void display(void)
{
#if 0
    Matrix m1, m2, m3;
    Quaternion q1;

    tball.getRotation().getValue(m3);

    q1.setValue(m3);

    m1.setRotate(q1);
    
    m2.setTranslate( tball.getPosition() );
    
    m1.mult( m2 );

    if(move_obj == true)
    {
        scene_trans->editSFMatrix()->setValue( m1 );
    }
    else
    {
        cam_trans->editSFMatrix()->setValue( m1 );
    }
#endif

    cam_trans->editSFMatrix()->setValue(tball.getFullTrackballMatrix());

#if 0
    fprintf(stderr, "%f %f %f\n", 
            cam_trans->getMatrix()[3][0],
            cam_trans->getMatrix()[3][1],
            cam_trans->getMatrix()[3][2]);
#endif

    OSG::Real32 t = glutGet(GLUT_ELAPSED_TIME);

    for(OSG::UInt32 i = 0; i < 6; ++i)
    {
        if(pAnimTrs[i] != NULL)
        {
            pAnimTrs[i]->editRotation().setValueAsAxisDeg(
                0.f, 1.f, 0.f, 
                t / 50.f);
        }
    }

    OSG::commitChanges();

//    fprintf(stderr, "Frame start\n");
//    fprintf(stderr, "============================================\n");
    

    win->render(rentravact);
}
Пример #2
0
void display(void)
{
    OSG::Matrix m1;
    
    m1 = tball.getFullTrackballMatrix();

    cam_trans->editSFMatrix()->setValue(m1);

    OSG::commitChanges();

    win->render(rentravact);
}
void display(void)
{
    OSG::Matrix m1, m2, m3;
    OSG::Quaternion q1;

    tball.getRotation().getValue(m3);

    q1.setValue(m3);

    m1.setRotate(q1);
    
//    std::cout << "TBROT" << std::endl << tball.getRotation() << endl;
//    std::cout << "M3" << std::endl << m3 << std::endl;
//    std::cout << "Q1" << std::endl << q1 << std::endl;
//    std::cout << "M1" << std::endl << m1 << std::endl;

//  m1.setRotate( tball.getRotation() );
    m2.setTranslate( tball.getPosition() );
    
//std::cout << "Pos: " << tball.getPosition() << ", Rot: " << tball.getRotation() << std::endl;

//    std::cout << tball.getRotation() << std::endl;

    m1.mult( m2 );

//    std::cerr << m1 << std::endl;
    
    m1 = tball.getFullTrackballMatrix();

    if(move_obj == true)
    {
        scene_trans->editSFMatrix()->setValue( m1 );
    }
    else
    {
        cam_trans->editSFMatrix()->setValue( m1 );
    }

    OSG::commitChangesAndClear();

    win->render(rentravact);

    if(dumpImg == true)
    {
        vpFBO->setTravMask(oldTravMask);

        pTexBuffer                   ->setReadBack               (false);
        vpFBO->getFrameBufferObject()->setPostProcessOnDeactivate(false);

        pImg->write("/tmp/test.png");

        dumpImg = false;
    }

    if(dumpImg_RB == true)
    {
        pRenBuffer->getImage()->write("/tmp/test1.png");

        dumpImg_RB = false;

        win->subPortByObj(vpFBO_RB);

        vpFBO_RB   = NULL;
        pRenBuffer = NULL;

        win->runFrameExit();

//        OSG::FieldContainerFactory::the()->dump();
    }


//    win->render(renact);

//    std::cerr << "------------- AR START --------------" << std::endl;

//    Thread::getCurrentChangeList()->dump();
}