aabb = mScreenRenderable->getBoundingBox(); aabb.transform(transform); pair<bool, Ogre::Real> result = Ogre::Math::intersects(ray, aabb); if (result.first == false) { unOverAllElements(); return false; } Ogre::Vector3 a,b,c,d; Ogre::Vector2 halfSize = (mSize/100) * 0.5f; a = transform * Ogre::Vector3(-halfSize.x,-halfSize.y,0); b = transform * Ogre::Vector3( halfSize.x,-halfSize.y,0); c = transform * Ogre::Vector3(-halfSize.x, halfSize.y,0); d = transform * Ogre::Vector3( halfSize.x, halfSize.y,0); result = Ogre::Math::intersects(ray, c, b, a); if (result.first == false) result = Ogre::Math::intersects(ray, c, d, b); if (result.first == false) { unOverAllElements(); return false; } if (result.second > mDistanceFromPanelToInteractWith) { unOverAllElements(); return false; } Ogre::Vector3 hitPos = (ray.getOrigin() + (ray.getDirection() * result.second)); Ogre::Vector3 localPos = transform.inverse() * hitPos; localPos.x += halfSize.x; localPos.y -= halfSize.y; localPos.x *= 100; localPos.y *= 100; // Cursor clip localPos.x = Ogre::Math::Clamp<Ogre::Real>(localPos.x, 0, mSize.x - 10); localPos.y = Ogre::Math::Clamp<Ogre::Real>(-localPos.y, 0, mSize.y - 18); mInternalMousePos = Ogre::Vector2(localPos.x, localPos.y); mMousePointer->position(mInternalMousePos); // Let's actualize the "over" for each elements for (size_t i=0; i < mPanelElements.size(); i++) mPanelElements[i]->isOver(mInternalMousePos); return true; }
Button* check(const Ogre::Ray& ray, bool& isOver) { isOver = false; Ogre::Matrix4 transform; transform.makeTransform(mNode->getPosition(), mNode->getScale(), mNode->getOrientation()); Ogre::AxisAlignedBox aabb = mScreen->getBoundingBox(); aabb.transform(transform); std::pair<bool, Ogre::Real> result = Ogre::Math::intersects(ray, aabb); if (result.first == false) return 0; Ogre::Vector3 a,b,c,d; Ogre::Vector2 halfSize = mSize * 0.5f; a = transform * Ogre::Vector3(-halfSize.x,-halfSize.y,0); b = transform * Ogre::Vector3( halfSize.x,-halfSize.y,0); c = transform * Ogre::Vector3(-halfSize.x, halfSize.y,0); d = transform * Ogre::Vector3( halfSize.x, halfSize.y,0); result = Ogre::Math::intersects(ray, c, b, a); if (result.first == false) result = Ogre::Math::intersects(ray, c, d, b); if (result.first == false) return 0; if (result.second > 6.0f) return 0; isOver = true; Ogre::Vector3 hitPos = ( ray.getOrigin() + (ray.getDirection() * result.second) ); Ogre::Vector3 localPos = transform.inverse() * hitPos; localPos.x += halfSize.x; localPos.y -= halfSize.y; localPos.x *= 100; localPos.y *= 100; // Cursor clip localPos.x = Ogre::Math::Clamp<Ogre::Real>(localPos.x, 0, (mSize.x * 100) - 10); localPos.y = Ogre::Math::Clamp<Ogre::Real>(-localPos.y, 0, (mSize.y * 100) - 18); mMousePointer->position(localPos.x, localPos.y); for (size_t i=0;i < mButtons.size();i++) { if (mButtons[i]->isOver(mMousePointer->position())) return mButtons[i]; } return 0; }
Ogre::AxisAlignedBox AACamera::GetBoundingBox(bool transformed) const { Ogre::AxisAlignedBox box = Box; if (!transformed) return box; Ogre::Matrix4 transforms; //Node->getWorldTransforms(&transforms); transforms.makeTransform(Node->getPosition(),Node->getScale(),Node->getOrientation()); box.transform(transforms); return box; }
void OgreCollada::MeshWriter::pass1Finish() { // build scene graph and record transformations for each geometry instantiation // determine initial transformation Ogre::Matrix4 xform; xform.makeTransform(Ogre::Vector3::ZERO, // no translation Ogre::Vector3(m_ColladaScale.x, m_ColladaScale.y, m_ColladaScale.z), Ogre::Quaternion(m_ColladaRotation.w, m_ColladaRotation.x, m_ColladaRotation.y, m_ColladaRotation.z)); // recursively find geometry instances and their transforms for (size_t i = 0; i < m_vsRootNodes.size(); ++i) { createSceneDFS(m_vsRootNodes[i], xform); } // create manualobject for use by pass2 writeGeometry calls m_manobj = new Ogre::ManualObject(m_vsRootNodes[0]->getName() + "_mobj"); }
