void SelectionHandler::createBox(const std::pair<CollObjectHandle, uint64_t>& handles, const Ogre::AxisAlignedBox& aabb, const std::string& material_name) { Ogre::WireBoundingBox* box = 0; Ogre::SceneNode* node = 0; M_HandleToBox::iterator it = boxes_.find(handles); if (it == boxes_.end()) { Ogre::SceneManager* scene_manager = context_->getSceneManager(); node = scene_manager->getRootSceneNode()->createChildSceneNode(); box = new Ogre::WireBoundingBox; bool inserted = boxes_.insert(std::make_pair(handles, std::make_pair(node, box))).second; ROS_ASSERT(inserted); } else { node = it->second.first; box = it->second.second; } box->setMaterial(material_name); box->setupBoundingBox(aabb); node->detachAllObjects(); node->attachObject(box); }
void ManipulatorObject::ShowEntityGizmo(Ogre::Entity* pEntity, bool bShow, eEditMode mode, bool bDrift/* = false*/) { if(!pEntity) return; assert(mode != eEditMode_None); if (mode == eEditMode_Select) { Ogre::SceneNode* aabbNode = dynamic_cast<Ogre::SceneNode*>(pEntity->getParentSceneNode()->getChild(pEntity->getName())); aabbNode->setVisible(bShow); if (bShow) { //显示包围盒 Ogre::WireBoundingBox* pAABB = GetEntityAABBGizmo(pEntity); if(bDrift) //显示为红色 pAABB->setMaterial("RedEmissive_ZCheck"); else //显示为绿色 pAABB->setMaterial("GreenEmissive_ZCheck"); } } else { //显示坐标轴 m_pGizmoAixs->Show(bShow, mode == eEditMode_Move || mode == eEditMode_Scale); if (bShow) m_pGizmoAixs->Attach(pEntity->getParentSceneNode()); } }
void SelectionHandler::postRenderPass(uint32_t pass) { M_HandleToBox::iterator it = boxes_.begin(); M_HandleToBox::iterator end = boxes_.end(); for (; it != end; ++it) { Ogre::WireBoundingBox* box = it->second.second; box->setVisible(true); } }
void ManipulatorObject::_UpdateAABBOfEntity( Ogre::Entity* pEntity ) { assert(pEntity); Ogre::SceneNode* aabbNode = dynamic_cast<Ogre::SceneNode*>( pEntity->getParentSceneNode()->getChild(pEntity->getName())); Ogre::WireBoundingBox* pAABB = GetEntityAABBGizmo(pEntity); pAABB->setupBoundingBox(pEntity->getWorldBoundingBox(true)); //避免被裁减 (const_cast<Ogre::AxisAlignedBox&>(pAABB->getBoundingBox())).setInfinite(); aabbNode->_updateBounds(); }
Ogre::Entity* ManipulatorObject::AddEntity( const STRING& meshname, const POS& worldPos, bool bOp, const ORIENT& orient, const SCALE& scale ) { static int counter = 0; Ogre::String entName("Entity_"); entName += Ogre::StringConverter::toString(counter++); Ogre::Entity* newEntity = RenderManager.m_pSceneMgr->createEntity(entName, meshname); if(!newEntity) return nullptr; Ogre::SceneNode* pNode = RenderManager.m_pSceneMgr->getRootSceneNode()->createChildSceneNode(worldPos, orient); pNode->setScale(scale); pNode->attachObject(newEntity); //每个Entity创建一个包围盒节点 Ogre::WireBoundingBox* aabb = new Ogre::WireBoundingBox; aabb->setMaterial("BaseWhiteNoLighting"); aabb->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY); Ogre::SceneNode* aabbNode = pNode->createChildSceneNode(entName); aabbNode->attachObject(aabb); aabbNode->setVisible(false); _UpdateAABBOfEntity(newEntity); //设置查询掩码 newEntity->setQueryFlags(eQueryMask_Entity); SObjectInfo* objInfo = new SObjectInfo; objInfo->m_meshname = meshname; objInfo->m_pos = worldPos; objInfo->m_rot = orient; objInfo->m_scale = scale; m_objects.insert(std::make_pair(newEntity, objInfo)); //可撤销操作 if (bOp) { opObjectAddRemove* op = ManipulatorSystem.GetOperation().NewOperation<opObjectAddRemove>(); opObjectAddRemove::SOpItem item; item.bAddOrRemove = true; item.ent = newEntity; item.objInfo = *objInfo; op->AddOp(item); ManipulatorSystem.GetOperation().Commit(op); } return newEntity; }
void PointCloudSelectionHandler::getAABBs(const Picked& obj, V_AABB& aabbs) { S_uint64::iterator it = obj.extra_handles.begin(); S_uint64::iterator end = obj.extra_handles.end(); for (; it != end; ++it) { M_HandleToBox::iterator find_it = boxes_.find(std::make_pair(obj.handle, *it - 1)); if (find_it != boxes_.end()) { Ogre::WireBoundingBox* box = find_it->second.second; aabbs.push_back(box->getWorldBoundingBox()); } } }
void GameObject::showColliderBox() { auto var = geom->getBoundingBox(); // Bullet uses half margins for collider auto size = var.getSize() / 2; btVector3 min(0, 0, 0); btVector3 max(0, 0, 0); shape->getAabb(tr, min, max); Ogre::WireBoundingBox* box = new Ogre::WireBoundingBox(); Ogre::AxisAlignedBox abb(Ogre::Vector3(-size.x*scale, -size.y*scale, -size.z*scale), Ogre::Vector3(size.x*scale, size.y*scale, size.z*scale)); box->setupBoundingBox(abb); box->setVisible(true); box->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY); sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(box); }