Пример #1
0
void ImageView::insertConverter( Gaffer::NodePtr converter )
{
	PlugPtr converterInput = converter->getChild<Plug>( "in" );
	if( !converterInput )
	{
		throw IECore::Exception( "Converter has no Plug named \"in\"" );
	}
	ImagePlugPtr converterOutput = converter->getChild<ImagePlug>( "out" );
	if( !converterOutput )
	{
		throw IECore::Exception( "Converter has no ImagePlug named \"out\"" );
	}

	PlugPtr newInput = converterInput->createCounterpart( "in", Plug::In );
	setChild( "in", newInput );

	NodePtr preprocessor = getPreprocessor<Node>();
	Plug::OutputContainer outputsToRestore = preprocessor->getChild<ImagePlug>( "in" )->outputs();

	PlugPtr newPreprocessorInput = converterInput->createCounterpart( "in", Plug::In );
	preprocessor->setChild( "in", newPreprocessorInput );
	newPreprocessorInput->setInput( newInput );

	preprocessor->setChild( "__converter", converter );
	converterInput->setInput( newPreprocessorInput );

	for( Plug::OutputContainer::const_iterator it = outputsToRestore.begin(), eIt = outputsToRestore.end(); it != eIt; ++it )
	{
		(*it)->setInput( converterOutput );
	}
}
Пример #2
0
void ScriptNode::deleteNodes( Node *parent, const Set *filter, bool reconnect )
{
	parent = parent ? parent : this;
	// because children are stored as a vector, it's
	// much more efficient to delete those at the end before
	// those at the beginning.
	int i = (int)(parent->children().size()) - 1;
	while( i >= 0 )
	{
		Node *node = parent->getChild<Node>( i );
		if( node && ( !filter || filter->contains( node ) ) )
		{
			// reconnect the inputs and outputs as though the node was disabled
			DependencyNode *dependencyNode = IECore::runTimeCast<DependencyNode>( node );
			if( reconnect && dependencyNode )
			{
				for( OutputPlugIterator it( node ); it != it.end(); ++it )
				{
					Plug *inPlug = dependencyNode->correspondingInput( it->get() );
					if ( !inPlug )
					{
						continue;
					}

					Plug *srcPlug = inPlug->getInput<Plug>();
					if ( !srcPlug )
					{
						continue;
					}

					// record this plug's current outputs, and reconnect them. This is a copy of (*it)->outputs() rather
					// than a reference, as reconnection can modify (*it)->outputs()...
					Plug::OutputContainer outputs = (*it)->outputs();
					for ( Plug::OutputContainer::const_iterator oIt = outputs.begin(); oIt != outputs.end(); )
					{
						Plug *dstPlug = *oIt;
						if ( dstPlug && dstPlug->acceptsInput( srcPlug ) && this->isAncestorOf( dstPlug ) )
						{
							oIt++;
							dstPlug->setInput( srcPlug );
						}
						else
						{
							oIt++;
						}
					}
				}
			}

			parent->removeChild( node );
		}
		i--;
	}
}
Пример #3
0
void ScriptNode::deleteNodes( Node *parent, const Set *filter, bool reconnect )
{
	parent = parent ? parent : this;
	// because children are stored as a vector, it's
	// much more efficient to delete those at the end before
	// those at the beginning.
	int i = (int)(parent->children().size()) - 1;
	while( i >= 0 )
	{
		Node *node = parent->getChild<Node>( i );
		if( node && ( !filter || filter->contains( node ) ) )
		{
			// reconnect the inputs and outputs as though the node was disabled
			DependencyNode *dependencyNode = IECore::runTimeCast<DependencyNode>( node );
			if( reconnect && dependencyNode )
			{
				for( RecursiveOutputPlugIterator it( node ); !it.done(); ++it )
				{
					Plug *inPlug = nullptr;
					try
					{
						inPlug = dependencyNode->correspondingInput( it->get() );
					}
					catch( const std::exception &e )
					{
						msg(
							IECore::Msg::Warning,
							boost::str( boost::format( "correspondingInput error while deleting - cannot reconnect \"%s\"" ) % it->get()->fullName() ),
							e.what()
						);
					}

					if ( !inPlug )
					{
						continue;
					}

					Plug *srcPlug = inPlug->getInput();
					if ( !srcPlug )
					{
						continue;
					}

