//-----------------------------------------------------------------------
	void RibbonTrailRenderer::_prepare(ParticleTechnique* technique)
	{
		if (!technique || mRendererInitialised)
			return;

		// Register itself to the technique
		if (mParentTechnique)
		{
			// Although it is safe to assume that technique == mParentTechnique, use the mParentTechnique, because the mParentTechnique is
			// also used for unregistering.
			mParentTechnique->addTechniqueListener(this);
		}

		mQuota = technique->getVisualParticleQuota();
		if (!mChildNode)
		{
			// Create a childnode if not created earlier
			std::stringstream ss; 
			ss << this;
			String childNodeNodeName = "ParticleUniverse" + ss.str();
			mChildNode = mParentTechnique->getParentSystem()->getParentSceneNode()->createChildSceneNode(childNodeNodeName);
			mChildNode->setInheritOrientation(false);
		}

		if (mChildNode)
		{
			// Create RibbonTrail
			Ogre::SceneManager* sceneManager = mParentTechnique->getParentSystem()->getSceneManager();
			mTrail = sceneManager->createRibbonTrail(mRibbonTrailName);
			mTrail->setNumberOfChains(mQuota);
			mTrail->setMaxChainElements(mMaxChainElements);
			mTrail->setMaterialName(technique->getMaterialName());
			mTrail->setRenderQueueGroup(mQueueId);
			if (mSetLength)
			{
				mTrail->setTrailLength(_mRendererScale.y * mTrailLength);
			}
			else
			{
				mTrail->setTrailLength(_mRendererScale.y * technique->getDefaultHeight());
			}
			mTrail->setUseVertexColours(mUseVertexColours);

			// Create number of VisualData objects
			String sceneNodeName;
			std::stringstream ss; 
			ss << this;
			for (size_t i = 0; i < mQuota; i++)
			{
				sceneNodeName = "ParticleUniverse" + ss.str() + StringConverter::toString(i);
				RibbonTrailRendererVisualData* visualData = 
					PU_NEW_T(RibbonTrailRendererVisualData, MEMCATEGORY_SCENE_OBJECTS)(mChildNode->createChildSceneNode(sceneNodeName), mTrail);
				visualData->node->setInheritOrientation(false);
				visualData->index = i;
				mAllVisualData.push_back(visualData); // Managed by this renderer
				mVisualData.push_back(visualData); // Used to assign to a particle
				if (mRandomInitialColour)
				{
					mTrail->setInitialColour(i, Math::UnitRandom(), Math::UnitRandom(), Math::UnitRandom());
				}
				else
				{
					mTrail->setInitialColour(i, mInitialColour);
				}
				mTrail->setColourChange(i, mColourChange);
				if (mSetWidth)
				{
					mTrail->setInitialWidth(i, _mRendererScale.x * mTrailWidth);
				}
				else
				{
					mTrail->setInitialWidth(i, _mRendererScale.x * mParentTechnique->getDefaultWidth());
				}
			}
			mChildNode->attachObject(mTrail);
			mRendererInitialised = true;
		}
	}