float3 EC_WaterPlane::GetPointOnPlane(const float3 &point) const { if (node_ == 0) return float3::nan; Ogre::Quaternion rot = node_->_getDerivedOrientation(); Ogre::Vector3 trans = node_->_getDerivedPosition(); Ogre::Vector3 scale = node_->_getDerivedScale(); Ogre::Matrix4 worldTM; worldTM.makeTransform(trans, scale, rot); // In Ogre 1.7.1 we could simply use the following line, but since we're also supporting Ogre 1.6.4 for now, the above // lines are used instead, which work in both. // Ogre::Matrix4 worldTM = node_->_getFullTransform(); // local->world. Ogre::Matrix4 inv = worldTM.inverse(); // world->local Ogre::Vector4 local = inv * Ogre::Vector4(point.x, point.y, point.z, 1.f); local.y = 0; Ogre::Vector4 world = worldTM * local; return float3(world.x, world.y, world.z); }
void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape) { const Nif::NiTriShapeData *data = shape->data.getPtr(); const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr()); std::vector<Ogre::Vector3> srcVerts = data->vertices; std::vector<Ogre::Vector3> srcNorms = data->normals; Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC; bool vertShadowBuffer = false; bool geomMorpherController = false; if(!shape->controller.empty()) { Nif::ControllerPtr ctrl = shape->controller; do { if(ctrl->recType == Nif::RC_NiGeomMorpherController) { vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY; vertShadowBuffer = true; geomMorpherController = true; break; } } while(!(ctrl=ctrl->next).empty()); } if(skin != NULL) { vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY; vertShadowBuffer = true; // Only set a skeleton when skinning. Unskinned meshes with a skeleton will be // explicitly attached later. mesh->setSkeletonName(mName); // Convert vertices and normals to bone space from bind position. It would be // better to transform the bones into bind position, but there doesn't seem to // be a reliable way to do that. std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f)); std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f)); const Nif::NiSkinData *data = skin->data.getPtr(); const Nif::NodeList &bones = skin->bones; for(size_t b = 0;b < bones.length();b++) { Ogre::Matrix4 mat; mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale), Ogre::Quaternion(data->bones[b].trafo.rotation)); mat = bones[b]->getWorldTransform() * mat; const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights; for(size_t i = 0;i < weights.size();i++) { size_t index = weights[i].vertex; float weight = weights[i].weight; newVerts.at(index) += (mat*srcVerts[index]) * weight; if(newNorms.size() > index) { Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f); vec4 = mat*vec4 * weight; newNorms[index] += Ogre::Vector3(&vec4[0]); } } } srcVerts = newVerts; srcNorms = newNorms; } else { Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr(); if(skelMgr->getByName(mName).isNull()) { // No skinning and no skeleton, so just transform the vertices and // normals into position. Ogre::Matrix4 mat4 = shape->getWorldTransform(); for(size_t i = 0;i < srcVerts.size();i++) { Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f); vec4 = mat4*vec4; srcVerts[i] = Ogre::Vector3(&vec4[0]); } for(size_t i = 0;i < srcNorms.size();i++) { Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f); vec4 = mat4*vec4; srcNorms[i] = Ogre::Vector3(&vec4[0]); } } } // Set the bounding box first BoundsFinder bounds; bounds.add(&srcVerts[0][0], srcVerts.size()); if(!bounds.isValid()) { float v[3] = { 0.0f, 0.0f, 0.0f }; bounds.add(&v[0], 1); } mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f, bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f)); mesh->_setBoundingSphereRadius(bounds.getRadius()); // This function is just one long stream of Ogre-barf, but it works // great. Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr(); Ogre::HardwareVertexBufferSharedPtr vbuf; Ogre::HardwareIndexBufferSharedPtr ibuf; Ogre::VertexBufferBinding *bind; Ogre::VertexDeclaration *decl; int nextBuf = 0; Ogre::SubMesh *sub = mesh->createSubMesh(); // Add vertices sub->useSharedVertices = false; sub->vertexData = new Ogre::VertexData(); sub->vertexData->vertexStart = 0; sub->vertexData->vertexCount = srcVerts.size(); decl = sub->vertexData->vertexDeclaration; bind = sub->vertexData->vertexBufferBinding; if(srcVerts.size()) { vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3), srcVerts.size(), vertUsage, vertShadowBuffer); vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true); decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION); bind->setBinding(nextBuf++, vbuf); } // Vertex normals if(srcNorms.size()) { vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3), srcNorms.size(), vertUsage, vertShadowBuffer); vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true); decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); bind->setBinding(nextBuf++, vbuf); } // Vertex colors const std::vector<Ogre::Vector4> &colors = data->colors; if(colors.size()) { Ogre::RenderSystem *rs = Ogre::Root::getSingleton().getRenderSystem(); std::vector<Ogre::RGBA> colorsRGB(colors.size()); for(size_t i = 0;i < colorsRGB.size();i++) { Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]); rs->convertColourValue(clr, &colorsRGB[i]); } vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR), colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC); vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true); decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE); bind->setBinding(nextBuf++, vbuf); } // Texture UV coordinates size_t numUVs = data->uvlist.size(); if (numUVs) { size_t elemSize = Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2); for(size_t i = 0; i < numUVs; i++) decl->addElement(nextBuf, elemSize*i, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i); vbuf = hwBufMgr->createVertexBuffer(decl->getVertexSize(nextBuf), srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC); std::vector<Ogre::Vector2> allUVs; allUVs.reserve(srcVerts.size()*numUVs); for (size_t vert = 0; vert<srcVerts.size(); ++vert) for(size_t i = 0; i < numUVs; i++) allUVs.push_back(data->uvlist[i][vert]); vbuf->writeData(0, elemSize*srcVerts.size()*numUVs, &allUVs[0], true); bind->setBinding(nextBuf++, vbuf); } // Triangle faces const std::vector<short> &srcIdx = data->triangles; if(srcIdx.size()) { ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(), Ogre::HardwareBuffer::HBU_STATIC); ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true); sub->indexData->indexBuffer = ibuf; sub->indexData->indexCount = srcIdx.size(); sub->indexData->indexStart = 0; } // Assign bone weights for this TriShape if(skin != NULL) { Ogre::SkeletonPtr skel = Ogre::SkeletonManager::getSingleton().getByName(mName); const Nif::NiSkinData *data = skin->data.getPtr(); const Nif::NodeList &bones = skin->bones; for(size_t i = 0;i < bones.length();i++) { Ogre::VertexBoneAssignment boneInf; boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle(); const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights; for(size_t j = 0;j < weights.size();j++) { boneInf.vertexIndex = weights[j].vertex; boneInf.weight = weights[j].weight; sub->addBoneAssignment(boneInf); } } } const Nif::NiTexturingProperty *texprop = NULL; const Nif::NiMaterialProperty *matprop = NULL; const Nif::NiAlphaProperty *alphaprop = NULL; const Nif::NiVertexColorProperty *vertprop = NULL; const Nif::NiZBufferProperty *zprop = NULL; const Nif::NiSpecularProperty *specprop = NULL; const Nif::NiWireframeProperty *wireprop = NULL; bool needTangents = false; shape->getProperties(texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop); std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup, texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop, needTangents); if(matname.length() > 0) sub->setMaterialName(matname); // build tangents if the material needs them if (needTangents) { unsigned short src,dest; if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest)) mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest); } // Create a dummy vertex animation track if there's a geom morpher controller // This is required to make Ogre create the buffers we will use for software vertex animation if (srcVerts.size() && geomMorpherController) mesh->createAnimation("dummy", 0)->createVertexTrack(1, sub->vertexData, Ogre::VAT_MORPH); }