					// record this plug's current outputs, and reconnect them. This is a copy of (*it)->outputs() rather
					// than a reference, as reconnection can modify (*it)->outputs()...
					Plug::OutputContainer outputs = (*it)->outputs();
					for ( Plug::OutputContainer::const_iterator oIt = outputs.begin(); oIt != outputs.end(); ++oIt )
					{
						Plug *dstPlug = *oIt;
						if ( dstPlug && dstPlug->acceptsInput( srcPlug ) && this->isAncestorOf( dstPlug ) )
						{
							dstPlug->setInput( srcPlug );
						}
					}
				}
			}

			parent->removeChild( node );
		}
		i--;
	}
}
Пример #4
0
BoxPtr Box::create( Node *parent, const Set *childNodes )
{
	BoxPtr result = new Box;
	parent->addChild( result );

	// it's pretty natural to call this function passing childNodes == ScriptNode::selection().
	// unfortunately nodes will be removed from the selection as we reparent
	// them, so we have to make a copy of childNodes so our iteration isn't befuddled by
	// the changing contents. we can use this opportunity to weed out anything in childNodes
	// which isn't a direct child of parent though.
	StandardSetPtr verifiedChildNodes = new StandardSet();
	for( NodeIterator nodeIt( parent ); nodeIt != nodeIt.end(); nodeIt++ )
	{
		if( childNodes->contains( nodeIt->get() ) )
		{
			verifiedChildNodes->add( *nodeIt );
		}
	}

	// when a node we're putting in the box has connections to
	// a node remaining outside, we need to reroute the connection
	// via an intermediate plug on the box. this mapping maps input
	// plugs (be they internal or external) to intermediate input plugs.
	typedef std::pair<const Plug *, Plug *> PlugPair;
	typedef std::map<const Plug *, Plug *> PlugMap;
	PlugMap plugMap;

	for( size_t i = 0, e = verifiedChildNodes->size(); i < e; i++ )
	{
		Node *childNode = static_cast<Node *>( verifiedChildNodes->member( i ) );
		// reroute any connections to external nodes
		for( RecursivePlugIterator plugIt( childNode ); plugIt != plugIt.end(); plugIt++ )
		{
			Plug *plug = plugIt->get();
			if( plug->direction() == Plug::In )
			{
				Plug *input = plug->getInput<Plug>();
				if( input && !verifiedChildNodes->contains( input->node() ) )
				{
					PlugMap::const_iterator mapIt = plugMap.find( input );
					if( mapIt == plugMap.end() )
					{
						PlugPtr intermediateInput = plug->createCounterpart( result->promotedCounterpartName( plug ), Plug::In );
						// we want intermediate inputs to appear on the same side of the node as the
						// equivalent internal plug, so we copy the relevant metadata over.
						copyMetadata( plug, intermediateInput.get() );
						intermediateInput->setFlags( Plug::Dynamic, true );
						result->addChild( intermediateInput );
						intermediateInput->setInput( input );
						mapIt = plugMap.insert( PlugPair( input, intermediateInput.get() ) ).first;
					}
					plug->setInput( mapIt->second );
					plugIt.prune();
				}
			}
			else
			{
				// take a copy of the outputs, because we might be modifying the
				// original as we iterate.
				Plug::OutputContainer outputs = plug->outputs();
				if( !outputs.empty() )
				{
					typedef Plug::OutputContainer::const_iterator OutputIterator;
					for( OutputIterator oIt = outputs.begin(), eIt = outputs.end(); oIt != eIt; oIt++ )
					{
						Plug *output = *oIt;
						const Node *outputNode = output->node();
						if( outputNode->parent<Node>() == parent && !verifiedChildNodes->contains( outputNode ) )
						{
							PlugMap::const_iterator mapIt = plugMap.find( plug );
							if( mapIt == plugMap.end() )
							{
								PlugPtr intermediateOutput = plug->createCounterpart( result->promotedCounterpartName( plug ), Plug::Out );
								copyMetadata( plug, intermediateOutput.get() );
								intermediateOutput->setFlags( Plug::Dynamic, true );
								result->addChild( intermediateOutput );
								intermediateOutput->setInput( plug );
								mapIt = plugMap.insert( PlugPair( plug, intermediateOutput.get() ) ).first;
							}
							output->setInput( mapIt->second );
						}
					}
					plugIt.prune();
				}
			}
		}
		// reparent the child under the Box. it's important that we do this after adding the intermediate
		// input plugs, so that when they are serialised and reloaded, the inputs to the box are set before
		// the inputs to the nodes inside the box - see GafferSceneTest.ShaderAssignmentTest.testAssignShaderFromOutsideBox
		// for a test case highlighting this necessity.
		result->addChild( childNode );
	}

	return result;
}