Пример #1
0
ShaderManager::GraphicsLevel ShaderManager::setGraphicsLevel(ShaderManager::GraphicsLevel newLevel)
{
  if (newLevel > mBestGraphicsLevel) {
    S_LOG_FAILURE("Cannot set graphics level " << mGraphicSchemes[newLevel]);
    return mGraphicsLevel;
  }

  S_LOG_INFO("Using graphics level " << mGraphicSchemes[newLevel]);
  Ogre::MaterialManager::getSingleton().setActiveScheme(mGraphicSchemes[newLevel]);

  Ogre::RenderWindow* window = EmberOgre::getSingleton().getRenderWindow();
  for (int i = 0; i < window->getNumViewports(); ++i) {
    window->getViewport(i)->setMaterialScheme(mGraphicSchemes[newLevel]);
  }

  switch (newLevel) {
  case LEVEL_EXPERIMENTAL:
  case LEVEL_HIGH:
    setPSSMShadows();
    break;

  case LEVEL_MEDIUM:
  case LEVEL_LOW:
  case LEVEL_DEFAULT:
    setNoShadows();
    break;
  }
  mGraphicsLevel = newLevel;

  EventLevelChanged.emit();

  return mGraphicsLevel;
}
Пример #2
0
    void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation)
    {
        Gui* gui = Gui::getInstancePtr();
        if (gui == nullptr)
            return;

        if (Ogre::RENDER_QUEUE_OVERLAY != queueGroupId)
            return;

        Ogre::Viewport* viewport = mSceneManager->getCurrentViewport();
        if (nullptr == viewport
                || !viewport->getOverlaysEnabled())
            return;

        if (mWindow->getNumViewports() <= mActiveViewport
                || viewport != mWindow->getViewport(mActiveViewport))
            return;

        mCountBatch = 0;

        static Timer timer;
        static unsigned long last_time = timer.getMilliseconds();
        unsigned long now_time = timer.getMilliseconds();
        unsigned long time = now_time - last_time;

        onFrameEvent((float)((double)(time) / (double)1000));

        last_time = now_time;

        //begin();
        setManualRender(true);
        onRenderToTarget(this, mUpdate);
        //end();

        // сбрасываем флаг
        mUpdate = false;
    }