void SceneController::setBounds(const osgEarth::GeoPoint& p1, const osgEarth::GeoPoint& p2) { _boundsLL.set(osg::minimum(p1.x(), p2.x()), osg::minimum(p1.y(), p2.y())); _boundsUR.set(osg::maximum(p1.x(), p2.x()), osg::maximum(p1.y(), p2.y())); if (_annoRoot.valid()) { //TODO: use correct coords here osgEarth::Symbology::Geometry* geom = new osgEarth::Symbology::Polygon(); geom->push_back(_boundsLL.x(), _boundsLL.y()); geom->push_back(_boundsUR.x(), _boundsLL.y()); geom->push_back(_boundsUR.x(), _boundsUR.y()); geom->push_back(_boundsLL.x(), _boundsUR.y()); osgEarth::Features::Feature* feature = new osgEarth::Features::Feature(geom, _mapNode->getMapSRS()->getGeographicSRS(), _boundsStyle); if (!_bboxNode.valid()) { _bboxNode = new osgEarth::Annotation::FeatureNode(_mapNode, feature); _bboxNode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF); _annoRoot->addChild( _bboxNode.get() ); } else { _bboxNode->setFeature(feature); } } }
virtual void onPositionChanged(const Dragger* sender, const osgEarth::GeoPoint& position) { const osg::EllipsoidModel* em = _node->getMapNode()->getMapSRS()->getEllipsoid(); //Figure out the distance between the center of the circle and this new location GeoPoint center = _node->getPosition(); double distance = GeoMath::distance(osg::DegreesToRadians( center.y() ), osg::DegreesToRadians( center.x() ), osg::DegreesToRadians( position.y() ), osg::DegreesToRadians( position.x() ), em->getRadiusEquator()); double bearing = GeoMath::bearing(osg::DegreesToRadians( center.y() ), osg::DegreesToRadians( center.x() ), osg::DegreesToRadians( position.y() ), osg::DegreesToRadians( position.x() )); //Compute the new angular rotation based on how they moved the point if (_major) { _node->setRotationAngle( Angle( bearing-osg::PI_2, Units::RADIANS ) ); _node->setRadiusMajor( Distance(distance, Units::METERS ) ); } else // minor { _node->setRotationAngle( Angle( bearing, Units::RADIANS ) ); _node->setRadiusMinor( Distance(distance, Units::METERS ) ); } _editor->updateDraggers(); }
virtual void onPositionChanged(const Dragger* sender, const osgEarth::GeoPoint& position) { (*_featureNode->getFeature()->getGeometry())[_point] = osg::Vec3d(position.x(), position.y(), 0); _featureNode->init(); }