void MapCloudDisplay::update( float wall_dt, float ros_dt ) { rviz::PointCloud::RenderMode mode = (rviz::PointCloud::RenderMode) style_property_->getOptionInt(); if (needs_retransform_) { retransform(); needs_retransform_ = false; } { boost::mutex::scoped_lock lock(new_clouds_mutex_); if( !new_cloud_infos_.empty() ) { float size; if( mode == rviz::PointCloud::RM_POINTS ) { size = point_pixel_size_property_->getFloat(); } else { size = point_world_size_property_->getFloat(); } std::map<int, CloudInfoPtr>::iterator it = new_cloud_infos_.begin(); std::map<int, CloudInfoPtr>::iterator end = new_cloud_infos_.end(); for (; it != end; ++it) { CloudInfoPtr cloud_info = it->second; cloud_info->cloud_.reset( new rviz::PointCloud() ); cloud_info->cloud_->addPoints( &(cloud_info->transformed_points_.front()), cloud_info->transformed_points_.size() ); cloud_info->cloud_->setRenderMode( mode ); cloud_info->cloud_->setAlpha( alpha_property_->getFloat() ); cloud_info->cloud_->setDimensions( size, size, size ); cloud_info->cloud_->setAutoSize(false); cloud_info->manager_ = context_->getSceneManager(); cloud_info->scene_node_ = scene_node_->createChildSceneNode(); cloud_info->scene_node_->attachObject( cloud_info->cloud_.get() ); cloud_info->scene_node_->setVisible(false); cloud_infos_.insert(*it); } new_cloud_infos_.clear(); } } { boost::recursive_mutex::scoped_try_lock lock( transformers_mutex_ ); if( lock.owns_lock() ) { if( new_xyz_transformer_ || new_color_transformer_ ) { M_TransformerInfo::iterator it = transformers_.begin(); M_TransformerInfo::iterator end = transformers_.end(); for (; it != end; ++it) { const std::string& name = it->first; TransformerInfo& info = it->second; setPropertiesHidden( info.xyz_props, name != xyz_transformer_property_->getStdString() ); setPropertiesHidden( info.color_props, name != color_transformer_property_->getStdString() ); } } } new_xyz_transformer_ = false; new_color_transformer_ = false; } int totalPoints = 0; int totalNodesShown = 0; { // update poses boost::mutex::scoped_lock lock(current_map_mutex_); if(!current_map_.empty()) { for (std::map<int, rtabmap::Transform>::iterator it=current_map_.begin(); it != current_map_.end(); ++it) { std::map<int, CloudInfoPtr>::iterator cloudInfoIt = cloud_infos_.find(it->first); if(cloudInfoIt != cloud_infos_.end()) { totalPoints += cloudInfoIt->second->transformed_points_.size(); cloudInfoIt->second->pose_ = it->second; Ogre::Vector3 framePosition; Ogre::Quaternion frameOrientation; if (context_->getFrameManager()->getTransform(cloudInfoIt->second->message_->header, framePosition, frameOrientation)) { // Multiply frame with pose Ogre::Matrix4 frameTransform; frameTransform.makeTransform( framePosition, Ogre::Vector3(1,1,1), frameOrientation); const rtabmap::Transform & p = cloudInfoIt->second->pose_; Ogre::Matrix4 pose(p[0], p[1], p[2], p[3], p[4], p[5], p[6], p[7], p[8], p[9], p[10], p[11], 0, 0, 0, 1); frameTransform = frameTransform * pose; Ogre::Vector3 posePosition = frameTransform.getTrans(); Ogre::Quaternion poseOrientation = frameTransform.extractQuaternion(); poseOrientation.normalise(); cloudInfoIt->second->scene_node_->setPosition(posePosition); cloudInfoIt->second->scene_node_->setOrientation(poseOrientation); cloudInfoIt->second->scene_node_->setVisible(true); ++totalNodesShown; } else { ROS_ERROR("MapCloudDisplay: Could not update pose of node %d", it->first); } } } //hide not used clouds for(std::map<int, CloudInfoPtr>::iterator iter = cloud_infos_.begin(); iter!=cloud_infos_.end(); ++iter) { if(current_map_.find(iter->first) == current_map_.end()) { iter->second->scene_node_->setVisible(false); } } } } this->setStatusStd(rviz::StatusProperty::Ok, "Points", tr("%1").arg(totalPoints).toStdString()); this->setStatusStd(rviz::StatusProperty::Ok, "Nodes", tr("%1 shown of %2").arg(totalNodesShown).arg(cloud_infos_.size()).toStdString()); }