Пример #1
0
	// возвращает текст без тегов
	Ogre::UTFString TextIterator::getOnlyText(const Ogre::UTFString& _text)
	{
		Ogre::UTFString ret;
		ret.reserve(_text.size());

		Ogre::UTFString::const_iterator end = _text.end();
		for (Ogre::UTFString::const_iterator iter=_text.begin(); iter!=end; ++iter) {

			if ((*iter) == L'#') {
				// следующий символ
				++ iter;
				if (iter == end) break;

				// тэг цвета
				if ((*iter) != L'#') {
					// остальные 5 символов цвета
					for (size_t pos=0; pos<5; pos++) {
						++ iter;
						if (iter == end) {
							--iter;
							break;
						}
					}
					continue;
				}
			}

			// обыкновенный символ
			ret.push_back(*iter);
		}

		return ret;
	}
Пример #2
0
void SendPrivateChat(int target_uid, Ogre::UTFString chatline, Ogre::UTFString target_username)
{
#ifdef USE_SOCKETW
	char buffer[MAX_MESSAGE_LENGTH] = {0};
	
	const char *chat_msg = (const char *)chatline.asUTF8_c_str();

	// format: int of UID, then chat message
	memcpy(buffer, &target_uid, sizeof(int));
	strncpy(buffer + sizeof(int), chat_msg, MAX_MESSAGE_LENGTH - sizeof(int));

	size_t len = sizeof(int) + chatline.size() * sizeof(wchar_t);
	buffer[len] = 0;

	RoR::Networking::AddPacket(m_stream_id, MSG2_UTF_PRIVCHAT, (unsigned int)len, buffer);

	if (target_username.empty())
	{
		user_info_t user;
		if (RoR::Networking::GetUserInfo(target_uid, user))
		{
			target_username = GetColouredName(user.username, user.colournum);
		}
	}

	// add local visual
	Ogre::UTFString local_username = GetColouredName(RoR::Networking::GetUsername(), RoR::Networking::GetUserColor());
	Ogre::UTFString nmsg = local_username + RoR::Color::WhisperColour + _L(" [whispered to ") + RoR::Color::NormalColour + target_username + RoR::Color::WhisperColour + "]" + RoR::Color::NormalColour + ": " + chatline;
#ifdef USE_MYGUI
	RoR::Application::GetGuiManager()->pushMessageChatBox(nmsg);
#endif // USE_MYGUI
#endif // USE_SOCKETW
}
Пример #3
0
void ChatSystem::sendPrivateChat(int target_uid, Ogre::UTFString chatline, Ogre::UTFString username)
{
#ifdef USE_SOCKETW
	char buffer[MAX_MESSAGE_LENGTH] = "";
	
	const char *chat_msg = (const char *)chatline.asUTF8_c_str();

	// format: int of UID, then chat message
	memcpy(buffer, &target_uid, sizeof(int));
	strncpy(buffer + sizeof(int), chat_msg, MAX_MESSAGE_LENGTH - sizeof(int));

	size_t len = sizeof(int) + chatline.size() * sizeof(wchar_t);
	buffer[len] = 0;

	this->addPacket(MSG2_UTF_PRIVCHAT, (unsigned int)len, buffer);

	if(username.empty())
	{
		client_t *c = net->getClientInfo(target_uid);
		if(c) username = getColouredName(*c);
	}

	// add local visual
#ifdef USE_MYGUI
	UTFString nmsg = net->getNickname(true) + normalColour + whisperColour + _L(" [whispered to ") + normalColour + username + whisperColour + "]" + normalColour + ": " + chatline;
	Console::getInstance().putMessage(Console::CONSOLE_MSGTYPE_NETWORK, Console::CONSOLE_LOCAL_CHAT, nmsg, "script_key.png");
#endif // USE_MYGUI
#endif // USE_SOCKETW
}
Пример #4
0
Ogre::UTFString GetColouredName(Ogre::UTFString nick, int colour_number)
{
	Ogre::ColourValue col_val = PlayerColours::getSingleton().getColour(colour_number);
	char tmp[255] = {0};
	sprintf(tmp, "#%02X%02X%02X", (unsigned int)(col_val.r * 255.0f), (unsigned int)(col_val.g * 255.0f), (unsigned int)(col_val.b * 255.0f));

	// replace # with X in nickname so the user cannot fake the colour
	for (unsigned int i=0; i<nick.size(); i++)
		if (nick[i] == '#') nick[i] = 'X';

	return tryConvertUTF(tmp) + nick;
}
	bool TextIterator::setTagColour(Ogre::UTFString _colour)
	{
		if (mCurrent == mEnd) return false;
		// очищаем все цвета
		clearTagColour();
		// на всякий
		if (mCurrent == mEnd) return false;

		// проверяем на цвет хоть чуть чуть
		if ( (_colour.size() != 7) || (_colour.find(L'#', 1) != _colour.npos) ) return false;

		// непосредственная вставка
		insert(mCurrent, _colour);

		return true;
	}
Пример #6
0
Ogre::UTFString GetColouredName(Ogre::UTFString nick, int colour_number)
{
#ifdef USE_SOCKETW
    Ogre::ColourValue col_val = Networking::GetPlayerColor(colour_number);
    char tmp[255] = {0};
    sprintf(tmp, "#%02X%02X%02X", (unsigned int)(col_val.r * 255.0f), (unsigned int)(col_val.g * 255.0f), (unsigned int)(col_val.b * 255.0f));

    // replace # with X in nickname so the user cannot fake the colour
    for (unsigned int i = 0; i < nick.size(); i++)
        if (nick[i] == '#')
            nick[i] = 'X';

    return tryConvertUTF(tmp) + nick;
#else // USE_SOCKETW
    return nick;
#endif // USE_SOCKETW
}
Пример #7
0
Ogre::UTFString ChatSystem::getColouredName(Ogre::UTFString nick, int auth, int colourNumber)
{
	Ogre::ColourValue col_val = PlayerColours::getSingleton().getColour(colourNumber);
	char tmp[255] = "";
	sprintf(tmp, "#%02X%02X%02X", (unsigned int)(col_val.r * 255.0f), (unsigned int)(col_val.g * 255.0f), (unsigned int)(col_val.b * 255.0f));

	// replace # with X in nickname so the user cannot fake the colour
	for(unsigned int i=0; i<nick.size(); i++)
		if(nick[i] == '#') nick[i] = 'X';

	return tryConvertUTF(tmp) + nick;

#if 0
	// old code: colour not depending on auth status anymore ...

	if(auth == AUTH_NONE)  col = "#c9c9c9"; // grey
	if(auth & AUTH_BOT )   col = "#0000c9"; // blue
	if(auth & AUTH_RANKED) col = "#00c900"; // green
	if(auth & AUTH_MOD)    col = "#c90000"; // red
	if(auth & AUTH_ADMIN)  col = "#c97100"; // orange

	return col + nick;
#endif //0
}
Пример #8
0
//----------------------------------------------------------------------------------------
QString ConvertToQString(Ogre::UTFString& value)
{
    QByteArray encodedString((const char*)value.data(), value.size() * 2);
    QTextCodec *codec = QTextCodec::codecForName("UTF-16");
    return codec->toUnicode(encodedString);
}